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Torque2D Reference
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#include <serverQuery.h>
Inheritance diagram for DemoNetInterface:Public Member Functions | |
| void | handleInfoPacket (const NetAddress *address, U8 packetType, BitStream *stream) |
| Handles all packets that don't fall into the category of connection handshake or game data. More... | |
Public Member Functions inherited from NetInterface | |
| NetInterface () | |
| bool | doesAllowConnections () |
| Returns whether or not this NetInterface allows connections from remote hosts. More... | |
| void | setAllowsConnections (bool conn) |
| Sets whether or not this NetInterface allows connections from remote hosts. More... | |
| virtual void | processPacketReceiveEvent (PacketReceiveEvent *event) |
| Dispatch function for processing all network packets through this NetInterface. More... | |
| void | processClient () |
| Checks all connections marked as client to server for packet sends. More... | |
| void | processServer () |
| Checks all connections marked as server to client for packet sends. More... | |
| void | startConnection (NetConnection *conn) |
| Begins the connection handshaking process for a connection. More... | |
| void | checkTimeouts () |
| Checks for timeouts on all valid and pending connections. More... | |
| void | sendDisconnectPacket (NetConnection *conn, const char *reason) |
| Send a disconnect packet on a connection, along with a reason. More... | |
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virtual |
Handles all packets that don't fall into the category of connection handshake or game data.
Reimplemented from NetInterface.
1.8.3.1