_setVectorAssoc(const char *file, const U32 line) | SimSet | inline |
activateGhosting() | NetConnection | |
addDepricatedField(const char *fieldName) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
addFieldFilter(const char *fieldName) | SimObject | |
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | protectedstatic |
addObject(SimObject *) | SimGroup | virtual |
addObject(SimObject *, SimObjectId) | SimGroup | inline |
addObject(SimObject *, const char *name) | SimGroup | inline |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addTamlChild(SimObject *pSimObject) | SimSet | inlinevirtual |
addToSet(SimObjectId) | SimObject | |
addToSet(const char *) | SimObject | |
allocNotify() | GameConnection | protectedvirtual |
assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
assignFieldsFrom(SimObject *obj) | SimObject | |
assignName(const char *name) | SimObject | |
at(S32 index) const | SimSet | inline |
AwaitingChallengeResponse enum value | NetConnection | |
AwaitingConnectRequest enum value | NetConnection | |
AwaitingConnectResponse enum value | NetConnection | |
begin() | SimSet | inline |
BlockTypePacket enum value | NetConnection | |
BlockTypeSendPacket enum value | NetConnection | |
bringObjectToFront(SimObject *obj) | SimSet | inline |
buildFilterList() | SimObject | virtual |
buildSendPacketHeader(BitStream *bstream, S32 packetType=0) | ConnectionProtocol | |
callOnChildren(const char *method, S32 argc, const char *argv[], bool executeOnChildGroups=true) | SimSet | |
canRemoteCreate() | GameConnection | virtual |
checkMaxRate() | NetConnection | |
checkPacketSend(bool force) | NetConnection | |
checkString(NetStringHandle &string, bool *isOnOtherSide=NULL) | NetConnection | inline |
checkTimeout(U32 time) | NetConnection | |
chunkReceived(U8 *chunkData, U32 chunkLen) | NetConnection | |
clear() | SimSet | |
clearAllNotifications() | SimObject | |
clearDynamicFields(void) | SimObject | inline |
clearFieldFilters() | SimObject | |
clearGhostInfo() | NetConnection | protected |
clearNotify(SimObject *obj) | SimObject | |
clone(const bool copyDynamicFields) | SimObject | |
confirmStringReceived(NetStringHandle &string, U32 index) | NetConnection | inline |
connect(const NetAddress *address) | NetConnection | |
Connected enum value | NetConnection | |
connectionError(const char *errorString) | GameConnection | protectedvirtual |
connectionEstablished() | ConnectionProtocol | |
ConnectionProtocol() | ConnectionProtocol | |
ConnectionToClient enum value | NetConnection | |
ConnectionToServer enum value | NetConnection | |
consoleInit() | GameConnection | static |
ConsoleObject() | ConsoleObject | inlineprotected |
ConsoleObject(const ConsoleObject &) | ConsoleObject | protected |
Constants enum name | GameConnection | |
containsType(void) | SimSet | inline |
copyTo(SimObject *object) | SimObject | virtual |
create(const char *in_pClassName) | ConsoleObject | inlinestatic |
create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | inlinestatic |
CurrentProtocolVersion | GameConnection | static |
DECLARE_CONOBJECT(GameConnection) | GameConnection | |
NetConnection::DECLARE_CONOBJECT(NetConnection) | NetConnection | |
SimGroup::DECLARE_CONOBJECT(SimGroup) | SimGroup | |
SimSet::DECLARE_CONOBJECT(SimSet) | SimSet | |
SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
deleteNotify(SimObject *obj) | SimObject | |
deleteObject() | SimObject | |
deleteObjects(void) | SimSet | |
DemoBlockTypes enum name | NetConnection | |
DemoConstants enum name | NetConnection | |
demoPlaybackComplete() | NetConnection | virtual |
detachObject(GhostInfo *info) | NetConnection | |
detectLag() | GameConnection | |
doneScopingScene() | NetConnection | inlinevirtual |
dump() | SimObject | virtual |
dumpClassHierarchy() | SimObject | virtual |
empty() | SimSet | inline |
end() | SimSet | inline |
EndGhosting enum value | NetConnection | protected |
endGroup(const char *in_pGroupname) | ConsoleObject | protectedstatic |
fileDownloadSegmentComplete() | NetConnection | virtual |
FileDownloadSizeMessage enum value | NetConnection | protected |
filesWereDownloaded() | NetConnection | inlinestatic |
find(iterator first, iterator last, SimObject *obj) | SimSet | inline |
find(SimObject *obj) | SimSet | inline |
findField(StringTableEntry fieldName) const | ConsoleObject | inline |
findObject(const char *name) | SimGroup | virtual |
findObjectByInternalName(const char *internalName, bool searchChildren=false) | SimSet | |
first() | SimSet | inline |
freeGhostInfo(GhostInfo *) | NetConnection | protected |
freeNotify(SimObject::Notify *) | SimObject | protectedstatic |
front() | SimSet | inline |
GameConnection() | GameConnection | |
GameConnectionBlockTypeCount enum value | GameConnection | |
getAddressDigest(U32 digest[4]) | NetConnection | |
getAuthInfo() | GameConnection | |
getCanSaveDynamicFields(void) const | SimObject | inline |
getClassId(U32 netClassGroup) const | ConsoleObject | inline |
getClassName() const | ConsoleObject | inline |
getClassNamespace() const | SimObject | inline |
getClassRep() const | ConsoleObject | virtual |
getConnectionList() | NetConnection | inlinestatic |
getConnectionState() | NetConnection | inline |
getConnectionToServer() | NetConnection | inlinestatic |
getDataField(StringTableEntry slotName, const char *array) | SimObject | |
getDataFieldPrefix(StringTableEntry fieldName) | SimObject | |
getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
getDynamicGroupExpand() | ConsoleObject | inline |
getErrorBuffer() | NetConnection | inlinestatic |
getFieldDictionary() | SimObject | inline |
getFieldList() const | ConsoleObject | inline |
getGhostIndex(NetObject *object) | NetConnection | |
getGhostsActive() | NetConnection | inline |
getGroup() const | SimObject | inline |
getId(void) const | SimObject | inline |
getIdString(void) const | SimObject | inline |
getInternalName() | SimObject | |
getLocalClientConnection() | GameConnection | inlinestatic |
getModifiableFieldList() | ConsoleObject | inline |
getName(void) const | SimObject | inline |
getNamespace() | SimObject | inline |
getNetAddress() | NetConnection | |
getNetClassGroup() | NetConnection | inline |
getNetSendId(NetStringHandle &string) | NetConnection | inline |
getNext() | NetConnection | inline |
getNextBlockType() | NetConnection | inline |
getPacketLoss() | NetConnection | inline |
getParentStaticClassRep() | ConsoleObject | inlinestatic |
getPeriodicTimerID(void) const | SimObject | inline |
getPrefixedDataField(StringTableEntry fieldName, const char *array) | SimObject | |
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1) | SimObject | |
getProgenitorFile(void) const | SimObject | inline |
getProtocolVersion() | NetConnection | inline |
getRoundTripTime() | NetConnection | inline |
getScopeObject() | NetConnection | |
getScriptCallbackGuard(void) | SimObject | inline |
getSequence() | NetConnection | |
getServerConnection() | GameConnection | inlinestatic |
getStaticClassRep() | ConsoleObject | inlinestatic |
getSuperClassNamespace() const | SimObject | inline |
getTamlChild(const U32 childIndex) const | SimSet | inlinevirtual |
getTamlChildCount(void) const | SimSet | inlinevirtual |
getType() const | SimObject | inline |
GhostAlwaysDone enum value | NetConnection | protected |
GhostAlwaysStarting enum value | NetConnection | protected |
GhostConstants enum name | NetConnection | |
GhostIdBitSize enum value | NetConnection | |
GhostIndexBitSize enum value | NetConnection | |
GhostLookupTableSize enum value | NetConnection | |
ghostOnRemove() | NetConnection | |
ghostPacketDropped(PacketNotify *notify) | NetConnection | protected |
ghostPacketReceived(PacketNotify *notify) | NetConnection | protected |
ghostPushFreeToZero(GhostInfo *info) | NetConnection | inline |
ghostPushNonZero(GhostInfo *gi) | NetConnection | inline |
ghostPushToZero(GhostInfo *gi) | NetConnection | inline |
ghostPushZeroToFree(GhostInfo *gi) | NetConnection | inline |
ghostReadPacket(BitStream *bstream) | NetConnection | protected |
ghostReadStartBlock(BitStream *stream) | NetConnection | protected |
GhostStates enum name | NetConnection | protected |
ghostWritePacket(BitStream *bstream, PacketNotify *notify) | NetConnection | protected |
ghostWriteStartBlock(ResizeBitStream *stream) | NetConnection | protected |
handleConnectionEstablished() | NetConnection | virtual |
handleConnectionMessage(U32 message, U32 sequence, U32 ghostCount) | GameConnection | virtual |
handleNotify(bool recvd) | NetConnection | virtual |
handlePacket(BitStream *stream) | NetConnection | virtual |
handleRecordedBlock(U32 type, U32 size, void *data) | NetConnection | virtual |
handlesConsoleMethod(const char *fname, S32 *routingId) | SimObject | inlinevirtual |
handleStartupError(const char *errorString) | GameConnection | virtual |
HashTableSize enum value | NetConnection | |
initPersistFields() | SimObject | static |
inspectPostApply() | SimObject | virtual |
inspectPreApply() | SimObject | virtual |
isChildOfGroup(SimGroup *pGroup) | SimObject | |
isConnectionToServer() | NetConnection | inline |
isDeleted() const | SimObject | inline |
isEstablished() | NetConnection | inline |
isExpanded() const | SimObject | inline |
isFiltered(const char *fieldName) | SimObject | |
isGhosting() | NetConnection | inline |
isGhostingFrom() | NetConnection | inline |
isGhostingTo() | NetConnection | inline |
isHidden() | SimObject | |
isLocalConnection() | NetConnection | inline |
isLocked() | SimObject | |
isMethod(const char *methodName) | SimObject | virtual |
isNetworkConnection() | NetConnection | inline |
isPeriodicTimerActive(void) const | SimObject | inline |
isPlayingBack() | NetConnection | inline |
isProperlyAdded() const | SimObject | inline |
isRecording() | NetConnection | inline |
isRemoved() const | SimObject | inline |
isSelected() const | SimObject | inline |
isType(void) | SimObject | inline |
iterator typedef | SimSet | |
keepAlive() | NetConnection | virtual |
last() | SimSet | inline |
LinkClassName enum value | SimObject | protected |
linkNamespaces() | SimObject | protected |
LinkSuperClassName enum value | SimObject | protected |
loadNextGhostAlwaysObject(bool hadNewFiles) | NetConnection | |
LocalClientConnection enum value | NetConnection | |
lock() | SimSet | inline |
lookup(const NetAddress *remoteAddress) | NetConnection | static |
lookupClassName(const U32 in_classTag) | ConsoleObject | static |
mAckMask | ConnectionProtocol | protected |
mapString(U32 netId, NetStringHandle &string) | NetConnection | inline |
mAuthInfo | GameConnection | protected |
MaxBlockSize enum value | NetConnection | |
MaxConnectArgs enum value | GameConnection | |
MaxGhostCount enum value | NetConnection | |
MaxNumBlockTypes enum value | NetConnection | |
mCanSaveFieldDictionary | SimObject | protected |
mClassName | SimObject | protected |
mConnectionEstablished | ConnectionProtocol | protected |
mConnectionSendCount | NetConnection | |
mConnectionState | NetConnection | |
mConnectLastSendTime | NetConnection | protected |
mConnectSendCount | NetConnection | protected |
mCurrentDownloadingFile | NetConnection | protected |
mCurrentFileBuffer | NetConnection | protected |
mCurrentFileBufferOffset | NetConnection | protected |
mCurrentFileBufferSize | NetConnection | protected |
mErrorBuffer | NetConnection | static |
mFilesWereDownloaded | NetConnection | protectedstatic |
mGhostAlwaysSaveList | NetConnection | protected |
mGhostArray | NetConnection | protected |
mGhostFreeIndex | NetConnection | protected |
mGhosting | NetConnection | protected |
mGhostingSequence | NetConnection | protected |
mGhostLookupTable | NetConnection | protected |
mGhostRefs | NetConnection | protected |
mGhostsActive | NetConnection | protected |
mGhostZeroUpdateIndex | NetConnection | protected |
mHighestAckedSeq | ConnectionProtocol | protected |
mId | SimObject | protected |
mIdString | SimObject | protected |
MinRequiredProtocolVersion | GameConnection | static |
mInternalName | SimObject | protected |
missionPathsSent() const | NetConnection | inline |
mLagging | GameConnection | protected |
mLagThresholdMS | GameConnection | protectedstatic |
mLastFileErrorBuffer | NetConnection | protected |
mLastPacketTime | GameConnection | protected |
mLastRecvAckAck | ConnectionProtocol | protected |
mLastSendSeq | ConnectionProtocol | protected |
mLastSeqRecvd | ConnectionProtocol | protected |
mLastSeqRecvdAtSend | ConnectionProtocol | protected |
mLocalClientConnection | NetConnection | protectedstatic |
mLocalGhosts | NetConnection | protected |
mMissingFileList | NetConnection | protected |
mMutex | SimSet | protected |
mNameSpace | SimObject | protected |
mNotifyFreeList | SimObject | protectedstatic |
mNotifyQueueHead | NetConnection | |
mNotifyQueueTail | NetConnection | |
mNSLinkMask | SimObject | protected |
mNumDownloadedFiles | NetConnection | protected |
mScopeObject | NetConnection | protected |
mScoping | NetConnection | protected |
mScriptCallbackGuard | SimObject | protected |
mServerConnection | NetConnection | protectedstatic |
mSuperClassName | SimObject | protected |
mTypeMask | SimObject | protected |
NetConnection() | NetConnection | |
NetConnectionBlockTypeCount enum value | NetConnection | |
NetConnectionFlags enum name | NetConnection | |
NetConnectionState enum name | NetConnection | |
NetworkConnection enum value | NetConnection | |
NotConnected enum value | NetConnection | |
NumConnectionMessages enum value | NetConnection | protected |
objectInScope(NetObject *object) | NetConnection | |
objectList | SimSet | protected |
objectLocalClearAlways(NetObject *object) | NetConnection | |
objectLocalScopeAlways(NetObject *object) | NetConnection | |
onAdd() | GameConnection | virtual |
onConnectionEstablished(bool isInitiator) | GameConnection | virtual |
onConnectionRejected(const char *reason) | GameConnection | virtual |
onConnectTimedOut() | GameConnection | virtual |
onDeleteNotify(SimObject *object) | SimSet | virtual |
onDisconnect(const char *reason) | GameConnection | virtual |
onEditorDisable() | SimObject | inlinevirtual |
onEditorEnable() | SimObject | inlinevirtual |
onGroupAdd() | SimObject | virtual |
onGroupRemove() | SimObject | virtual |
onNameChange(const char *name) | SimObject | virtual |
onRemove() | GameConnection | virtual |
onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | virtual |
onTamlAddParent(SimObject *pParentObject) | SimObject | inlineprotectedvirtual |
onTamlCustomRead(const TamlCustomNodes &customNodes) | SimObject | inlineprotectedvirtual |
onTamlCustomWrite(TamlCustomNodes &customNodes) | SimObject | inlineprotectedvirtual |
onTamlPostRead(const TamlCustomNodes &customNodes) | SimObject | inlineprotectedvirtual |
onTamlPostWrite(void) | SimObject | inlineprotectedvirtual |
onTamlPreRead(void) | SimObject | inlineprotectedvirtual |
onTamlPreWrite(void) | SimObject | inlineprotectedvirtual |
onTimedOut() | GameConnection | virtual |
operator[](S32 index) | SimSet | inline |
packetDropped(PacketNotify *note) | GameConnection | protectedvirtual |
packetReceived(PacketNotify *note) | GameConnection | protectedvirtual |
packNetStringHandleU(BitStream *stream, NetStringHandle &h) | NetConnection | |
packString(BitStream *stream, const char *str) | NetConnection | |
popObject() | SimSet | virtual |
popScriptCallbackGuard(void) | SimObject | inline |
postNetEvent(NetEvent *event) | NetConnection | |
processArguments(S32 argc, const char **argv) | SimGroup | virtual |
processDeleteNotifies() | SimObject | |
processNextBlock() | NetConnection | |
processRawPacket(BitStream *stream) | NetConnection | virtual |
pushObject(SimObject *) | SimSet | virtual |
pushObjectToBack(SimObject *obj) | SimSet | inline |
pushScriptCallbackGuard(void) | SimObject | inline |
readConnectAccept(BitStream *stream, const char **errorString) | GameConnection | virtual |
readConnectRequest(BitStream *stream, const char **errorString) | GameConnection | virtual |
readDemoStartBlock(BitStream *stream) | NetConnection | virtual |
readObject(Stream *stream) | SimSet | virtual |
readPacket(BitStream *bstream) | GameConnection | protectedvirtual |
ReadyForNormalGhosts enum value | NetConnection | protected |
recordBlock(U32 type, U32 size, void *data) | NetConnection | |
registerObject() | SimObject | |
registerObject(U32 id) | SimObject | |
registerObject(const char *name) | SimObject | |
registerObject(const char *name, U32 id) | SimObject | |
registerReference(SimObject **obj) | SimObject | |
removeField(const char *in_pFieldname) | ConsoleObject | protectedstatic |
removeFieldFilter(const char *fieldName) | SimObject | |
removeFromSet(SimObjectId) | SimObject | |
removeFromSet(const char *) | SimObject | |
removeNotify(void *ptr, Notify::Type) | SimObject | |
removeObject(SimObject *) | SimGroup | virtual |
reOrder(SimObject *obj, SimObject *target=0) | SimSet | virtual |
replayDemoRecord(const char *fileName) | NetConnection | |
resetGhosting() | NetConnection | |
resolveGhost(S32 id) | NetConnection | |
resolveObjectFromGhostIndex(S32 id) | NetConnection | |
save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | virtual |
SelectedOnly enum value | SimObject | |
sendAckPacket() | ConnectionProtocol | |
sendConnectionMessage(U32 message, U32 sequence=0, U32 ghostCount=0) | NetConnection | |
sendDisconnectPacket(const char *reason) | NetConnection | |
sendFileChunk() | NetConnection | |
SendNextDownloadRequest enum value | NetConnection | protected |
sendNextFileDownloadRequest() | NetConnection | |
sendPacket(BitStream *stream) | NetConnection | virtual |
sendPingPacket() | ConnectionProtocol | |
setAddressDigest(U32 digest[4]) | NetConnection | |
setAuthInfo(const AuthInfo *info) | GameConnection | |
setCanSaveDynamicFields(bool bCanSave) | SimObject | inline |
setClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
setClassNamespace(const char *classNamespace) | SimObject | |
setConnectArgs(U32 argc, const char **argv) | GameConnection | |
setConnectionEstablished() | ConnectionProtocol | inline |
setConnectionState(U32 state) | NetConnection | inline |
setConnectSequence(U32 connectSeq) | ConnectionProtocol | inline |
setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
setDisconnectReason(const char *reason) | GameConnection | |
setEstablished() | NetConnection | virtual |
setExpanded(bool exp) | SimObject | inline |
setField(const char *fieldName, const char *value) | ConsoleObject | inline |
setGhostAlwaysObject(NetObject *object, U32 index) | NetConnection | |
setGhostFrom(bool ghostFrom) | NetConnection | |
setGhostTo(bool ghostTo) | NetConnection | |
setHidden(bool b) | SimObject | |
setId(SimObjectId id) | SimObject | |
setInternalName(const char *newname) | SimObject | |
setIsConnectionToServer() | NetConnection | inline |
setIsLocalClientConnection() | NetConnection | inline |
setJoinPassword(const char *password) | GameConnection | |
setLastError(const char *fmt,...) | NetConnection | static |
setLocalClientConnection(NetConnection *conn) | NetConnection | inlinestatic |
setLocked(bool b) | SimObject | |
setMissionPathsSent(const bool s) | NetConnection | inline |
setModDynamicFields(bool dyn) | SimObject | inline |
setModStaticFields(bool sta) | SimObject | inline |
setNetAddress(const NetAddress *address) | NetConnection | |
setNetClassGroup(U32 group) | NetConnection | |
setNetworkConnection(bool net) | NetConnection | inline |
setParentGroup(void *obj, const char *data) | SimObject | protectedstatic |
setPeriodicTimerID(const S32 timerID) | SimObject | inline |
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value) | SimObject | |
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) | SimObject | |
setProgenitorFile(const char *pFile) | SimObject | inline |
setProtocolVersion(U32 protocolVersion) | NetConnection | inline |
setRemoteConnectionObject(NetConnection *connection) | NetConnection | inline |
setScopeObject(NetObject *object) | NetConnection | |
setSelected(bool sel) | SimObject | inline |
setSendingEvents(bool sending) | NetConnection | |
setSequence(U32 connectSequence) | NetConnection | |
setSimulatedNetParams(F32 packetLoss, U32 ping) | NetConnection | inline |
setSuperClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
setTranslatesStrings(bool xl) | NetConnection | |
SimSet::SimObject(const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName) | SimObject | |
SimObjectNSLinkType enum name | SimObject | protected |
SimSet() | SimSet | inline |
size() const | SimSet | inline |
startDemoRead() | NetConnection | |
startDemoRecord(const char *fileName) | NetConnection | |
startSendingFile(const char *fileName) | NetConnection | |
stopDemoPlayback() | NetConnection | |
stopRecording() | NetConnection | |
tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
translateRemoteStringId(U32 id) | NetConnection | inline |
unlinkNamespaces() | SimObject | protected |
unlock() | SimSet | inline |
unpackNetStringHandleU(BitStream *stream) | NetConnection | |
unpackString(BitStream *stream, char readBuffer[1024]) | NetConnection | |
unregisterObject() | SimObject | |
unregisterReference(SimObject **obj) | SimObject | |
validateGhostArray() | NetConnection | protected |
validateSendString(const char *str) | NetConnection | |
value typedef | SimSet | |
windowFull() | ConnectionProtocol | |
write(Stream &stream, U32 tabStop, U32 flags=0) | SimSet | virtual |
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeClass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeConnectAccept(BitStream *stream) | GameConnection | virtual |
writeConnectRequest(BitStream *stream) | GameConnection | virtual |
writeDemoStartBlock(ResizeBitStream *stream) | NetConnection | virtual |
writeField(StringTableEntry fieldname, const char *value) | SimObject | virtual |
writeFields(Stream &stream, U32 tabStop) | SimObject | virtual |
WriteFlags enum name | SimObject | |
writeInternalName(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeObject(Stream *stream) | SimSet | virtual |
writePacket(BitStream *bstream, PacketNotify *note) | GameConnection | protectedvirtual |
writeParentGroup(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeSuperclass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
~ConsoleObject() | ConsoleObject | virtual |
~GameConnection() | GameConnection | |
~NetConnection() | NetConnection | |
~SimGroup() | SimGroup | |
~SimObject() | SimObject | virtual |
~SimSet() | SimSet | inline |