Torque2D Reference
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#include <Scene.h>
Public Member Functions | |
TickContact () | |
void | initialize (b2Contact *pContact, SceneObject *pSceneObjectA, SceneObject *pSceneObjectB, b2Fixture *pFixtureA, b2Fixture *pFixtureB) |
SceneObject * | getCollideWith (SceneObject *pMe) const |
b2Fixture * | getCollideWithFixture (b2Fixture *pMe) const |
Public Attributes | |
b2Contact * | mpContact |
SceneObject * | mpSceneObjectA |
SceneObject * | mpSceneObjectB |
b2Fixture * | mpFixtureA |
b2Fixture * | mpFixtureB |
U32 | mPointCount |
b2WorldManifold | mWorldManifold |
F32 | mNormalImpulses [b2_maxManifoldPoints] |
F32 | mTangentImpulses [b2_maxManifoldPoints] |
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F32 mNormalImpulses[b2_maxManifoldPoints] |
b2Contact* mpContact |
b2Fixture* mpFixtureA |
b2Fixture* mpFixtureB |
U32 mPointCount |
SceneObject* mpSceneObjectA |
SceneObject* mpSceneObjectB |
F32 mTangentImpulses[b2_maxManifoldPoints] |
b2WorldManifold mWorldManifold |