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DefaultGame Member List
This is the complete list of members for
DefaultGame
, including all inherited members.
advanceTime
(F32 timeDelta)
DefaultGame
virtual
Tickable::advanceTime
(U32 timeDelta)
Tickable
static
gameDeactivate
(const bool noRender)
DefaultGame
virtual
GameInterface
()
GameInterface
gameReactivate
(void)
DefaultGame
virtual
getJournalMode
()
GameInterface
inline
getJournalStream
(void)
GameInterface
interpolateTick
(F32 delta)
DefaultGame
inline
virtual
isJournalReading
(void) const
GameInterface
inline
isJournalWriting
(void) const
GameInterface
inline
isProcessingTicks
() const
Tickable
inline
virtual
isRunning
(void) const
GameInterface
inline
journalProcess
()
GameInterface
journalRead
(U32 *val)
GameInterface
journalRead
(U32 size, void *buffer)
GameInterface
journalWrite
(U32 val)
GameInterface
journalWrite
(U32 size, const void *buffer)
GameInterface
loadJournal
(const char *fileName)
GameInterface
mainInitialize
(int argc, const char **argv)
DefaultGame
virtual
mainLoop
(void)
DefaultGame
virtual
mainShutdown
(void)
DefaultGame
virtual
playJournal
(const char *fileName, bool journalBreak=false)
GameInterface
postEvent
(Event &event)
GameInterface
virtual
processConnectedAcceptEvent
(ConnectedAcceptEvent *event)
DefaultGame
virtual
processConnectedNotifyEvent
(ConnectedNotifyEvent *event)
DefaultGame
virtual
processConnectedReceiveEvent
(ConnectedReceiveEvent *event)
DefaultGame
virtual
processConsoleEvent
(ConsoleEvent *event)
DefaultGame
virtual
processEvent
(Event *event)
GameInterface
virtual
processEvents
()
GameInterface
virtual
processInputEvent
(InputEvent *event)
DefaultGame
virtual
processMouseMoveEvent
(MouseMoveEvent *event)
DefaultGame
virtual
processPacketReceiveEvent
(PacketReceiveEvent *event)
DefaultGame
virtual
processQuitEvent
()
DefaultGame
virtual
processScreenTouchEvent
(ScreenTouchEvent *event)
DefaultGame
virtual
processTick
(void)
DefaultGame
virtual
processTimeEvent
(TimeEvent *event)
DefaultGame
virtual
refreshWindow
(void)
DefaultGame
virtual
requiresRestart
(void) const
GameInterface
inline
saveJournal
(const char *fileName)
GameInterface
setProcessTicks
(bool tick=true)
Tickable
virtual
setRestart
(const bool restart)
GameInterface
inline
setRunning
(const bool running)
GameInterface
inline
smTickMask
Tickable
static
smTickMs
Tickable
static
smTickSec
Tickable
static
smTickShift
Tickable
static
textureKill
(void)
DefaultGame
virtual
textureResurrect
(void)
DefaultGame
virtual
Tickable
()
Tickable
~Tickable
()
Tickable
virtual
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