Torque2D Reference
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#include <assetPtr.h>
Public Member Functions | |
AssetPtrBase () | |
virtual | ~AssetPtrBase () |
virtual void | clear (void)=0 |
Referencing. More... | |
virtual void | setAssetId (const char *pAssetId)=0 |
virtual StringTableEntry | getAssetId (void) const =0 |
virtual StringTableEntry | getAssetType (void) const =0 |
virtual bool | isAssetId (const char *pAssetId) const =0 |
virtual bool | isNull (void) const =0 |
Validity. More... | |
virtual bool | notNull (void) const =0 |
void | registerRefreshNotify (AssetPtrCallback *pCallback) |
Notification. More... | |
void | unregisterRefreshNotify (void) |
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inline |
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inlinevirtual |
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pure virtual |
Referencing.
Implemented in AssetPtr< T >, AssetPtr< AudioAsset >, AssetPtr< ParticleAsset >, AssetPtr< AnimationAsset >, AssetPtr< ImageAsset >, and AssetPtr< AssetBase >.
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
Validity.
Implemented in AssetPtr< T >, AssetPtr< AudioAsset >, AssetPtr< ParticleAsset >, AssetPtr< AnimationAsset >, AssetPtr< ImageAsset >, and AssetPtr< AssetBase >.
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pure virtual |
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inline |
Notification.
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pure virtual |
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inline |