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BatchRender Member List

This is the complete list of members for BatchRender, including all inherited members.

BatchRender()BatchRender
flush(U32 &reasonMetric)BatchRender
flush(void)BatchRender
getBatchEnabled(void) const BatchRenderinline
getStrictOrderMode(void) const BatchRenderinline
getWireframeMode(void) const BatchRenderinline
RenderQuad(const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, const Vector2 &texturePos0, const Vector2 &texturePos1, const Vector2 &texturePos2, const Vector2 &texturePos3)BatchRenderinlinestatic
setAlphaTestMode(const F32 alphaTestMode)BatchRenderinline
setAlphaTestMode(const SceneRenderRequest *pSceneRenderRequest)BatchRender
setBatchEnabled(const bool enabled)BatchRenderinline
setBlendMode(GLenum srcFactor, GLenum dstFactor, const ColorF &blendColor=ColorF(1.0f, 1.0f, 1.0f, 1.0f))BatchRenderinline
setBlendMode(const SceneRenderRequest *pSceneRenderRequest)BatchRender
setBlendOff(void)BatchRenderinline
setDebugStats(DebugStats *pDebugStats)BatchRenderinline
setStrictOrderMode(const bool strictOrder, const bool forceFlush=false)BatchRenderinline
setWireframeMode(const bool enabled)BatchRenderinline
SubmitQuad(const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, const Vector2 &texturePos0, const Vector2 &texturePos1, const Vector2 &texturePos2, const Vector2 &texturePos3, TextureHandle &texture, const ColorF &color=ColorF(-1.0f,-1.0f,-1.0f))BatchRender
SubmitTriangles(const U32 vertexCount, const Vector2 *pVertexArray, const Vector2 *pTextureArray, TextureHandle &texture, const ColorF &color=ColorF(-1.0f,-1.0f,-1.0f))BatchRender
~BatchRender()BatchRendervirtual