Torque2D Reference
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#include <DebugStats.h>
Public Member Functions | |
DebugStats () | |
void | updateRanges (void) |
void | reset (void) |
Reset debug stats. More... | |
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inline |
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inline |
Reset debug stats.
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inline |
U32 batchAlphaStateFlush |
U32 batchAnonymousFlush |
U32 batchBlendStateFlush |
U32 batchBufferFullFlush |
U32 batchColorStateFlush |
U32 batchDrawCallsSorted |
U32 batchDrawCallsStrict |
U32 batchFlushes |
U32 batchIsolatedFlush |
U32 batchLayerFlush |
U32 batchMaxTriangleDrawn |
U32 batchMaxVertexBuffer |
U32 batchNoBatchFlush |
U32 batchTextureChangeFlush |
U32 batchTrianglesSubmitted |
U32 bodyCount |
U32 contactCount |
F32 fps |
U32 frameCount |
U32 jointCount |
U32 maxBatchAlphaStateFlush |
U32 maxBatchAnonymousFlush |
U32 maxBatchBlendStateFlush |
U32 maxBatchBufferFullFlush |
U32 maxBatchColorStateFlush |
U32 maxBatchDrawCallsSorted |
U32 maxBatchDrawCallsStrict |
U32 maxBatchFlushes |
U32 maxBatchIsolatedFlush |
U32 maxBatchLayerFlush |
U32 maxBatchNoBatchFlush |
U32 maxBatchTextureChangeFlushes |
U32 maxBatchTrianglesSubmitted |
U32 maxBodyCount |
U32 maxContactCount |
F32 maxFPS |
U32 maxJointCount |
U32 maxObjectsAwake |
U32 maxObjectsCount |
U32 maxObjectsEnabled |
U32 maxObjectsVisible |
U32 maxParticlesUsed |
U32 maxProxyCount |
U32 maxRenderFallbacks |
U32 maxRenderPicked |
U32 maxRenderRequests |
b2Profile maxWorldProfile |
F32 minFPS |
U32 objectsAwake |
U32 objectsCount |
U32 objectsEnabled |
U32 objectsVisible |
U32 particlesAlloc |
U32 particlesFree |
U32 particlesUsed |
U32 proxyCount |
U32 renderFallbacks |
U32 renderPicked |
U32 renderRequests |
b2Profile worldProfile |