Torque2D Reference
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#include <ParticleSystem.h>
Classes | |
struct | ParticleNode |
Particle node. More... | |
Public Member Functions | |
ParticleSystem () | |
~ParticleSystem () | |
ParticleNode * | createParticle (void) |
void | freeParticle (ParticleNode *pParticleNode) |
U32 | getActiveParticleCount (void) const |
U32 | getAllocatedParticleCount (void) const |
Static Public Member Functions | |
static void | Init (void) |
static void | destroy (void) |
Static Public Attributes | |
static ParticleSystem * | Instance = NULL |
ParticleSystem | ( | ) |
~ParticleSystem | ( | ) |
ParticleSystem::ParticleNode * createParticle | ( | void | ) |
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void freeParticle | ( | ParticleNode * | pParticleNode | ) |
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