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ImageFont Member List

This is the complete list of members for ImageFont, including all inherited members.

_callMethod(U32 argc, const char *argv[], bool callThis=true)BehaviorComponentprotectedvirtual
_getOwner()SimComponentinlineprotected
addBehavior(BehaviorInstance *bi)BehaviorComponentvirtual
addCameraMountReference(SceneWindow *pAttachedCamera)SceneObjectinline
addComponent(SimComponent *component)SimComponentvirtual
addDepricatedField(const char *fieldName)ConsoleObjectprotectedstatic
addDestroyNotification(SceneObject *pSceneObject)SceneObject
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
ALIGN_CENTER enum valueImageFont
ALIGN_LEFT enum valueImageFont
ALIGN_RIGHT enum valueImageFont
allocNotify()SimObjectprotectedstatic
applyAngularImpulse(const F32 impulse, const bool wake=true)SceneObject
applyForce(const Vector2 &worldForce, const bool wake=true)SceneObject
applyForce(const Vector2 &worldForce, const Vector2 &worldPoint, const bool wake=true)SceneObject
applyLinearImpulse(const Vector2 &worldImpulse, const bool wake=true)SceneObject
applyLinearImpulse(const Vector2 &worldImpulse, const Vector2 &worldPoint, const bool wake=true)SceneObject
applyTorque(const F32 torque, const bool wake=true)SceneObject
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
attachGui(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl)SceneObject
BehaviorComponent()BehaviorComponent
buildFilterList()SimObjectvirtual
callMethod(S32 argc, const char *methodName,...)DynamicConsoleMethodComponent
callMethodArgList(U32 argc, const char *argv[], bool callThis=true)DynamicConsoleMethodComponentvirtual
callMethodOnComponents(U32 argc, const char *argv[], const char **result)SimComponent
callOnBehaviors(U32 argc, const char *argv[])BehaviorComponentvirtual
cancelMoveTo(const bool autoStop=true)SceneObject
cancelRotateTo(const bool autoStop=true)SceneObject
canPrepareRender(void) const ImageFontinlinevirtual
clearAllNotifications()SimObject
clearBehaviors()BehaviorComponentvirtual
clearCollisionShapes(void)SceneObject
clearComponents()SimComponentinlinevirtual
clearDynamicFields(void)SimObjectinline
clearFieldFilters()SimObject
clearNotify(SimObject *obj)SimObject
clone(const bool copyDynamicFields)SimObject
connect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)BehaviorComponent
consoleInit()ConsoleObjectstatic
ConsoleObject()ConsoleObjectinlineprotected
ConsoleObject(const ConsoleObject &)ConsoleObjectprotected
copyChainCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const SceneObjectprotected
copyCircleCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const SceneObjectprotected
copyCollisionShapes(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)SceneObject
copyEdgeCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const SceneObjectprotected
copyFrom(SceneObject *pSceneObject, const bool copyDynamicFields)SceneObjectvirtual
copyPolygonCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const SceneObjectprotected
copyTo(SimObject *object)ImageFontvirtual
create(const char *in_pClassName)ConsoleObjectinlinestatic
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObjectinlinestatic
createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints)SceneObject
createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd)SceneObject
createCircleCollisionShape(const F32 radius)SceneObject
createCircleCollisionShape(const F32 radius, const b2Vec2 &localPosition)SceneObject
createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd)SceneObject
createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd)SceneObject
createPolygonBoxCollisionShape(const F32 width, const F32 height)SceneObject
createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid)SceneObject
createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid, const F32 rotation)SceneObject
createPolygonCollisionShape(const U32 pointCount, const b2Vec2 *localPoints)SceneObject
DECLARE_CONOBJECT(ImageFont)ImageFont
SceneObject::DECLARE_CONOBJECT(SceneObject)SceneObject
BehaviorComponent::DECLARE_CONOBJECT(BehaviorComponent)BehaviorComponent
DynamicConsoleMethodComponent::DECLARE_CONOBJECT(DynamicConsoleMethodComponent)DynamicConsoleMethodComponent
SimComponent::DECLARE_CONOBJECT(SimComponent)SimComponent
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteCollisionShape(const U32 shapeIndex)SceneObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
detachGui(void)SceneObject
disconnect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)BehaviorComponent
dismountCamera(void)SceneObjectinline
dump()SimObjectvirtual
dumpClassHierarchy()SimObjectvirtual
endGroup(const char *in_pGroupname)ConsoleObjectprotectedstatic
ePhysicsProxyType enum namePhysicsProxy
findField(StringTableEntry fieldName) const ConsoleObjectinline
findObject(const char *name)SimObjectvirtual
freeNotify(SimObject::Notify *)SimObjectprotectedstatic
getAABB(void) const SceneObjectinline
getAABBRectangle(void) const SceneObjectinline
getActive(void) const SceneObjectinline
getActive(void *obj, const char *data)SceneObjectinlineprotectedstatic
getAlphaTest(void) const SceneObjectinline
getAngle(void) const SceneObjectinline
getAngle(void *obj, const char *data)SceneObjectinlineprotectedstatic
getAngularDamping(void) const SceneObjectinline
getAngularDamping(void *obj, const char *data)SceneObjectinlineprotectedstatic
getAngularVelocity(void) const SceneObjectinline
getAngularVelocity(void *obj, const char *data)SceneObjectinlineprotectedstatic
getAutoSizing(void) const SceneObjectinline
getAwake(void) const SceneObjectinline
getAwake(void *obj, const char *data)SceneObjectinlineprotectedstatic
getBatchIsolated(void)SceneObjectinlinevirtual
getBehavior(StringTableEntry behaviorTemplateName)BehaviorComponentvirtual
getBehavior(const U32 index)BehaviorComponentinlinevirtual
getBehaviorByInstanceId(const U32 behaviorId)BehaviorComponent
getBehaviorConnection(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)BehaviorComponent
getBehaviorConnectionCount(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)BehaviorComponent
getBehaviorConnections(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)BehaviorComponent
getBehaviorCount() const BehaviorComponentinlinevirtual
getBehaviors() const BehaviorComponentinlinevirtual
getBlendAlpha(void) const SceneObjectinline
getBlendColor(void) const SceneObjectinline
getBlendMode(void) const SceneObjectinline
getBody(void) const SceneObjectinline
getBodyType(void) const SceneObjectinline
getBodyType(void *obj, const char *data)SceneObjectinlineprotectedstatic
getBodyTypeDescription(const b2BodyType bodyType)SceneObjectstatic
getBodyTypeEnum(const char *label)SceneObjectstatic
getBullet(void) const SceneObjectinline
getBullet(void *obj, const char *data)SceneObjectinlineprotectedstatic
getCanSaveDynamicFields(void) const SimObjectinline
getChainCollisionShapeAdjacentEnd(const U32 shapeIndex) const SceneObject
getChainCollisionShapeAdjacentStart(const U32 shapeIndex) const SceneObject
getChainCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const SceneObject
getChainCollisionShapeHasAdjacentStart(const U32 shapeIndex) const SceneObject
getChainCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const SceneObject
getChainCollisionShapePointCount(const U32 shapeIndex) const SceneObject
getCircleCollisionShapeLocalPosition(const U32 shapeIndex) const SceneObject
getCircleCollisionShapeRadius(const U32 shapeIndex) const SceneObject
getClassId(U32 netClassGroup) const ConsoleObjectinline
getClassName() const ConsoleObjectinline
getClassNamespace() const SimObjectinline
getClassRep() const ConsoleObjectvirtual
getCollisionCallback(void) const SceneObjectinline
getCollisionChainShape(const U32 shapeIndex) const SceneObject
getCollisionCircleShape(const U32 shapeIndex) const SceneObject
getCollisionEdgeShape(const U32 shapeIndex) const SceneObject
getCollisionGroupMask(void) const SceneObjectinline
getCollisionLayerMask(void) const SceneObjectinline
getCollisionPolygonShape(const U32 shapeIndex) const SceneObject
getCollisionShapeCount(void) const SceneObjectinline
getCollisionShapeDefinition(const U32 shapeIndex) const SceneObject
getCollisionShapeDensity(const U32 shapeIndex) const SceneObject
getCollisionShapeFriction(const U32 shapeIndex) const SceneObject
getCollisionShapeIndex(const b2Fixture *pFixture) const SceneObject
getCollisionShapeIsSensor(const U32 shapeIndex) const SceneObject
getCollisionShapeRestitution(const U32 shapeIndex) const SceneObject
getCollisionShapeType(const U32 shapeIndex) const SceneObject
getCollisionShapeTypeDescription(const b2Shape::Type collisionShapeType)SceneObjectstatic
getCollisionShapeTypeEnum(const char *label)SceneObjectstatic
getCollisionSuppress(void) const SceneObjectinline
getComponent(const U32 index)SimComponentinline
getComponentCount()SimComponentinline
getComponentName()SimComponentinlinevirtual
getCurrentContactCount(void) const SceneObjectinline
getCurrentContacts(void) const SceneObjectinline
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldPrefix(StringTableEntry fieldName)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDebugMask(void) const SceneObjectinline
getDefaultDensity(void) const SceneObjectinline
getDefaultFriction(void) const SceneObjectinline
getDefaultRestitution(void) const SceneObjectinline
getDstBlendFactor(void) const SceneObjectinline
getDstBlendFactorDescription(const GLenum factor)SceneObjectstatic
getDstBlendFactorEnum(const char *label)SceneObjectstatic
getDynamicGroupExpand()ConsoleObjectinline
getEdgeCollisionShapeAdjacentEnd(const U32 shapeIndex) const SceneObject
getEdgeCollisionShapeAdjacentStart(const U32 shapeIndex) const SceneObject
getEdgeCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const SceneObject
getEdgeCollisionShapeHasAdjacentStart(const U32 shapeIndex) const SceneObject
getEdgeCollisionShapeLocalPositionEnd(const U32 shapeIndex) const SceneObject
getEdgeCollisionShapeLocalPositionStart(const U32 shapeIndex) const SceneObject
getFieldDictionary()SimObjectinline
getFieldList() const ConsoleObjectinline
getFixedAngle(void) const SceneObjectinline
getFixedAngle(void *obj, const char *data)SceneObjectinlineprotectedstatic
getFontPadding(void) const ImageFontinline
getFontSize(void) const ImageFontinline
getGatherContacts(void) const SceneObjectinline
getGlobalSceneObjectCount(void)SceneObjectstatic
getGravityScale(void) const SceneObjectinline
getGravityScale(void *obj, const char *data)SceneObjectinlineprotectedstatic
getGroup() const SimObjectinline
getHalfSize(void) const SceneObjectinline
getId(void) const SimObjectinline
getIdString(void) const SimObjectinline
getImage(void) const ImageFontinline
getImage(void *obj, const char *data)ImageFontinlineprotectedstatic
getInertia(void) const SceneObjectinline
getInternalName()SimObject
getIsAlwaysInScope(void) const SceneObjectinline
getIsEditorTickAllowed(void) const SceneObjectinline
getIsPointInCollisionShape(const U32 shapeIndex, const Vector2 &worldPoint)SceneObject
getIsPointInOOBB(const Vector2 &worldPoint)SceneObject
getLifetime(void) const SceneObjectinline
getLinearDamping(void) const SceneObjectinline
getLinearDamping(void *obj, const char *data)SceneObjectinlineprotectedstatic
getLinearVelocity(void) const SceneObjectinline
getLinearVelocity(void *obj, const char *data)SceneObjectinlineprotectedstatic
getLinearVelocityFromLocalPoint(const Vector2 &localPoint)SceneObjectinline
getLinearVelocityFromWorldPoint(const Vector2 &worldPoint)SceneObjectinline
getLocalCenter(void) const SceneObjectinline
getLocalPoint(const Vector2 &worldPoint)SceneObject
getLocalSizedOOBB(void) const SceneObjectinline
getLocalVector(const Vector2 &worldVector)SceneObject
getMass(void) const SceneObjectinline
getModifiableFieldList()ConsoleObjectinline
getName(void) const SimObjectinline
getNamespace()SimObjectinline
getOwner() const SimComponentinline
getParentStaticClassRep()ConsoleObjectinlinestatic
getPeriodicTimerID(void) const SimObjectinline
getPhysicsProxyType(void) const SceneObjectinlinevirtual
getPickingAllowed(void) const SceneObjectinline
getPolygonCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const SceneObject
getPolygonCollisionShapePointCount(const U32 shapeIndex) const SceneObject
getPosition(void) const SceneObjectinline
getPosition(void *obj, const char *data)SceneObjectinlineprotectedstatic
getPrefixedDataField(StringTableEntry fieldName, const char *array)SimObject
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)SimObject
getProgenitorFile(void) const SimObjectinline
getRenderAngle(void) const SceneObjectinline
getRenderGroup(void) const SceneObjectinline
getRenderOOBB(void) const SceneObjectinline
getRenderPosition(void) const SceneObjectinline
getRenderTransform(void) const SceneObjectinline
getSafeDelete(void) const SceneObjectinline
getScene(void) const SceneObjectinline
getSceneGroup(void) const SceneObjectinline
getSceneGroupMask(void) const SceneObjectinline
getSceneLayer(void) const SceneObjectinline
getSceneLayerDepth(void) const SceneObjectinline
getSceneLayerMask(void) const SceneObjectinline
getSceneTime(void) const SceneObjectinline
getScriptCallbackGuard(void)SimObjectinline
getSerialId(void) const SceneObjectinline
getSize(void) const SceneObjectinline
getSleepingAllowed(void) const SceneObjectinline
getSleepingAllowed(void *obj, const char *data)SceneObjectinlineprotectedstatic
getSleepingCallback(void) const SceneObjectinline
getSortPoint(void) const SceneObjectinline
getSpatialDirty(void) const SceneObjectinlineprotected
getSrcBlendFactor(void) const SceneObjectinline
getSrcBlendFactorDescription(const GLenum factor)SceneObjectstatic
getSrcBlendFactorEnum(const char *label)SceneObjectstatic
getStaticClassRep()ConsoleObjectinlinestatic
getSuperClassNamespace() const SimObjectinline
getText(void)ImageFontinline
getText(void *obj, const char *data)ImageFontinlineprotectedstatic
getTextAlignment(void) const ImageFontinline
getTextAlignmentDescription(const TextAlignment alignment)ImageFontstatic
getTextAlignmentEnum(const char *label)ImageFontstatic
getTransform(void) const SceneObjectinline
getType() const SimObjectinline
getUpdateCallback(void) const SceneObjectinline
getUseInputEvents(void) const SceneObjectinline
getVisible(void) const SceneObjectinline
getWorldCenter(void) const SceneObjectinline
getWorldPoint(const Vector2 &localPoint)SceneObject
getWorldProxy(void) const SceneObjectinline
getWorldQueryKey(void) const SceneObjectinline
getWorldVector(const Vector2 &localVector)SceneObject
handlesConsoleMethod(const char *fname, S32 *routingId)BehaviorComponentvirtual
hasComponents() const SimComponentinline
ImageFont()ImageFont
initializeContactGathering(void)SceneObjectprotected
initPersistFields()ImageFontstatic
inspectPostApply()SimObjectvirtual
inspectPreApply()SimObjectvirtual
integrateObject(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)SceneObjectvirtual
interpolateObject(const F32 timeDelta)SceneObjectvirtual
INVALID_ALIGN enum valueImageFont
isBatchRendered(void)SceneObjectinlinevirtual
isBeingDeleted(void) const SceneObjectinline
isChildOfGroup(SimGroup *pGroup)SimObject
isDeleted() const SimObjectinline
isEnabled() const SimComponentinline
isExpanded() const SimObjectinline
isFiltered(const char *fieldName)SimObject
isHidden()SimObject
isLocked()SimObject
isMethod(const char *methodName)SimObjectvirtual
isMoveToComplete(void) const SceneObjectinline
isPeriodicTimerActive(void) const SimObjectinline
isProperlyAdded() const SimObjectinline
isRemoved() const SimObjectinline
isRotateToComplete(void) const SceneObjectinline
isSelected() const SimObjectinline
isType(void)SimObjectinline
LinkClassName enum valueSimObjectprotected
linkNamespaces()SimObjectprotected
LinkSuperClassName enum valueSimObjectprotected
lockComponentList()SimComponentinlineprotected
lookupClassName(const U32 in_classTag)ConsoleObjectstatic
mAlphaTestSceneObjectprotected
mAlwaysInScopeSceneObjectprotected
mAttachedGuiSizeControlSceneObjectprotected
mAutoSizingSceneObjectprotected
mBatchIsolatedSceneObjectprotected
mBehaviorConnectionsBehaviorComponent
mBeingSafeDeletedSceneObjectprotected
mBlendColorSceneObjectprotected
mBlendModeSceneObjectprotected
mBodyDefinitionSceneObjectprotected
mCanSaveFieldDictionarySimObjectprotected
mClassNameSimObjectprotected
mCollisionCallbackSceneObjectprotected
mCollisionFixtureDefsSceneObjectprotected
mCollisionFixturesSceneObjectprotected
mCollisionGroupMaskSceneObjectprotected
mCollisionLayerMaskSceneObjectprotected
mCollisionSuppressSceneObjectprotected
mCurrentAABBSceneObjectprotected
mDebugMaskSceneObjectprotected
mDefaultFixtureSceneObjectprotected
mDestroyNotifyListSceneObjectprotected
mDstBlendFactorSceneObjectprotected
mEditorTickAllowedSceneObjectprotected
mEnabledSimComponentprotected
mGatherContactsSceneObjectprotected
mIdSimObjectprotected
mIdStringSimObjectprotected
mInternalNameSimObjectprotected
mLastAwakeStateSceneObjectprotected
mLifetimeSceneObjectprotected
mLifetimeActiveSceneObjectprotected
mLocalSizeOOBBSceneObjectprotected
mMoveToEventIdSceneObjectprotected
mNameSpaceSimObjectprotected
mNotifyFreeListSimObjectprotectedstatic
mNSLinkMaskSimObjectprotected
moveTo(const Vector2 &targetWorldPoint, const F32 speed, const bool autoStop=true, const bool warpToTarget=true)SceneObject
mpAttachedCameraSceneObjectprotected
mpAttachedGuiSceneObjectprotected
mpAttachedGuiSceneWindowSceneObjectprotected
mpBodySceneObjectprotected
mpCurrentContactsSceneObjectprotected
mPickingAllowedSceneObjectprotected
mPreTickAABBSceneObjectprotected
mPreTickAngleSceneObjectprotected
mPreTickPositionSceneObjectprotected
mpSceneSceneObjectprotected
mpTargetSceneSceneObjectprotected
mRenderAngleSceneObjectprotected
mRenderGroupSceneObjectprotected
mRenderOOBBSceneObjectprotected
mRenderPositionSceneObjectprotected
mRotateToEventIdSceneObjectprotected
mSafeDeleteReadySceneObjectprotected
mSceneGroupSceneObjectprotected
mSceneGroupMaskSceneObjectprotected
mSceneLayerSceneObjectprotected
mSceneLayerDepthSceneObjectprotected
mSceneLayerMaskSceneObjectprotected
mScriptCallbackGuardSimObjectprotected
mSerialIdSceneObjectprotected
mSerialiseKeySceneObjectprotected
mSizeSceneObjectprotected
mSleepingCallbackSceneObjectprotected
mSortPointSceneObjectprotected
mSpatialDirtySceneObjectprotected
mSrcBlendFactorSceneObjectprotected
mSuperClassNameSimObjectprotected
mTypeMaskSimObjectprotected
mUpdateCallbackSceneObjectprotected
mUseInputEventsSceneObjectprotected
mVisibleSceneObjectprotected
mWorldProxyIdSceneObjectprotected
mWorldQueryKeySceneObjectprotected
notifyComponentsAddToScene(void)SceneObject
notifyComponentsRemoveFromScene(void)SceneObject
notifyComponentsUpdate(void)SceneObject
onAdd()ImageFontvirtual
onAddToScene(void)SimComponentinlinevirtual
onBeginCollision(const TickContact &tickContact)SceneObjectvirtual
onComponentAdd(SimComponent *target)SimComponentvirtual
onComponentRegister(SimComponent *owner)SimComponentinlineprotectedvirtual
onComponentRemove(SimComponent *target)SimComponentvirtual
onComponentUnRegister()SimComponentinlineprotectedvirtual
onDeleteNotify(SimObject *object)BehaviorComponentvirtual
onDestroyNotify(SceneObject *pSceneObject)SceneObjectvirtual
onEditorDisable()SimObjectinlinevirtual
onEditorEnable()SimObjectinlinevirtual
onEndCollision(const TickContact &tickContact)SceneObjectvirtual
onGroupAdd()SimObjectvirtual
onGroupRemove()SimObjectvirtual
onInputEvent(StringTableEntry name, const GuiEvent &event, const Vector2 &worldMousePoint)SceneObjectvirtual
onNameChange(const char *name)SimObjectvirtual
OnRegisterScene(Scene *pScene)SceneObjectprotectedvirtual
onRemove()ImageFontvirtual
onRemoveFromScene(void)SimComponentinlinevirtual
onStaticModified(const char *slotName, const char *newValue=NULL)SimObjectvirtual
onTamlAddParent(SimObject *pParentObject)SimObjectinlineprotectedvirtual
onTamlCustomRead(const TamlCustomNodes &customNodes)SceneObjectprotectedvirtual
onTamlCustomWrite(TamlCustomNodes &customNodes)SceneObjectprotectedvirtual
onTamlPostRead(const TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlPostWrite(void)SimObjectinlineprotectedvirtual
onTamlPreRead(void)SimObjectinlineprotectedvirtual
onTamlPreWrite(void)SimObjectinlineprotectedvirtual
OnUnregisterScene(Scene *pScene)SceneObjectprotectedvirtual
onUpdate(void)SimComponentinlinevirtual
packUpdate(NetConnection *conn, U32 mask, BitStream *stream)SceneObjectvirtual
PHYSIC_PROXY_CUSTOM enum valuePhysicsProxy
PHYSIC_PROXY_GROUNDBODY enum valuePhysicsProxy
PHYSIC_PROXY_INVALID enum valuePhysicsProxy
PHYSIC_PROXY_SCENEOBJECT enum valuePhysicsProxy
PhysicsProxy()PhysicsProxyinline
popScriptCallbackGuard(void)SimObjectinline
postIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)SceneObjectvirtual
preIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)SceneObjectvirtual
processArguments(S32 argc, const char **argv)SimComponentvirtual
processDeleteNotifies()SimObject
processDestroyNotifications(void)SceneObject
pushScriptCallbackGuard(void)SimObjectinline
raise(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)BehaviorComponent
readObject(Stream *stream)SimObjectvirtual
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
removeBehavior(BehaviorInstance *bi, bool deleteBehavior=true)BehaviorComponentvirtual
removeCameraMountReference(void)SceneObjectinline
removeComponent(SimComponent *component)SimComponentvirtual
removeDestroyNotification(SceneObject *pSceneObject)SceneObject
removeField(const char *in_pFieldname)ConsoleObjectprotectedstatic
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
reOrder(BehaviorInstance *obj, U32 desiredIndex)BehaviorComponentvirtual
resetBlendOptions(void)SceneObjectstatic
resetTickSpatials(const bool resize=false)SceneObjectprotected
rotateTo(const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true)SceneObject
safeDelete(void)SceneObjectvirtual
save(const char *pcFilePath, bool bOnlySelected=false)SimObjectvirtual
SceneObject()SceneObject
sceneObjectLayerDepthSort(const void *a, const void *b)SceneObjectprotectedstatic
scenePrepareRender(const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)ImageFontvirtual
sceneRender(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)ImageFontvirtual
sceneRenderFallback(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)SceneObjectvirtual
SceneRenderObject()SceneRenderObjectinline
sceneRenderOverlay(const SceneRenderState *pSceneRenderState)SceneObjectvirtual
scriptThis(void) const SceneObjectinline
SelectedOnly enum valueSimObject
setActive(const bool active)SceneObjectinline
setActive(void *obj, const char *data)SceneObjectinlineprotectedstatic
setAlphaTest(const F32 alpha)SceneObjectinline
setAngle(const F32 radians)SceneObjectvirtual
setAngle(void *obj, const char *data)SceneObjectinlineprotectedstatic
setAngularDamping(const F32 damping)SceneObjectinline
setAngularDamping(void *obj, const char *data)SceneObjectinlineprotectedstatic
setAngularVelocity(const F32 velocity)SceneObjectinline
setAngularVelocity(void *obj, const char *data)SceneObjectinlineprotectedstatic
setArea(const Vector2 &corner1, const Vector2 &corner2)SceneObjectvirtual
setAwake(const bool awake)SceneObjectinline
setAwake(void *obj, const char *data)SceneObjectinlineprotectedstatic
setBatchIsolated(const bool batchIsolated)SceneObjectinline
setBlendAlpha(const F32 alpha)SceneObjectinline
setBlendColor(const ColorF &blendColor)SceneObjectinline
setBlendMode(const bool blendMode)SceneObjectinline
setBlendOptions(void)SceneObject
setBodyType(const b2BodyType type)SceneObject
setBodyType(void *obj, const char *data)SceneObjectinlineprotectedstatic
setBullet(const bool bullet)SceneObjectinline
setBullet(void *obj, const char *data)SceneObjectinlineprotectedstatic
setCanSaveDynamicFields(bool bCanSave)SimObjectinline
setClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setClassNamespace(const char *classNamespace)SimObject
setCollisionAgainst(const SceneObject *pSceneObject, const bool clearMasks)SceneObject
setCollisionCallback(const bool status)SceneObjectinline
setCollisionGroupMask(const U32 groupMask)SceneObjectinline
setCollisionGroups(void *obj, const char *data)SceneObjectinlineprotectedstatic
setCollisionLayerMask(const U32 layerMask)SceneObjectinline
setCollisionLayers(void *obj, const char *data)SceneObjectinlineprotectedstatic
setCollisionShapeDefinition(const U32 shapeIndex, const b2FixtureDef &fixtureDef)SceneObject
setCollisionShapeDensity(const U32 shapeIndex, const F32 density)SceneObject
setCollisionShapeFriction(const U32 shapeIndex, const F32 friction)SceneObject
setCollisionShapeIsSensor(const U32 shapeIndex, const bool isSensor)SceneObject
setCollisionShapeRestitution(const U32 shapeIndex, const F32 restitution)SceneObject
setCollisionSuppress(const bool status)SceneObjectinline
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDebugOff(const U32 debugMask)SceneObjectinline
setDebugOn(const U32 debugMask)SceneObjectinline
setDefaultDensity(const F32 density, const bool updateShapes=true)SceneObject
setDefaultDensity(void *obj, const char *data)SceneObjectinlineprotectedstatic
setDefaultFriction(const F32 friction, const bool updateShapes=true)SceneObject
setDefaultFriction(void *obj, const char *data)SceneObjectinlineprotectedstatic
setDefaultRestitution(const F32 restitution, const bool updateShapes=true)SceneObject
setDefaultRestitution(void *obj, const char *data)SceneObjectinlineprotectedstatic
setDstBlendFactor(const S32 blendFactor)SceneObjectinline
setEnabled(const bool enabled)SceneObjectvirtual
BehaviorComponent::setEnabled(void *obj, const char *data)SimComponentinlinestatic
setExpanded(bool exp)SimObjectinline
setField(const char *fieldName, const char *value)ConsoleObjectinline
setFixedAngle(const bool fixed)SceneObjectinlinevirtual
setFixedAngle(void *obj, const char *data)SceneObjectinlineprotectedstatic
setFontPadding(const U32 padding)ImageFont
setFontPadding(void *obj, const char *data)ImageFontinlineprotectedstatic
setFontSize(const Vector2 &size)ImageFont
setFontSize(void *obj, const char *data)ImageFontinlineprotectedstatic
setGatherContacts(const bool gatherContacts)SceneObjectinlinevirtual
setGatherContacts(void *obj, const char *data)SceneObjectinlineprotectedstatic
setGravityScale(const F32 scale)SceneObjectinline
setGravityScale(void *obj, const char *data)SceneObjectinlineprotectedstatic
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setImage(const char *pImageAssetId)ImageFont
setImage(void *obj, const char *data)ImageFontinlineprotectedstatic
setInternalName(const char *newname)SimObject
setLifetime(const F32 lifetime)SceneObject
setLifetime(void *obj, const char *data)SceneObjectinlineprotectedstatic
setLinearDamping(const F32 damping)SceneObjectinline
setLinearDamping(void *obj, const char *data)SceneObjectinlineprotectedstatic
setLinearVelocity(const Vector2 &velocity)SceneObjectinline
setLinearVelocity(void *obj, const char *data)SceneObjectinlineprotectedstatic
setLocked(bool b)SimObject
setModDynamicFields(bool dyn)SimObjectinline
setModStaticFields(bool sta)SimObjectinline
setParentGroup(void *obj, const char *data)SimObjectprotectedstatic
setPeriodicTimerID(const S32 timerID)SimObjectinline
setPickingAllowed(const bool pickingAllowed)SceneObjectinline
setPosition(const Vector2 &position)SceneObjectvirtual
setPosition(void *obj, const char *data)SceneObjectinlineprotectedstatic
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value)SimObject
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)SimObject
setProgenitorFile(const char *pFile)SimObjectinline
setRenderGroup(const char *pRenderGroup)SceneObjectinline
setSafeDelete(const bool status)SceneObjectinline
setScene(void *obj, const char *data)SceneObjectinlineprotectedstatic
setSceneGroup(const U32 sceneGroup)SceneObject
setSceneGroup(void *obj, const char *data)SceneObjectinlineprotectedstatic
setSceneLayer(const U32 sceneLayer)SceneObject
setSceneLayer(void *obj, const char *data)SceneObjectinlineprotectedstatic
setSceneLayerDepth(const F32 order)SceneObjectinline
setSceneLayerDepth(void *obj, const char *data)SceneObjectinlineprotectedstatic
setSceneLayerDepthBack(void)SceneObject
setSceneLayerDepthBackward(void)SceneObject
setSceneLayerDepthForward(void)SceneObject
setSceneLayerDepthFront(void)SceneObject
setSelected(bool sel)SimObjectinline
setSize(const Vector2 &size)SceneObjectvirtual
setSize(const F32 width, const F32 height)SceneObjectinline
setSize(void *obj, const char *data)SceneObjectinlineprotectedstatic
setSleepingAllowed(const bool allowed)SceneObjectinline
setSleepingAllowed(void *obj, const char *data)SceneObjectinlineprotectedstatic
setSleepingCallback(bool status)SceneObjectinline
setSortPoint(const Vector2 &pt)SceneObjectinline
setSrcBlendFactor(const S32 blendFactor)SceneObjectinline
setSuperClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setSuperClassNamespace(const char *superClassNamespace)SimObject
setText(const StringBuffer &text)ImageFont
setText(void *obj, const char *data)ImageFontinlineprotectedstatic
setTextAlignment(const TextAlignment alignment)ImageFont
setTextAlignment(void *obj, const char *data)ImageFontprotectedstatic
setUpdateCallback(bool status)SceneObjectinline
setUseInputEvents(bool mouseStatus)SceneObjectinline
setVisible(const bool status)SceneObjectinline
setWorldQueryKey(const U32 key)SceneObjectinline
shouldRender(void) const ImageFontinlinevirtual
SimComponent()SimComponent
SimComponentIterator typedefSimComponentprotected
SimObject(const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName)SimObject
SimObjectNSLinkType enum nameSimObjectprotected
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
TextAlignment enum nameImageFont
typeInstanceConnectionHash typedefBehaviorComponent
typeOutputNameConnectionHash typedefBehaviorComponent
typePortConnectionVector typedefBehaviorComponent
unlinkNamespaces()SimObjectprotected
unlockComponentList()SimComponentinlineprotected
unpackUpdate(NetConnection *conn, BitStream *stream)SceneObjectvirtual
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
updateAttachedGui(void)SceneObjectinline
updateLifetime(const F32 elapsedTime)SceneObject
validRender(void) const ImageFontinlinevirtual
write(Stream &stream, U32 tabStop, U32 flags=0)BehaviorComponentvirtual
writeActive(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeAlphaTest(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeAngle(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeAngularDamping(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeAngularVelocity(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeAwake(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeBlendColor(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeBlendMode(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeBodyType(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeBullet(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeClass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeCollisionCallback(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeCollisionGroups(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeCollisionLayers(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeCollisionSuppress(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeDefaultDensity(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeDefaultFriction(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeDefaultRestitution(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeDstBlendFactor(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeEnabled(void *obj, StringTableEntry pFieldName)SimComponentinlinestatic
writeField(StringTableEntry fieldname, const char *value)SceneObjectvirtual
writeFields(Stream &stream, U32 tabStop)SimObjectvirtual
writeFixedAngle(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
WriteFlags enum nameSimObject
writeFontPadding(void *obj, StringTableEntry pFieldName)ImageFontinlineprotectedstatic
writeFontSize(void *obj, StringTableEntry pFieldName)ImageFontinlineprotectedstatic
writeGatherContacts(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeGravityScale(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeImage(void *obj, StringTableEntry pFieldName)ImageFontinlineprotectedstatic
writeInternalName(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeLifetime(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeLinearDamping(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeLinearVelocity(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeObject(Stream *stream)SimObjectvirtual
writeParentGroup(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writePickingAllowed(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writePosition(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeRenderGroup(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeScene(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSceneGroup(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSceneLayer(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSceneLayerDepth(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSize(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSleepingAllowed(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSleepingCallback(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSortPoint(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSrcBlendFactor(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeSuperclass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeText(void *obj, StringTableEntry pFieldName)ImageFontinlineprotectedstatic
writeTextAlignment(void *obj, StringTableEntry pFieldName)ImageFontinlineprotectedstatic
writeUpdateCallback(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeUseInputEvents(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
writeVisible(void *obj, StringTableEntry pFieldName)SceneObjectinlineprotectedstatic
~BehaviorComponent()BehaviorComponentinlinevirtual
~ConsoleObject()ConsoleObjectvirtual
~ImageFont()ImageFont
~PhysicsProxy()PhysicsProxyinlinevirtual
~SceneObject()SceneObjectvirtual
~SceneRenderObject()SceneRenderObjectinlinevirtual
~SimComponent()SimComponentvirtual
~SimObject()SimObjectvirtual