Torque2D Reference
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#include <PhysicsProxy.h>
Public Types | |
enum | ePhysicsProxyType { PHYSIC_PROXY_INVALID, PHYSIC_PROXY_CUSTOM, PHYSIC_PROXY_SCENEOBJECT, PHYSIC_PROXY_GROUNDBODY } |
Public Member Functions | |
PhysicsProxy () | |
virtual | ~PhysicsProxy () |
virtual ePhysicsProxyType | getPhysicsProxyType () const =0 |
enum ePhysicsProxyType |
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inline |
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inlinevirtual |
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pure virtual |
Implemented in SceneObject, and Scene.