#include <TextureManager.h>
| typedef void(* TextureEventCallback)(const TextureEventCode eventCode, void *userData) |
Textrue manager state.
| Enumerator |
|---|
| NotInitialized |
|
| Alive |
|
| Dead |
|
| Resurrecting |
|
Texture manager event codes.
| Enumerator |
|---|
| BeginZombification |
|
| BeginResurrection |
|
| EndResurrection |
|
| void dumpMetrics |
( |
void |
| ) |
|
|
static |
| static S32 getBitmapResidentSize |
( |
void |
| ) |
|
|
inlinestatic |
| static S32 getTextureResidentCount |
( |
void |
| ) |
|
|
inlinestatic |
| static S32 getTextureResidentSize |
( |
void |
| ) |
|
|
inlinestatic |
| static S32 getTextureResidentWasteSize |
( |
void |
| ) |
|
|
inlinestatic |
| StringTableEntry getUniqueTextureKey |
( |
void |
| ) |
|
|
static |
| void refresh |
( |
const char * |
textureName | ) |
|
|
static |
| void resurrectManager |
( |
void |
| ) |
|
|
static |
| void unregisterEventCallback |
( |
const U32 |
callbackKey | ) |
|
|
static |
| GLenum mTextureCompressionHint = GL_FASTEST |
|
static |
The documentation for this class was generated from the following files:
- graphics/TextureManager.h
- graphics/TextureManager.cc