Torque2D Reference
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Functions | |
F32 | dglGetPixelScale () |
F32 | dglGetWorldToScreenScale () |
The scale factor of a world unit to a screen unit. More... | |
F32 | dglProjectRadius (F32 dist, F32 radius) |
F32 dglGetPixelScale | ( | ) |
Returns the pixel scale, namely:
viewPort.extent.x / 640.0
F32 dglGetWorldToScreenScale | ( | ) |
The scale factor of a world unit to a screen unit.
F32 dglProjectRadius | ( | F32 | dist, |
F32 | radius | ||
) |
Returns the screen length of a line of distance "radius" that is "dist" units away from the camera that is perpendicular to the line of sight, namely:
(radius / dist) * worldToScreenScale