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SpriteBatch Member List

This is the complete list of members for SpriteBatch, including all inherited members.

addSprite(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatch
clearSpriteAsset(void)SpriteBatch
clearSprites(void)SpriteBatchvirtual
copyTo(SpriteBatch *pSpriteBatch) const SpriteBatchvirtual
createQueryProxy(SpriteBatchItem *pSpriteBatchItem)SpriteBatch
createSprite(void)SpriteBatchprotected
createSprite(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatchprotectedvirtual
createSpriteBatchQuery(void)SpriteBatchprotected
deselectSprite(void)SpriteBatchinline
destroyQueryProxy(SpriteBatchItem *pSpriteBatchItem)SpriteBatch
destroySpriteBatchQuery(void)SpriteBatchprotected
findSpriteId(const U32 batchId)SpriteBatchprotected
findSpriteName(const char *pName)SpriteBatchprotected
findSpritePosition(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatchprotected
getBatchCulling(void) const SpriteBatchinline
getBatchSortMode(void) const SpriteBatchinline
getBatchTransform(void) const SpriteBatchinline
getBatchTransformDirty(void) const SpriteBatchinline
getBatchTransformId(void)SpriteBatchinline
getDefaultSpriteAngle(void) const SpriteBatchinline
getDefaultSpriteSize(void) const SpriteBatchinline
getDefaultSpriteStride(void) const SpriteBatchinline
getLocalExtents(void)SpriteBatchinline
getLocalExtentsDirty(void) const SpriteBatchinline
getSpriteAlphaTest(void) const SpriteBatch
getSpriteAngle(void) const SpriteBatch
getSpriteAnimation(void) const SpriteBatch
getSpriteBatchQuery(const bool clearQuery=false)SpriteBatch
getSpriteBlendAlpha(void) const SpriteBatch
getSpriteBlendColor(void) const SpriteBatch
getSpriteBlendMode(void) const SpriteBatch
getSpriteCount(void)SpriteBatchinline
getSpriteDataObject(void) const SpriteBatch
getSpriteDepth(void) const SpriteBatch
getSpriteDstBlendFactor(void) const SpriteBatch
getSpriteFlipX(void) const SpriteBatch
getSpriteFlipY(void) const SpriteBatch
getSpriteImage(void) const SpriteBatch
getSpriteImageFrame(void) const SpriteBatch
getSpriteLocalPosition(void)SpriteBatch
getSpriteName(void) const SpriteBatch
getSpriteRenderGroup(void) const SpriteBatch
getSpriteSize(void) const SpriteBatch
getSpriteSortPoint(void) const SpriteBatch
getSpriteSrcBlendFactor(void) const SpriteBatch
getSpriteVisible(void) const SpriteBatch
getUserData(void) const SpriteBatch
INVALID_SPRITE_PROXYSpriteBatchstatic
isSpriteSelected(void) const SpriteBatchinline
mBatchCullingSpriteBatchprotected
mBatchSortModeSpriteBatchprotected
mDefaultSpriteAngleSpriteBatchprotected
mDefaultSpriteSizeSpriteBatchprotected
mDefaultSpriteStrideSpriteBatchprotected
moveQueryProxy(SpriteBatchItem *pSpriteBatchItem, const b2AABB &localAABB)SpriteBatch
mSelectedSpriteSpriteBatchprotected
mSpriteNamesSpriteBatchprotected
mSpritePositionsSpriteBatchprotected
mSpritesSpriteBatchprotected
onAdd()SpriteBatchvirtual
onRemove()SpriteBatchvirtual
onTamlCustomRead(const TamlCustomNodes &customNodes)SpriteBatchprotected
onTamlCustomWrite(TamlCustomNodes &customNodes)SpriteBatchprotected
prepareRender(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)SpriteBatch
removeSprite(void)SpriteBatch
render(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)SpriteBatch
selectSprite(const SpriteBatchItem::LogicalPosition &logicalPosition)SpriteBatch
selectSpriteId(const U32 batchId)SpriteBatch
selectSpriteName(const char *pName)SpriteBatch
setBatchCulling(const bool batchCulling)SpriteBatch
setBatchSortMode(SceneRenderQueue::RenderSort sortMode)SpriteBatchinline
setBatchTransform(const b2Transform &batchTransform)SpriteBatchprotected
setBatchTransformDirty(void)SpriteBatchinline
setDefaultSpriteAngle(const F32 defaultAngle)SpriteBatchinline
setDefaultSpriteSize(const Vector2 &defaultSize)SpriteBatchinline
setDefaultSpriteStride(const Vector2 &defaultStride)SpriteBatchinline
setLocalExtentsDirty(void)SpriteBatchinline
setSpriteAlphaTest(const F32 alphaTestMode)SpriteBatch
setSpriteAngle(const F32 localAngle)SpriteBatch
setSpriteAnimation(const char *pAssetId)SpriteBatch
setSpriteBlendAlpha(const F32 alpha)SpriteBatch
setSpriteBlendColor(const ColorF &blendColor)SpriteBatch
setSpriteBlendMode(const bool blendMode)SpriteBatch
setSpriteDataObject(SimObject *pDataObject)SpriteBatch
setSpriteDepth(const F32 depth)SpriteBatch
setSpriteDstBlendFactor(GLenum dstBlendFactor)SpriteBatch
setSpriteFlipX(const bool flipX)SpriteBatch
setSpriteFlipY(const bool flipY)SpriteBatch
setSpriteImage(const char *pAssetId, const U32 imageFrame=0)SpriteBatch
setSpriteImageFrame(const U32 imageFrame)SpriteBatch
setSpriteLocalPosition(const Vector2 &localPosition)SpriteBatch
setSpriteName(const char *pName)SpriteBatch
setSpriteRenderGroup(const char *pRenderGroup)SpriteBatch
setSpriteSize(const Vector2 &size)SpriteBatch
setSpriteSortPoint(const Vector2 &sortPoint)SpriteBatch
setSpriteSrcBlendFactor(GLenum srcBlendFactor)SpriteBatch
setSpriteVisible(const bool visible)SpriteBatch
setUserData(void *pUserData)SpriteBatch
SpriteBatch()SpriteBatch
typeSpriteBatchHash typedefSpriteBatchprotected
typeSpriteNameHash typedefSpriteBatchprotected
typeSpritePositionHash typedefSpriteBatchprotected
updateLocalExtents(void)SpriteBatchprotected
WriteCustomTamlSchema(const AbstractClassRep *pClassRep, TiXmlElement *pParentElement)SpriteBatchstatic
~SpriteBatch()SpriteBatchvirtual