Torque2D Reference
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#include <assetPtr.h>
Protected Member Functions | |
virtual void | onAssetRefreshed (AssetPtrBase *pAssetPtrBase)=0 |
Friends | |
class | AssetManager |
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protectedpure virtual |
Implemented in ParticleAssetEmitter, ParticlePlayer, ImageFrameProviderCore, and ImageFrameProvider.
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friend |