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Torque2D Reference
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#include <serverQuery.h>
Public Types | |
| enum | StatusFlags { Status_Dedicated = BIT(0), Status_Passworded = BIT(1), Status_Linux = BIT(2), Status_New = 0, Status_Querying = BIT(28), Status_Updating = BIT(29), Status_Responded = BIT(30), Status_TimedOut = BIT(31) } |
Public Member Functions | |
| ServerInfo () | |
| ~ServerInfo () | |
| bool | isNew () |
| bool | isQuerying () |
| bool | isUpdating () |
| bool | hasResponded () |
| bool | isTimedOut () |
| bool | isDedicated () |
| bool | isPassworded () |
| bool | isLinux () |
Public Attributes | |
| U8 | numPlayers |
| U8 | maxPlayers |
| U8 | numBots |
| char * | name |
| char * | gameType |
| char * | missionName |
| char * | missionType |
| char * | statusString |
| char * | infoString |
| NetAddress | address |
| U32 | version |
| U32 | ping |
| U32 | cpuSpeed |
| bool | isFavorite |
| BitSet32 | status |
| enum StatusFlags |
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| ~ServerInfo | ( | ) |
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| NetAddress address |
| U32 cpuSpeed |
| char* gameType |
| char* infoString |
| bool isFavorite |
| U8 maxPlayers |
| char* missionName |
| char* missionType |
| char* name |
| U8 numBots |
| U8 numPlayers |
| U32 ping |
| BitSet32 status |
| char* statusString |
| U32 version |
1.8.3.1