Torque2D Reference
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#include <serverQuery.h>
Public Types | |
enum | StatusFlags { Status_Dedicated = BIT(0), Status_Passworded = BIT(1), Status_Linux = BIT(2), Status_New = 0, Status_Querying = BIT(28), Status_Updating = BIT(29), Status_Responded = BIT(30), Status_TimedOut = BIT(31) } |
Public Member Functions | |
ServerInfo () | |
~ServerInfo () | |
bool | isNew () |
bool | isQuerying () |
bool | isUpdating () |
bool | hasResponded () |
bool | isTimedOut () |
bool | isDedicated () |
bool | isPassworded () |
bool | isLinux () |
Public Attributes | |
U8 | numPlayers |
U8 | maxPlayers |
U8 | numBots |
char * | name |
char * | gameType |
char * | missionName |
char * | missionType |
char * | statusString |
char * | infoString |
NetAddress | address |
U32 | version |
U32 | ping |
U32 | cpuSpeed |
bool | isFavorite |
BitSet32 | status |
enum StatusFlags |
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~ServerInfo | ( | ) |
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NetAddress address |
U32 cpuSpeed |
char* gameType |
char* infoString |
bool isFavorite |
U8 maxPlayers |
char* missionName |
char* missionType |
char* name |
U8 numBots |
U8 numPlayers |
U32 ping |
BitSet32 status |
char* statusString |
U32 version |