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Functions

Functions

void dglLoadMatrix (const MatrixF *m)
 loads matrix "m" into the current matrix mode More...
 
void dglMultMatrix (const MatrixF *m)
 multiplies the current transformation matrix by matrix "m" More...
 
void dglGetModelview (MatrixF *m)
 returns the current modelview matrix More...
 
void dglGetProjection (MatrixF *m)
 returns the current projection matrix More...
 

Detailed Description

These functions manipulate the current matrix. The current matrix could be modelivew, projection, or texture

Note
Make sure you specify which matrix you want to manipulate with a call to glMatrixMode(enum matrix); before calling dglLoadMatrix() or dglMultMatrix()

Function Documentation

void dglGetModelview ( MatrixF m)

returns the current modelview matrix

void dglGetProjection ( MatrixF m)

returns the current projection matrix

void dglLoadMatrix ( const MatrixF m)

loads matrix "m" into the current matrix mode

void dglMultMatrix ( const MatrixF m)

multiplies the current transformation matrix by matrix "m"