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GameConnection Member List

This is the complete list of members for GameConnection, including all inherited members.

_setVectorAssoc(const char *file, const U32 line)SimSetinline
activateGhosting()NetConnection
addDepricatedField(const char *fieldName)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObjectprotectedstatic
addObject(SimObject *)SimGroupvirtual
addObject(SimObject *, SimObjectId)SimGroupinline
addObject(SimObject *, const char *name)SimGroupinline
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addTamlChild(SimObject *pSimObject)SimSetinlinevirtual
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
allocNotify()GameConnectionprotectedvirtual
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
at(S32 index) const SimSetinline
AwaitingChallengeResponse enum valueNetConnection
AwaitingConnectRequest enum valueNetConnection
AwaitingConnectResponse enum valueNetConnection
begin()SimSetinline
BlockTypePacket enum valueNetConnection
BlockTypeSendPacket enum valueNetConnection
bringObjectToFront(SimObject *obj)SimSetinline
buildFilterList()SimObjectvirtual
buildSendPacketHeader(BitStream *bstream, S32 packetType=0)ConnectionProtocol
callOnChildren(const char *method, S32 argc, const char *argv[], bool executeOnChildGroups=true)SimSet
canRemoteCreate()GameConnectionvirtual
checkMaxRate()NetConnection
checkPacketSend(bool force)NetConnection
checkString(NetStringHandle &string, bool *isOnOtherSide=NULL)NetConnectioninline
checkTimeout(U32 time)NetConnection
chunkReceived(U8 *chunkData, U32 chunkLen)NetConnection
clear()SimSet
clearAllNotifications()SimObject
clearDynamicFields(void)SimObjectinline
clearFieldFilters()SimObject
clearGhostInfo()NetConnectionprotected
clearNotify(SimObject *obj)SimObject
clone(const bool copyDynamicFields)SimObject
confirmStringReceived(NetStringHandle &string, U32 index)NetConnectioninline
connect(const NetAddress *address)NetConnection
Connected enum valueNetConnection
connectionError(const char *errorString)GameConnectionprotectedvirtual
connectionEstablished()ConnectionProtocol
ConnectionProtocol()ConnectionProtocol
ConnectionToClient enum valueNetConnection
ConnectionToServer enum valueNetConnection
consoleInit()GameConnectionstatic
ConsoleObject()ConsoleObjectinlineprotected
ConsoleObject(const ConsoleObject &)ConsoleObjectprotected
Constants enum nameGameConnection
containsType(void)SimSetinline
copyTo(SimObject *object)SimObjectvirtual
create(const char *in_pClassName)ConsoleObjectinlinestatic
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObjectinlinestatic
CurrentProtocolVersionGameConnectionstatic
DECLARE_CONOBJECT(GameConnection)GameConnection
NetConnection::DECLARE_CONOBJECT(NetConnection)NetConnection
SimGroup::DECLARE_CONOBJECT(SimGroup)SimGroup
SimSet::DECLARE_CONOBJECT(SimSet)SimSet
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
deleteObjects(void)SimSet
DemoBlockTypes enum nameNetConnection
DemoConstants enum nameNetConnection
demoPlaybackComplete()NetConnectionvirtual
detachObject(GhostInfo *info)NetConnection
detectLag()GameConnection
doneScopingScene()NetConnectioninlinevirtual
dump()SimObjectvirtual
dumpClassHierarchy()SimObjectvirtual
empty()SimSetinline
end()SimSetinline
EndGhosting enum valueNetConnectionprotected
endGroup(const char *in_pGroupname)ConsoleObjectprotectedstatic
fileDownloadSegmentComplete()NetConnectionvirtual
FileDownloadSizeMessage enum valueNetConnectionprotected
filesWereDownloaded()NetConnectioninlinestatic
find(iterator first, iterator last, SimObject *obj)SimSetinline
find(SimObject *obj)SimSetinline
findField(StringTableEntry fieldName) const ConsoleObjectinline
findObject(const char *name)SimGroupvirtual
findObjectByInternalName(const char *internalName, bool searchChildren=false)SimSet
first()SimSetinline
freeGhostInfo(GhostInfo *)NetConnectionprotected
freeNotify(SimObject::Notify *)SimObjectprotectedstatic
front()SimSetinline
GameConnection()GameConnection
GameConnectionBlockTypeCount enum valueGameConnection
getAddressDigest(U32 digest[4])NetConnection
getAuthInfo()GameConnection
getCanSaveDynamicFields(void) const SimObjectinline
getClassId(U32 netClassGroup) const ConsoleObjectinline
getClassName() const ConsoleObjectinline
getClassNamespace() const SimObjectinline
getClassRep() const ConsoleObjectvirtual
getConnectionList()NetConnectioninlinestatic
getConnectionState()NetConnectioninline
getConnectionToServer()NetConnectioninlinestatic
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldPrefix(StringTableEntry fieldName)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObjectinline
getErrorBuffer()NetConnectioninlinestatic
getFieldDictionary()SimObjectinline
getFieldList() const ConsoleObjectinline
getGhostIndex(NetObject *object)NetConnection
getGhostsActive()NetConnectioninline
getGroup() const SimObjectinline
getId(void) const SimObjectinline
getIdString(void) const SimObjectinline
getInternalName()SimObject
getLocalClientConnection()GameConnectioninlinestatic
getModifiableFieldList()ConsoleObjectinline
getName(void) const SimObjectinline
getNamespace()SimObjectinline
getNetAddress()NetConnection
getNetClassGroup()NetConnectioninline
getNetSendId(NetStringHandle &string)NetConnectioninline
getNext()NetConnectioninline
getNextBlockType()NetConnectioninline
getPacketLoss()NetConnectioninline
getParentStaticClassRep()ConsoleObjectinlinestatic
getPeriodicTimerID(void) const SimObjectinline
getPrefixedDataField(StringTableEntry fieldName, const char *array)SimObject
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)SimObject
getProgenitorFile(void) const SimObjectinline
getProtocolVersion()NetConnectioninline
getRoundTripTime()NetConnectioninline
getScopeObject()NetConnection
getScriptCallbackGuard(void)SimObjectinline
getSequence()NetConnection
getServerConnection()GameConnectioninlinestatic
getStaticClassRep()ConsoleObjectinlinestatic
getSuperClassNamespace() const SimObjectinline
getTamlChild(const U32 childIndex) const SimSetinlinevirtual
getTamlChildCount(void) const SimSetinlinevirtual
getType() const SimObjectinline
GhostAlwaysDone enum valueNetConnectionprotected
GhostAlwaysStarting enum valueNetConnectionprotected
GhostConstants enum nameNetConnection
GhostIdBitSize enum valueNetConnection
GhostIndexBitSize enum valueNetConnection
GhostLookupTableSize enum valueNetConnection
ghostOnRemove()NetConnection
ghostPacketDropped(PacketNotify *notify)NetConnectionprotected
ghostPacketReceived(PacketNotify *notify)NetConnectionprotected
ghostPushFreeToZero(GhostInfo *info)NetConnectioninline
ghostPushNonZero(GhostInfo *gi)NetConnectioninline
ghostPushToZero(GhostInfo *gi)NetConnectioninline
ghostPushZeroToFree(GhostInfo *gi)NetConnectioninline
ghostReadPacket(BitStream *bstream)NetConnectionprotected
ghostReadStartBlock(BitStream *stream)NetConnectionprotected
GhostStates enum nameNetConnectionprotected
ghostWritePacket(BitStream *bstream, PacketNotify *notify)NetConnectionprotected
ghostWriteStartBlock(ResizeBitStream *stream)NetConnectionprotected
handleConnectionEstablished()NetConnectionvirtual
handleConnectionMessage(U32 message, U32 sequence, U32 ghostCount)GameConnectionvirtual
handleNotify(bool recvd)NetConnectionvirtual
handlePacket(BitStream *stream)NetConnectionvirtual
handleRecordedBlock(U32 type, U32 size, void *data)NetConnectionvirtual
handlesConsoleMethod(const char *fname, S32 *routingId)SimObjectinlinevirtual
handleStartupError(const char *errorString)GameConnectionvirtual
HashTableSize enum valueNetConnection
initPersistFields()SimObjectstatic
inspectPostApply()SimObjectvirtual
inspectPreApply()SimObjectvirtual
isChildOfGroup(SimGroup *pGroup)SimObject
isConnectionToServer()NetConnectioninline
isDeleted() const SimObjectinline
isEstablished()NetConnectioninline
isExpanded() const SimObjectinline
isFiltered(const char *fieldName)SimObject
isGhosting()NetConnectioninline
isGhostingFrom()NetConnectioninline
isGhostingTo()NetConnectioninline
isHidden()SimObject
isLocalConnection()NetConnectioninline
isLocked()SimObject
isMethod(const char *methodName)SimObjectvirtual
isNetworkConnection()NetConnectioninline
isPeriodicTimerActive(void) const SimObjectinline
isPlayingBack()NetConnectioninline
isProperlyAdded() const SimObjectinline
isRecording()NetConnectioninline
isRemoved() const SimObjectinline
isSelected() const SimObjectinline
isType(void)SimObjectinline
iterator typedefSimSet
keepAlive()NetConnectionvirtual
last()SimSetinline
LinkClassName enum valueSimObjectprotected
linkNamespaces()SimObjectprotected
LinkSuperClassName enum valueSimObjectprotected
loadNextGhostAlwaysObject(bool hadNewFiles)NetConnection
LocalClientConnection enum valueNetConnection
lock()SimSetinline
lookup(const NetAddress *remoteAddress)NetConnectionstatic
lookupClassName(const U32 in_classTag)ConsoleObjectstatic
mAckMaskConnectionProtocolprotected
mapString(U32 netId, NetStringHandle &string)NetConnectioninline
mAuthInfoGameConnectionprotected
MaxBlockSize enum valueNetConnection
MaxConnectArgs enum valueGameConnection
MaxGhostCount enum valueNetConnection
MaxNumBlockTypes enum valueNetConnection
mCanSaveFieldDictionarySimObjectprotected
mClassNameSimObjectprotected
mConnectionEstablishedConnectionProtocolprotected
mConnectionSendCountNetConnection
mConnectionStateNetConnection
mConnectLastSendTimeNetConnectionprotected
mConnectSendCountNetConnectionprotected
mCurrentDownloadingFileNetConnectionprotected
mCurrentFileBufferNetConnectionprotected
mCurrentFileBufferOffsetNetConnectionprotected
mCurrentFileBufferSizeNetConnectionprotected
mErrorBufferNetConnectionstatic
mFilesWereDownloadedNetConnectionprotectedstatic
mGhostAlwaysSaveListNetConnectionprotected
mGhostArrayNetConnectionprotected
mGhostFreeIndexNetConnectionprotected
mGhostingNetConnectionprotected
mGhostingSequenceNetConnectionprotected
mGhostLookupTableNetConnectionprotected
mGhostRefsNetConnectionprotected
mGhostsActiveNetConnectionprotected
mGhostZeroUpdateIndexNetConnectionprotected
mHighestAckedSeqConnectionProtocolprotected
mIdSimObjectprotected
mIdStringSimObjectprotected
MinRequiredProtocolVersionGameConnectionstatic
mInternalNameSimObjectprotected
missionPathsSent() const NetConnectioninline
mLaggingGameConnectionprotected
mLagThresholdMSGameConnectionprotectedstatic
mLastFileErrorBufferNetConnectionprotected
mLastPacketTimeGameConnectionprotected
mLastRecvAckAckConnectionProtocolprotected
mLastSendSeqConnectionProtocolprotected
mLastSeqRecvdConnectionProtocolprotected
mLastSeqRecvdAtSendConnectionProtocolprotected
mLocalClientConnectionNetConnectionprotectedstatic
mLocalGhostsNetConnectionprotected
mMissingFileListNetConnectionprotected
mMutexSimSetprotected
mNameSpaceSimObjectprotected
mNotifyFreeListSimObjectprotectedstatic
mNotifyQueueHeadNetConnection
mNotifyQueueTailNetConnection
mNSLinkMaskSimObjectprotected
mNumDownloadedFilesNetConnectionprotected
mScopeObjectNetConnectionprotected
mScopingNetConnectionprotected
mScriptCallbackGuardSimObjectprotected
mServerConnectionNetConnectionprotectedstatic
mSuperClassNameSimObjectprotected
mTypeMaskSimObjectprotected
NetConnection()NetConnection
NetConnectionBlockTypeCount enum valueNetConnection
NetConnectionFlags enum nameNetConnection
NetConnectionState enum nameNetConnection
NetworkConnection enum valueNetConnection
NotConnected enum valueNetConnection
NumConnectionMessages enum valueNetConnectionprotected
objectInScope(NetObject *object)NetConnection
objectListSimSetprotected
objectLocalClearAlways(NetObject *object)NetConnection
objectLocalScopeAlways(NetObject *object)NetConnection
onAdd()GameConnectionvirtual
onConnectionEstablished(bool isInitiator)GameConnectionvirtual
onConnectionRejected(const char *reason)GameConnectionvirtual
onConnectTimedOut()GameConnectionvirtual
onDeleteNotify(SimObject *object)SimSetvirtual
onDisconnect(const char *reason)GameConnectionvirtual
onEditorDisable()SimObjectinlinevirtual
onEditorEnable()SimObjectinlinevirtual
onGroupAdd()SimObjectvirtual
onGroupRemove()SimObjectvirtual
onNameChange(const char *name)SimObjectvirtual
onRemove()GameConnectionvirtual
onStaticModified(const char *slotName, const char *newValue=NULL)SimObjectvirtual
onTamlAddParent(SimObject *pParentObject)SimObjectinlineprotectedvirtual
onTamlCustomRead(const TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlCustomWrite(TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlPostRead(const TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlPostWrite(void)SimObjectinlineprotectedvirtual
onTamlPreRead(void)SimObjectinlineprotectedvirtual
onTamlPreWrite(void)SimObjectinlineprotectedvirtual
onTimedOut()GameConnectionvirtual
operator[](S32 index)SimSetinline
packetDropped(PacketNotify *note)GameConnectionprotectedvirtual
packetReceived(PacketNotify *note)GameConnectionprotectedvirtual
packNetStringHandleU(BitStream *stream, NetStringHandle &h)NetConnection
packString(BitStream *stream, const char *str)NetConnection
popObject()SimSetvirtual
popScriptCallbackGuard(void)SimObjectinline
postNetEvent(NetEvent *event)NetConnection
processArguments(S32 argc, const char **argv)SimGroupvirtual
processDeleteNotifies()SimObject
processNextBlock()NetConnection
processRawPacket(BitStream *stream)NetConnectionvirtual
pushObject(SimObject *)SimSetvirtual
pushObjectToBack(SimObject *obj)SimSetinline
pushScriptCallbackGuard(void)SimObjectinline
readConnectAccept(BitStream *stream, const char **errorString)GameConnectionvirtual
readConnectRequest(BitStream *stream, const char **errorString)GameConnectionvirtual
readDemoStartBlock(BitStream *stream)NetConnectionvirtual
readObject(Stream *stream)SimSetvirtual
readPacket(BitStream *bstream)GameConnectionprotectedvirtual
ReadyForNormalGhosts enum valueNetConnectionprotected
recordBlock(U32 type, U32 size, void *data)NetConnection
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
removeField(const char *in_pFieldname)ConsoleObjectprotectedstatic
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
removeObject(SimObject *)SimGroupvirtual
reOrder(SimObject *obj, SimObject *target=0)SimSetvirtual
replayDemoRecord(const char *fileName)NetConnection
resetGhosting()NetConnection
resolveGhost(S32 id)NetConnection
resolveObjectFromGhostIndex(S32 id)NetConnection
save(const char *pcFilePath, bool bOnlySelected=false)SimObjectvirtual
SelectedOnly enum valueSimObject
sendAckPacket()ConnectionProtocol
sendConnectionMessage(U32 message, U32 sequence=0, U32 ghostCount=0)NetConnection
sendDisconnectPacket(const char *reason)NetConnection
sendFileChunk()NetConnection
SendNextDownloadRequest enum valueNetConnectionprotected
sendNextFileDownloadRequest()NetConnection
sendPacket(BitStream *stream)NetConnectionvirtual
sendPingPacket()ConnectionProtocol
setAddressDigest(U32 digest[4])NetConnection
setAuthInfo(const AuthInfo *info)GameConnection
setCanSaveDynamicFields(bool bCanSave)SimObjectinline
setClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setClassNamespace(const char *classNamespace)SimObject
setConnectArgs(U32 argc, const char **argv)GameConnection
setConnectionEstablished()ConnectionProtocolinline
setConnectionState(U32 state)NetConnectioninline
setConnectSequence(U32 connectSeq)ConnectionProtocolinline
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDisconnectReason(const char *reason)GameConnection
setEstablished()NetConnectionvirtual
setExpanded(bool exp)SimObjectinline
setField(const char *fieldName, const char *value)ConsoleObjectinline
setGhostAlwaysObject(NetObject *object, U32 index)NetConnection
setGhostFrom(bool ghostFrom)NetConnection
setGhostTo(bool ghostTo)NetConnection
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setIsConnectionToServer()NetConnectioninline
setIsLocalClientConnection()NetConnectioninline
setJoinPassword(const char *password)GameConnection
setLastError(const char *fmt,...)NetConnectionstatic
setLocalClientConnection(NetConnection *conn)NetConnectioninlinestatic
setLocked(bool b)SimObject
setMissionPathsSent(const bool s)NetConnectioninline
setModDynamicFields(bool dyn)SimObjectinline
setModStaticFields(bool sta)SimObjectinline
setNetAddress(const NetAddress *address)NetConnection
setNetClassGroup(U32 group)NetConnection
setNetworkConnection(bool net)NetConnectioninline
setParentGroup(void *obj, const char *data)SimObjectprotectedstatic
setPeriodicTimerID(const S32 timerID)SimObjectinline
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value)SimObject
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)SimObject
setProgenitorFile(const char *pFile)SimObjectinline
setProtocolVersion(U32 protocolVersion)NetConnectioninline
setRemoteConnectionObject(NetConnection *connection)NetConnectioninline
setScopeObject(NetObject *object)NetConnection
setSelected(bool sel)SimObjectinline
setSendingEvents(bool sending)NetConnection
setSequence(U32 connectSequence)NetConnection
setSimulatedNetParams(F32 packetLoss, U32 ping)NetConnectioninline
setSuperClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setSuperClassNamespace(const char *superClassNamespace)SimObject
setTranslatesStrings(bool xl)NetConnection
SimSet::SimObject(const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName)SimObject
SimObjectNSLinkType enum nameSimObjectprotected
SimSet()SimSetinline
size() const SimSetinline
startDemoRead()NetConnection
startDemoRecord(const char *fileName)NetConnection
startSendingFile(const char *fileName)NetConnection
stopDemoPlayback()NetConnection
stopRecording()NetConnection
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
translateRemoteStringId(U32 id)NetConnectioninline
unlinkNamespaces()SimObjectprotected
unlock()SimSetinline
unpackNetStringHandleU(BitStream *stream)NetConnection
unpackString(BitStream *stream, char readBuffer[1024])NetConnection
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
validateGhostArray()NetConnectionprotected
validateSendString(const char *str)NetConnection
value typedefSimSet
windowFull()ConnectionProtocol
write(Stream &stream, U32 tabStop, U32 flags=0)SimSetvirtual
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeClass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeConnectAccept(BitStream *stream)GameConnectionvirtual
writeConnectRequest(BitStream *stream)GameConnectionvirtual
writeDemoStartBlock(ResizeBitStream *stream)NetConnectionvirtual
writeField(StringTableEntry fieldname, const char *value)SimObjectvirtual
writeFields(Stream &stream, U32 tabStop)SimObjectvirtual
WriteFlags enum nameSimObject
writeInternalName(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeObject(Stream *stream)SimSetvirtual
writePacket(BitStream *bstream, PacketNotify *note)GameConnectionprotectedvirtual
writeParentGroup(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeSuperclass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
~ConsoleObject()ConsoleObjectvirtual
~GameConnection()GameConnection
~NetConnection()NetConnection
~SimGroup()SimGroup
~SimObject()SimObjectvirtual
~SimSet()SimSetinline