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GameInterface Member List
This is the complete list of members for
GameInterface
, including all inherited members.
gameDeactivate
(const bool noRender)=0
GameInterface
pure virtual
GameInterface
()
GameInterface
gameReactivate
(void)=0
GameInterface
pure virtual
getJournalMode
()
GameInterface
inline
getJournalStream
(void)
GameInterface
isJournalReading
(void) const
GameInterface
inline
isJournalWriting
(void) const
GameInterface
inline
isRunning
(void) const
GameInterface
inline
journalProcess
()
GameInterface
journalRead
(U32 *val)
GameInterface
journalRead
(U32 size, void *buffer)
GameInterface
journalWrite
(U32 val)
GameInterface
journalWrite
(U32 size, const void *buffer)
GameInterface
loadJournal
(const char *fileName)
GameInterface
mainInitialize
(int argc, const char **argv)=0
GameInterface
pure virtual
mainLoop
(void)=0
GameInterface
pure virtual
mainShutdown
(void)=0
GameInterface
pure virtual
playJournal
(const char *fileName, bool journalBreak=false)
GameInterface
postEvent
(Event &event)
GameInterface
virtual
processConnectedAcceptEvent
(ConnectedAcceptEvent *event)=0
GameInterface
pure virtual
processConnectedNotifyEvent
(ConnectedNotifyEvent *event)=0
GameInterface
pure virtual
processConnectedReceiveEvent
(ConnectedReceiveEvent *event)=0
GameInterface
pure virtual
processConsoleEvent
(ConsoleEvent *event)=0
GameInterface
pure virtual
processEvent
(Event *event)
GameInterface
virtual
processEvents
()
GameInterface
virtual
processInputEvent
(InputEvent *event)=0
GameInterface
pure virtual
processMouseMoveEvent
(MouseMoveEvent *event)=0
GameInterface
pure virtual
processPacketReceiveEvent
(PacketReceiveEvent *event)=0
GameInterface
pure virtual
processQuitEvent
()=0
GameInterface
pure virtual
processScreenTouchEvent
(ScreenTouchEvent *event)=0
GameInterface
pure virtual
processTimeEvent
(TimeEvent *event)=0
GameInterface
pure virtual
refreshWindow
(void)=0
GameInterface
pure virtual
requiresRestart
(void) const
GameInterface
inline
saveJournal
(const char *fileName)
GameInterface
setRestart
(const bool restart)
GameInterface
inline
setRunning
(const bool running)
GameInterface
inline
textureKill
(void)=0
GameInterface
pure virtual
textureResurrect
(void)=0
GameInterface
pure virtual
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