Torque2D Reference
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This is the complete list of members for BatchRender, including all inherited members.
BatchRender() | BatchRender | |
flush(U32 &reasonMetric) | BatchRender | |
flush(void) | BatchRender | |
getBatchEnabled(void) const | BatchRender | inline |
getStrictOrderMode(void) const | BatchRender | inline |
getWireframeMode(void) const | BatchRender | inline |
RenderQuad(const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, const Vector2 &texturePos0, const Vector2 &texturePos1, const Vector2 &texturePos2, const Vector2 &texturePos3) | BatchRender | inlinestatic |
setAlphaTestMode(const F32 alphaTestMode) | BatchRender | inline |
setAlphaTestMode(const SceneRenderRequest *pSceneRenderRequest) | BatchRender | |
setBatchEnabled(const bool enabled) | BatchRender | inline |
setBlendMode(GLenum srcFactor, GLenum dstFactor, const ColorF &blendColor=ColorF(1.0f, 1.0f, 1.0f, 1.0f)) | BatchRender | inline |
setBlendMode(const SceneRenderRequest *pSceneRenderRequest) | BatchRender | |
setBlendOff(void) | BatchRender | inline |
setDebugStats(DebugStats *pDebugStats) | BatchRender | inline |
setStrictOrderMode(const bool strictOrder, const bool forceFlush=false) | BatchRender | inline |
setWireframeMode(const bool enabled) | BatchRender | inline |
SubmitQuad(const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, const Vector2 &texturePos0, const Vector2 &texturePos1, const Vector2 &texturePos2, const Vector2 &texturePos3, TextureHandle &texture, const ColorF &color=ColorF(-1.0f,-1.0f,-1.0f)) | BatchRender | |
SubmitTriangles(const U32 vertexCount, const Vector2 *pVertexArray, const Vector2 *pTextureArray, TextureHandle &texture, const ColorF &color=ColorF(-1.0f,-1.0f,-1.0f)) | BatchRender | |
~BatchRender() | BatchRender | virtual |