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Torque2D Reference
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Functions | |
| void | dglLoadMatrix (const MatrixF *m) |
| loads matrix "m" into the current matrix mode More... | |
| void | dglMultMatrix (const MatrixF *m) |
| multiplies the current transformation matrix by matrix "m" More... | |
| void | dglGetModelview (MatrixF *m) |
| returns the current modelview matrix More... | |
| void | dglGetProjection (MatrixF *m) |
| returns the current projection matrix More... | |
These functions manipulate the current matrix. The current matrix could be modelivew, projection, or texture
| void dglGetModelview | ( | MatrixF * | m | ) |
returns the current modelview matrix
| void dglGetProjection | ( | MatrixF * | m | ) |
returns the current projection matrix
| void dglLoadMatrix | ( | const MatrixF * | m | ) |
loads matrix "m" into the current matrix mode
| void dglMultMatrix | ( | const MatrixF * | m | ) |
multiplies the current transformation matrix by matrix "m"
1.8.3.1