Torque2D Reference
|
#include <SceneRenderRequest.h>
Public Member Functions | |
SceneRenderRequest () | |
~SceneRenderRequest () | |
SceneRenderRequest * | set (SceneRenderObject *pSceneRenderObject, const Vector2 &worldPosition, const F32 depth, const Vector2 &sortPoint=Vector2::getZero(), const S32 serialId=0, StringTableEntry renderGroup=StringTable->EmptyString, void *pCustomData1=NULL, void *pCustomData2=NULL, S32 customDataKey1=0, S32 customDataKey2=0) |
Sets mandatory configuration. More... | |
virtual void | resetState (void) |
Reset request state. More... | |
Public Attributes | |
SceneRenderObject * | mpSceneRenderObject |
Vector2 | mWorldPosition |
F32 | mDepth |
Vector2 | mSortPoint |
S32 | mSerialId |
StringTableEntry | mRenderGroup |
bool | mBlendMode |
GLenum | mSrcBlendFactor |
GLenum | mDstBlendFactor |
ColorF | mBlendColor |
F32 | mAlphaTest |
void * | mpCustomData1 |
void * | mpCustomData2 |
S32 | mCustomDataKey1 |
S32 | mCustomDataKey2 |
SceneRenderQueue * | mpIsolatedRenderQueue |
|
inline |
|
inline |
|
inlinevirtual |
Reset request state.
Implements IFactoryObjectReset.
|
inline |
Sets mandatory configuration.
F32 mAlphaTest |
ColorF mBlendColor |
bool mBlendMode |
S32 mCustomDataKey1 |
S32 mCustomDataKey2 |
F32 mDepth |
GLenum mDstBlendFactor |
void* mpCustomData1 |
void* mpCustomData2 |
SceneRenderQueue* mpIsolatedRenderQueue |
SceneRenderObject* mpSceneRenderObject |
StringTableEntry mRenderGroup |
S32 mSerialId |
Vector2 mSortPoint |
GLenum mSrcBlendFactor |
Vector2 mWorldPosition |