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AmbientForceController Member List

This is the complete list of members for AmbientForceController, including all inherited members.

_setVectorAssoc(const char *file, const U32 line)SceneObjectSetinline
addDepricatedField(const char *fieldName)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObjectprotectedstatic
addObject(SceneObject *)SceneObjectSetvirtual
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addTamlChild(SimObject *pSimObject)SceneObjectSetvirtual
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
allocNotify()SimObjectprotectedstatic
AmbientForceController()AmbientForceController
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
at(S32 index) const SceneObjectSetinline
begin(void)SceneObjectSetinline
bringObjectToFront(SceneObject *obj)SceneObjectSetinline
buildFilterList()SimObjectvirtual
callOnChildren(const char *method, S32 argc, const char *argv[], bool executeOnChildGroups=true)SceneObjectSet
clear()SceneObjectSet
clearAllNotifications()SimObject
clearDynamicFields(void)SimObjectinline
clearFieldFilters()SimObject
clearNotify(SimObject *obj)SimObject
clone(const bool copyDynamicFields)SimObject
consoleInit()ConsoleObjectstatic
ConsoleObject()ConsoleObjectinlineprotected
ConsoleObject(const ConsoleObject &)ConsoleObjectprotected
containsType(void)SceneObjectSetinline
copyTo(SimObject *object)AmbientForceControllervirtual
create(const char *in_pClassName)ConsoleObjectinlinestatic
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObjectinlinestatic
DECLARE_CONOBJECT(AmbientForceController)AmbientForceController
GroupedSceneController::DECLARE_CONOBJECT(GroupedSceneController)GroupedSceneController
SceneObjectSet::DECLARE_CONOBJECT(SceneObjectSet)SceneObjectSet
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
deleteObjects(void)SceneObjectSet
dump()SimObjectvirtual
dumpClassHierarchy()SimObjectvirtual
empty(void)SceneObjectSetinline
end(void)SceneObjectSetinline
endGroup(const char *in_pGroupname)ConsoleObjectprotectedstatic
find(iterator first, iterator last, SceneObject *obj)SceneObjectSetinline
find(SceneObject *obj)SceneObjectSetinline
findField(StringTableEntry fieldName) const ConsoleObjectinline
findObject(const char *name)SceneObjectSetvirtual
findObjectByInternalName(const char *internalName, bool searchChildren=false)SceneObjectSet
first(void)SceneObjectSetinline
freeNotify(SimObject::Notify *)SimObjectprotectedstatic
front(void)SceneObjectSetinline
getCanSaveDynamicFields(void) const SimObjectinline
getClassId(U32 netClassGroup) const ConsoleObjectinline
getClassName() const ConsoleObjectinline
getClassNamespace() const SimObjectinline
getClassRep() const ConsoleObjectvirtual
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldPrefix(StringTableEntry fieldName)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObjectinline
getFieldDictionary()SimObjectinline
getFieldList() const ConsoleObjectinline
getForce(void) const AmbientForceControllerinline
getGroup() const SimObjectinline
getId(void) const SimObjectinline
getIdString(void) const SimObjectinline
getInternalName()SimObject
getModifiableFieldList()ConsoleObjectinline
getName(void) const SimObjectinline
getNamespace()SimObjectinline
getParentStaticClassRep()ConsoleObjectinlinestatic
getPeriodicTimerID(void) const SimObjectinline
getPrefixedDataField(StringTableEntry fieldName, const char *array)SimObject
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)SimObject
getProgenitorFile(void) const SimObjectinline
getScriptCallbackGuard(void)SimObjectinline
getStaticClassRep()ConsoleObjectinlinestatic
getSuperClassNamespace() const SimObjectinline
getTamlChild(const U32 childIndex) const SceneObjectSetinlinevirtual
getTamlChildCount(void) const SceneObjectSetinlinevirtual
getType() const SimObjectinline
GroupedSceneController()GroupedSceneControllerinline
handlesConsoleMethod(const char *fname, S32 *routingId)SimObjectinlinevirtual
initPersistFields()AmbientForceControllerstatic
inspectPostApply()SimObjectvirtual
inspectPreApply()SimObjectvirtual
integrate(Scene *pScene, const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)AmbientForceControllervirtual
isChildOfGroup(SimGroup *pGroup)SimObject
isDeleted() const SimObjectinline
isExpanded() const SimObjectinline
isFiltered(const char *fieldName)SimObject
isHidden()SimObject
isLocked()SimObject
isMethod(const char *methodName)SimObjectvirtual
isPeriodicTimerActive(void) const SimObjectinline
isProperlyAdded() const SimObjectinline
isRemoved() const SimObjectinline
isSelected() const SimObjectinline
isType(void)SimObjectinline
iterator typedefSceneObjectSet
last(void)SceneObjectSetinline
LinkClassName enum valueSimObjectprotected
linkNamespaces()SimObjectprotected
LinkSuperClassName enum valueSimObjectprotected
lookupClassName(const U32 in_classTag)ConsoleObjectstatic
mCanSaveFieldDictionarySimObjectprotected
mClassNameSimObjectprotected
mIdSimObjectprotected
mIdStringSimObjectprotected
mInternalNameSimObjectprotected
mNameSpaceSimObjectprotected
mNotifyFreeListSimObjectprotectedstatic
mNSLinkMaskSimObjectprotected
mObjectListSceneObjectSetprotected
mScriptCallbackGuardSimObjectprotected
mSuperClassNameSimObjectprotected
mTypeMaskSimObjectprotected
onAdd()SimObjectvirtual
onDeleteNotify(SimObject *object)SceneObjectSetvirtual
onEditorDisable()SimObjectinlinevirtual
onEditorEnable()SimObjectinlinevirtual
onGroupAdd()SimObjectvirtual
onGroupRemove()SimObjectvirtual
onNameChange(const char *name)SimObjectvirtual
onRemove()SceneObjectSetvirtual
onStaticModified(const char *slotName, const char *newValue=NULL)SimObjectvirtual
onTamlAddParent(SimObject *pParentObject)SimObjectinlineprotectedvirtual
onTamlCustomRead(const TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlCustomWrite(TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlPostRead(const TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlPostWrite(void)SimObjectinlineprotectedvirtual
onTamlPreRead(void)SimObjectinlineprotectedvirtual
onTamlPreWrite(void)SimObjectinlineprotectedvirtual
operator[](S32 index)SceneObjectSetinline
popObject()SceneObjectSetvirtual
popScriptCallbackGuard(void)SimObjectinline
processArguments(S32 argc, const char **argv)SimObjectvirtual
processDeleteNotifies()SimObject
pushObject(SceneObject *)SceneObjectSetvirtual
pushObjectToBack(SceneObject *obj)SceneObjectSetinline
pushScriptCallbackGuard(void)SimObjectinline
readObject(Stream *stream)SimObjectvirtual
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
removeField(const char *in_pFieldname)ConsoleObjectprotectedstatic
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
removeObject(SceneObject *)SceneObjectSetvirtual
renderOverlay(Scene *pScene, const SceneRenderState *pSceneRenderState, BatchRender *pBatchRenderer)GroupedSceneControllerinlinevirtual
reOrder(SceneObject *obj, SceneObject *target=0)SceneObjectSetvirtual
save(const char *pcFilePath, bool bOnlySelected=false)SimObjectvirtual
SceneController()SceneControllerinline
SceneObjectSet()SceneObjectSetinline
SelectedOnly enum valueSimObject
setCanSaveDynamicFields(bool bCanSave)SimObjectinline
setClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setClassNamespace(const char *classNamespace)SimObject
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setExpanded(bool exp)SimObjectinline
setField(const char *fieldName, const char *value)ConsoleObjectinline
setForce(const Vector2 &force)AmbientForceControllerinline
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setLocked(bool b)SimObject
setModDynamicFields(bool dyn)SimObjectinline
setModStaticFields(bool sta)SimObjectinline
setParentGroup(void *obj, const char *data)SimObjectprotectedstatic
setPeriodicTimerID(const S32 timerID)SimObjectinline
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value)SimObject
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)SimObject
setProgenitorFile(const char *pFile)SimObjectinline
setSelected(bool sel)SimObjectinline
setSuperClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setSuperClassNamespace(const char *superClassNamespace)SimObject
SimObject(const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName)SimObject
SimObjectNSLinkType enum nameSimObjectprotected
size(void) const SceneObjectSetinline
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
unlinkNamespaces()SimObjectprotected
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
value typedefSceneObjectSet
write(Stream &stream, U32 tabStop, U32 flags=0)SimObjectvirtual
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeClass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeField(StringTableEntry fieldname, const char *value)SimObjectvirtual
writeFields(Stream &stream, U32 tabStop)SimObjectvirtual
WriteFlags enum nameSimObject
writeInternalName(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeObject(Stream *stream)SimObjectvirtual
writeParentGroup(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeSuperclass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
~AmbientForceController()AmbientForceControllervirtual
~ConsoleObject()ConsoleObjectvirtual
~GroupedSceneController()GroupedSceneControllerinlinevirtual
~SceneController()SceneControllerinlinevirtual
~SceneObjectSet()SceneObjectSetinline
~SimObject()SimObjectvirtual