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Public Member Functions | Public Attributes | List of all members
TickContact Struct Reference


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#include <Scene.h>

Public Member Functions

 TickContact ()
 
void initialize (b2Contact *pContact, SceneObject *pSceneObjectA, SceneObject *pSceneObjectB, b2Fixture *pFixtureA, b2Fixture *pFixtureB)
 
SceneObjectgetCollideWith (SceneObject *pMe) const
 
b2Fixture * getCollideWithFixture (b2Fixture *pMe) const
 

Public Attributes

b2Contact * mpContact
 
SceneObjectmpSceneObjectA
 
SceneObjectmpSceneObjectB
 
b2Fixture * mpFixtureA
 
b2Fixture * mpFixtureB
 
U32 mPointCount
 
b2WorldManifold mWorldManifold
 
F32 mNormalImpulses [b2_maxManifoldPoints]
 
F32 mTangentImpulses [b2_maxManifoldPoints]
 

Detailed Description


Constructor & Destructor Documentation

TickContact ( )
inline

Member Function Documentation

SceneObject* getCollideWith ( SceneObject pMe) const
inline
b2Fixture* getCollideWithFixture ( b2Fixture *  pMe) const
inline
void initialize ( b2Contact *  pContact,
SceneObject pSceneObjectA,
SceneObject pSceneObjectB,
b2Fixture *  pFixtureA,
b2Fixture *  pFixtureB 
)
inline

Member Data Documentation

F32 mNormalImpulses[b2_maxManifoldPoints]
b2Contact* mpContact
b2Fixture* mpFixtureA
b2Fixture* mpFixtureB
U32 mPointCount
SceneObject* mpSceneObjectA
SceneObject* mpSceneObjectB
F32 mTangentImpulses[b2_maxManifoldPoints]
b2WorldManifold mWorldManifold

The documentation for this struct was generated from the following file: