Torque2D Reference
|
Functions | |
void | dglLoadMatrix (const MatrixF *m) |
loads matrix "m" into the current matrix mode More... | |
void | dglMultMatrix (const MatrixF *m) |
multiplies the current transformation matrix by matrix "m" More... | |
void | dglGetModelview (MatrixF *m) |
returns the current modelview matrix More... | |
void | dglGetProjection (MatrixF *m) |
returns the current projection matrix More... | |
These functions manipulate the current matrix. The current matrix could be modelivew, projection, or texture
void dglGetModelview | ( | MatrixF * | m | ) |
returns the current modelview matrix
void dglGetProjection | ( | MatrixF * | m | ) |
returns the current projection matrix
void dglLoadMatrix | ( | const MatrixF * | m | ) |
loads matrix "m" into the current matrix mode
void dglMultMatrix | ( | const MatrixF * | m | ) |
multiplies the current transformation matrix by matrix "m"