Torque2D Reference
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Groups Pages
Public Member Functions | List of all members
ProcessPacketEvent Class Reference
+ Inheritance diagram for ProcessPacketEvent:

Public Member Functions

 ProcessPacketEvent (U32 _session)
 
void process (SimObject *object)
 
- Public Member Functions inherited from SimEvent
 SimEvent ()
 
virtual ~SimEvent ()
 

Additional Inherited Members

- Public Attributes inherited from SimEvent
SimEventnextEvent
 Linked list details - pointer to next item in the list. More...
 
SimTime startTime
 When the event was posted. More...
 
SimTime time
 When the event is scheduled to occur. More...
 
U32 sequenceCount
 
SimObjectdestObject
 Object on which this event will be applied. More...
 

Constructor & Destructor Documentation

ProcessPacketEvent ( U32  _session)
inline

Member Function Documentation

void process ( SimObject object)
inlinevirtual

Function called when event occurs.

This is where the meat of your event's implementation goes.

See any of the subclasses for ideas of what goes in here.

The event is deleted immediately after processing. If the object referenced in destObject is deleted, then the event is not called. The even will be executed unconditionally if the object referenced is NULL.

Parameters
objectObject stored in destObject.

Implements SimEvent.


The documentation for this class was generated from the following file: