Torque2D Reference
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This is the complete list of members for Vector2, including all inherited members.
absolute(void) | Vector2 | inline |
add(const Vector2 &v) | Vector2 | inline |
clamp(const Vector2 &min, const Vector2 &max) | Vector2 | inline |
clampMax(const Vector2 &max) | Vector2 | inline |
clampMin(const Vector2 &min) | Vector2 | inline |
clampZero(void) | Vector2 | inline |
div(const Vector2 &v) | Vector2 | inline |
dot(const Vector2 &v) | Vector2 | inline |
getAngle(void) const | Vector2 | inline |
getMajorAxis(void) const | Vector2 | inline |
getMinorAxis(void) const | Vector2 | inline |
getOne() | Vector2 | inlinestatic |
getPerp(void) const | Vector2 | inline |
getReceiprocate(void) const | Vector2 | inline |
getUnitDirection(void) const | Vector2 | inline |
getZero() | Vector2 | inlinestatic |
isEqual(const Vector2 &v) const | Vector2 | inline |
isEqualRange(const Vector2 &v, const F32 epsilon) const | Vector2 | inline |
isNAN(void) const | Vector2 | inline |
isXZero(void) const | Vector2 | inline |
isYZero(void) const | Vector2 | inline |
isZero(void) const | Vector2 | inline |
lerp(const Vector2 &v, const F32 time, Vector2 &out) | Vector2 | inline |
mult(const Vector2 &v) | Vector2 | inline |
Normalize(void) | Vector2 | inline |
Normalize(const F32 s) | Vector2 | inline |
notEqual(const Vector2 &v) const | Vector2 | inline |
notZero(void) const | Vector2 | inline |
operator Point2F() | Vector2 | inline |
operator!=(const Vector2 &v) const | Vector2 | inline |
operator*(F32 s, const Vector2 &v) | Vector2 | friend |
operator*(const Vector2 &v, F32 s) | Vector2 | friend |
operator*(const Vector2 &v1, Vector2 &v2) | Vector2 | friend |
operator*(const Vector2 &v1, const Vector2 &v2) | Vector2 | friend |
operator+(const Vector2 &v) const | Vector2 | inline |
operator+=(const Vector2 &v) | Vector2 | inline |
operator-(const Vector2 &v) const | Vector2 | inline |
operator-(void) const | Vector2 | inline |
operator-=(const Vector2 &v) | Vector2 | inline |
operator/(F32 s) const | Vector2 | inline |
operator/=(const F32 s) | Vector2 | inline |
operator=(const Point2F &p) | Vector2 | inline |
operator=(const Point2I &p) | Vector2 | inline |
operator=(const b2Vec2 &p) | Vector2 | inline |
operator==(const Vector2 &v) const | Vector2 | inline |
perp(void) | Vector2 | inline |
rand(const Vector2 &min, const Vector2 &max) | Vector2 | inline |
receiprocate(void) | Vector2 | inline |
rotate(F32 angle) | Vector2 | inline |
rotate(const Vector2 ¢er, F32 angle) | Vector2 | inline |
round(const F32 epsilon=FLT_EPSILON) | Vector2 | inline |
scale(F32 scale) | Vector2 | inline |
scale(const Vector2 &v) | Vector2 | inline |
scriptThis(void) const | Vector2 | inline |
setAngle(const F32 radians) | Vector2 | inline |
setOne() | Vector2 | inline |
setPolar(const F32 radians, F32 length) | Vector2 | inline |
setString(const char *pString) | Vector2 | inline |
setZero() | Vector2 | inline |
stringThis(void) const | Vector2 | inline |
sub(const Vector2 &v) | Vector2 | inline |
swap(Vector2 &v) | Vector2 | inline |
ToPoint2F(void) const | Vector2 | inline |
Vector2(void) | Vector2 | inline |
Vector2(const Vector2 ©) | Vector2 | inline |
Vector2(const F32 x, const F32 y) | Vector2 | inline |
Vector2(const b2Vec2 &vec2) | Vector2 | inline |
Vector2(const Point2I &point) | Vector2 | inline |
Vector2(const Point2F &point) | Vector2 | inline |
Vector2(const Point2D &point) | Vector2 | inline |
Vector2(const char *pString) | Vector2 | inline |