|
RESOURCE_CREATE_FN | getCreateFunction (const char *name) |
|
| ~ResManager () |
|
void | setFileNameEcho (bool on) |
| Sets whether or not to echo filenames that have been accessed by means of openStream. More...
|
|
void | setModPaths (U32 numPaths, const char **dirs) |
| Sets the path for the current game mod. More...
|
|
const char * | getModPaths () |
| Gets the path for the current game mod. More...
|
|
void | addPath (const char *path, bool ignoreZips=false) |
| Add a path. More...
|
|
void | removePath (const char *path) |
| Remove a path. Only removes resources that are not loaded. More...
|
|
void | setMissingFileLogging (bool log) |
| Should we log missing files? More...
|
|
bool | getMissingFileList (Vector< char * > &list) |
| Gets which files are missing. More...
|
|
void | clearMissingFileList () |
| Clears the missing file list. More...
|
|
void | registerExtension (const char *extension, RESOURCE_CREATE_FN create_fn) |
| Tells the resource manager what to do with a resource that it loads. More...
|
|
S32 | getSize (const char *filename) |
| Gets the size of the file. More...
|
|
const char * | getFullPath (const char *filename, char *path, U32 pathLen) |
| Gets the full path of the file. More...
|
|
const char * | getModPathOf (const char *fileName) |
| Gets the path of the file local to the mod. More...
|
|
const char * | getPathOf (const char *filename) |
| Gets the path of the file from the base directory. More...
|
|
const char * | getBasePath () |
| Gets the base path. More...
|
|
ResourceObject * | load (const char *fileName, bool computeCRC=false) |
| loads an instance of an object More...
|
|
Stream * | openStream (const char *fileName) |
| Opens a stream for an object. More...
|
|
Stream * | openStream (ResourceObject *object) |
| Opens a stream for an object. More...
|
|
void | closeStream (Stream *stream) |
| Closes the stream. More...
|
|
void | unlock (ResourceObject *) |
|
bool | add (const char *name, ResourceInstance *addInstance, bool extraLock=false) |
| Add a new resource instance. More...
|
|
ResourceObject * | find (const char *fileName) |
| Searches the hash list for the filename and returns it's object if found, otherwise NULL. More...
|
|
ResourceInstance * | loadInstance (const char *fileName, bool computeCRC=false) |
| Loads a new instance of an object by means of a filename. More...
|
|
ResourceInstance * | loadInstance (ResourceObject *object, bool computeCRC=false) |
| Loads a new instance of an object by means of a resource object. More...
|
|
ResourceObject * | find (const char *fileName, U32 flags) |
| Searches the hash list for the filename and returns it's object if found, otherwise NULL. More...
|
|
ResourceObject * | findMatch (const char *expression, const char **fn, ResourceObject *start=NULL) |
| Finds a resource object with given expression. More...
|
|
ResourceObject * | findMatchMultiExprs (const char *multiExpression, const char **fn, ResourceObject *start=NULL) |
| Finds a resource object with given expressions, seperated by " ". More...
|
|
void | purge () |
| Goes through the timeoutList and deletes it all. BURN!!! More...
|
|
void | purge (ResourceObject *obj) |
| Deletes one resource object. More...
|
|
void | freeResource (ResourceObject *resObject) |
| Frees a resource! More...
|
|
void | serialize (VectorPtr< const char * > &filenames) |
| Sorts the resource objects. More...
|
|
S32 | findMatches (FindMatch *pFM) |
| Finds multiple matches to an expression. More...
|
|
bool | findFile (const char *name) |
| Checks to see if a file exists. More...
|
|
bool | addVFSRoot (Zip::ZipArchive *vfs) |
|
bool | isUsingVFS () |
|
bool | getCrc (const char *fileName, U32 &crcVal, const U32 crcInitialVal=INITIAL_CRC_VALUE) |
|
void | setWriteablePath (const char *path) |
| Sets the writable path for a file to the one given. More...
|
|
bool | isValidWriteFileName (const char *fn) |
| Checks to see if the given path is valid for writing. More...
|
|
bool | openFileForWrite (FileStream &fs, const char *fileName, U32 accessMode=File::Write) |
| Opens a file for writing! More...
|
|
void | dumpResources (const bool onlyLoaded=true) |
| Dumps all loaded resources to the console. More...
|
|
A virtual file system for the storage and retrieval of ResourceObjects.
Basic resource manager behavior:
- Set the mod path.
- ResManager scans directory tree under listed base directories
- Any volume (.zip) file in the root directory of a mod is scanned for resources.
- Any files currently in the resource manager become memory resources.
- They can be "reattached" to the first file that matches the file name.
All classes which wish to be handled by the resource manager need:
- To be derived from ResourceInstance.
- To register a creation function and file extension with the manager.