#include <TextureManager.h>
typedef void(* TextureEventCallback)(const TextureEventCode eventCode, void *userData) |
Textrue manager state.
Enumerator |
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NotInitialized |
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Alive |
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Dead |
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Resurrecting |
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Texture manager event codes.
Enumerator |
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BeginZombification |
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BeginResurrection |
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EndResurrection |
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void dumpMetrics |
( |
void |
| ) |
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static |
static S32 getBitmapResidentSize |
( |
void |
| ) |
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inlinestatic |
static S32 getTextureResidentCount |
( |
void |
| ) |
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inlinestatic |
static S32 getTextureResidentSize |
( |
void |
| ) |
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inlinestatic |
static S32 getTextureResidentWasteSize |
( |
void |
| ) |
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inlinestatic |
StringTableEntry getUniqueTextureKey |
( |
void |
| ) |
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static |
void refresh |
( |
const char * |
textureName | ) |
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static |
void resurrectManager |
( |
void |
| ) |
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static |
void unregisterEventCallback |
( |
const U32 |
callbackKey | ) |
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static |
GLenum mTextureCompressionHint = GL_FASTEST |
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static |
The documentation for this class was generated from the following files:
- graphics/TextureManager.h
- graphics/TextureManager.cc