Torque2D Reference
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This is the complete list of members for WaveComposite, including all inherited members.
_callMethod(U32 argc, const char *argv[], bool callThis=true) | BehaviorComponent | protectedvirtual |
_getOwner() | SimComponent | inlineprotected |
addBehavior(BehaviorInstance *bi) | BehaviorComponent | virtual |
addCameraMountReference(SceneWindow *pAttachedCamera) | SceneObject | inline |
addComponent(SimComponent *component) | SimComponent | virtual |
addDepricatedField(const char *fieldName) | ConsoleObject | protectedstatic |
addDestroyNotification(SceneObject *pSceneObject) | SceneObject | |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
addFieldFilter(const char *fieldName) | SimObject | |
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | |
addToSet(SimObjectId) | SimObject | |
addToSet(const char *) | SimObject | |
allocNotify() | SimObject | protectedstatic |
applyAngularImpulse(const F32 impulse, const bool wake=true) | SceneObject | |
applyForce(const Vector2 &worldForce, const bool wake=true) | SceneObject | |
applyForce(const Vector2 &worldForce, const Vector2 &worldPoint, const bool wake=true) | SceneObject | |
applyLinearImpulse(const Vector2 &worldImpulse, const bool wake=true) | SceneObject | |
applyLinearImpulse(const Vector2 &worldImpulse, const Vector2 &worldPoint, const bool wake=true) | SceneObject | |
applyTorque(const F32 torque, const bool wake=true) | SceneObject | |
assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
assignFieldsFrom(SimObject *obj) | SimObject | |
assignName(const char *name) | SimObject | |
attachGui(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl) | SceneObject | |
BehaviorComponent() | BehaviorComponent | |
buildFilterList() | SimObject | virtual |
callMethod(S32 argc, const char *methodName,...) | DynamicConsoleMethodComponent | |
callMethodArgList(U32 argc, const char *argv[], bool callThis=true) | DynamicConsoleMethodComponent | virtual |
callMethodOnComponents(U32 argc, const char *argv[], const char **result) | SimComponent | |
callOnBehaviors(U32 argc, const char *argv[]) | BehaviorComponent | virtual |
cancelMoveTo(const bool autoStop=true) | SceneObject | |
cancelRotateTo(const bool autoStop=true) | SceneObject | |
canPrepareRender(void) const | WaveComposite | inlinevirtual |
clearAllNotifications() | SimObject | |
clearBehaviors() | BehaviorComponent | virtual |
clearCollisionShapes(void) | SceneObject | |
clearComponents() | SimComponent | inlinevirtual |
clearDynamicFields(void) | SimObject | inline |
clearFieldFilters() | SimObject | |
clearNotify(SimObject *obj) | SimObject | |
clearSpriteAsset(void) | SpriteBatch | |
clearSprites(void) | SpriteBatch | virtual |
clone(const bool copyDynamicFields) | SimObject | |
connect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
consoleInit() | ConsoleObject | static |
ConsoleObject() | ConsoleObject | inlineprotected |
ConsoleObject(const ConsoleObject &) | ConsoleObject | protected |
copyChainCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
copyCircleCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
copyCollisionShapes(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1) | SceneObject | |
copyEdgeCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
copyFrom(SceneObject *pSceneObject, const bool copyDynamicFields) | SceneObject | virtual |
copyPolygonCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
copyTo(SimObject *object) | WaveComposite | virtual |
SpriteBatch::copyTo(SpriteBatch *pSpriteBatch) const | SpriteBatch | virtual |
create(const char *in_pClassName) | ConsoleObject | inlinestatic |
create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | inlinestatic |
createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints) | SceneObject | |
createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) | SceneObject | |
createCircleCollisionShape(const F32 radius) | SceneObject | |
createCircleCollisionShape(const F32 radius, const b2Vec2 &localPosition) | SceneObject | |
createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd) | SceneObject | |
createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) | SceneObject | |
createPolygonBoxCollisionShape(const F32 width, const F32 height) | SceneObject | |
createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid) | SceneObject | |
createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid, const F32 rotation) | SceneObject | |
createPolygonCollisionShape(const U32 pointCount, const b2Vec2 *localPoints) | SceneObject | |
createQueryProxy(SpriteBatchItem *pSpriteBatchItem) | SpriteBatch | |
createSprite(void) | SpriteBatch | protected |
createSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | protectedvirtual |
createSpriteBatchQuery(void) | SpriteBatch | protected |
DECLARE_CONOBJECT(WaveComposite) | WaveComposite | |
SceneObject::DECLARE_CONOBJECT(SceneObject) | SceneObject | |
BehaviorComponent::DECLARE_CONOBJECT(BehaviorComponent) | BehaviorComponent | |
DynamicConsoleMethodComponent::DECLARE_CONOBJECT(DynamicConsoleMethodComponent) | DynamicConsoleMethodComponent | |
SimComponent::DECLARE_CONOBJECT(SimComponent) | SimComponent | |
SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
deleteCollisionShape(const U32 shapeIndex) | SceneObject | |
deleteNotify(SimObject *obj) | SimObject | |
deleteObject() | SimObject | |
deselectSprite(void) | SpriteBatch | inline |
destroyQueryProxy(SpriteBatchItem *pSpriteBatchItem) | SpriteBatch | |
destroySpriteBatchQuery(void) | SpriteBatch | protected |
detachGui(void) | SceneObject | |
disconnect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
dismountCamera(void) | SceneObject | inline |
dump() | SimObject | virtual |
dumpClassHierarchy() | SimObject | virtual |
endGroup(const char *in_pGroupname) | ConsoleObject | protectedstatic |
ePhysicsProxyType enum name | PhysicsProxy | |
findField(StringTableEntry fieldName) const | ConsoleObject | inline |
findObject(const char *name) | SimObject | virtual |
findSpriteId(const U32 batchId) | SpriteBatch | protected |
findSpriteName(const char *pName) | SpriteBatch | protected |
findSpritePosition(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | protected |
freeNotify(SimObject::Notify *) | SimObject | protectedstatic |
generateComposition(void) | WaveComposite | protected |
getAABB(void) const | SceneObject | inline |
getAABBRectangle(void) const | SceneObject | inline |
getActive(void) const | SceneObject | inline |
getActive(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getAlphaTest(void) const | SceneObject | inline |
getAmplitude(void) const | WaveComposite | inline |
getAngle(void) const | SceneObject | inline |
getAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getAngularDamping(void) const | SceneObject | inline |
getAngularDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getAngularVelocity(void) const | SceneObject | inline |
getAngularVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getAutoSizing(void) const | SceneObject | inline |
getAwake(void) const | SceneObject | inline |
getAwake(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getBatchCulling(void) const | SpriteBatch | inline |
getBatchIsolated(void) | SceneObject | inlinevirtual |
getBatchSortMode(void) const | SpriteBatch | inline |
getBatchTransform(void) const | SpriteBatch | inline |
getBatchTransformDirty(void) const | SpriteBatch | inline |
getBatchTransformId(void) | SpriteBatch | inline |
getBehavior(StringTableEntry behaviorTemplateName) | BehaviorComponent | virtual |
getBehavior(const U32 index) | BehaviorComponent | inlinevirtual |
getBehaviorByInstanceId(const U32 behaviorId) | BehaviorComponent | |
getBehaviorConnection(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex) | BehaviorComponent | |
getBehaviorConnectionCount(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
getBehaviorConnections(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
getBehaviorCount() const | BehaviorComponent | inlinevirtual |
getBehaviors() const | BehaviorComponent | inlinevirtual |
getBlendAlpha(void) const | SceneObject | inline |
getBlendColor(void) const | SceneObject | inline |
getBlendMode(void) const | SceneObject | inline |
getBody(void) const | SceneObject | inline |
getBodyType(void) const | SceneObject | inline |
getBodyType(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getBodyTypeDescription(const b2BodyType bodyType) | SceneObject | static |
getBodyTypeEnum(const char *label) | SceneObject | static |
getBullet(void) const | SceneObject | inline |
getBullet(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getCanSaveDynamicFields(void) const | SimObject | inline |
getChainCollisionShapeAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
getChainCollisionShapeAdjacentStart(const U32 shapeIndex) const | SceneObject | |
getChainCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
getChainCollisionShapeHasAdjacentStart(const U32 shapeIndex) const | SceneObject | |
getChainCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const | SceneObject | |
getChainCollisionShapePointCount(const U32 shapeIndex) const | SceneObject | |
getCircleCollisionShapeLocalPosition(const U32 shapeIndex) const | SceneObject | |
getCircleCollisionShapeRadius(const U32 shapeIndex) const | SceneObject | |
getClassId(U32 netClassGroup) const | ConsoleObject | inline |
getClassName() const | ConsoleObject | inline |
getClassNamespace() const | SimObject | inline |
getClassRep() const | ConsoleObject | virtual |
getCollisionCallback(void) const | SceneObject | inline |
getCollisionChainShape(const U32 shapeIndex) const | SceneObject | |
getCollisionCircleShape(const U32 shapeIndex) const | SceneObject | |
getCollisionEdgeShape(const U32 shapeIndex) const | SceneObject | |
getCollisionGroupMask(void) const | SceneObject | inline |
getCollisionLayerMask(void) const | SceneObject | inline |
getCollisionPolygonShape(const U32 shapeIndex) const | SceneObject | |
getCollisionShapeCount(void) const | SceneObject | inline |
getCollisionShapeDefinition(const U32 shapeIndex) const | SceneObject | |
getCollisionShapeDensity(const U32 shapeIndex) const | SceneObject | |
getCollisionShapeFriction(const U32 shapeIndex) const | SceneObject | |
getCollisionShapeIndex(const b2Fixture *pFixture) const | SceneObject | |
getCollisionShapeIsSensor(const U32 shapeIndex) const | SceneObject | |
getCollisionShapeRestitution(const U32 shapeIndex) const | SceneObject | |
getCollisionShapeType(const U32 shapeIndex) const | SceneObject | |
getCollisionShapeTypeDescription(const b2Shape::Type collisionShapeType) | SceneObject | static |
getCollisionShapeTypeEnum(const char *label) | SceneObject | static |
getCollisionSuppress(void) const | SceneObject | inline |
getComponent(const U32 index) | SimComponent | inline |
getComponentCount() | SimComponent | inline |
getComponentName() | SimComponent | inlinevirtual |
getCurrentContactCount(void) const | SceneObject | inline |
getCurrentContacts(void) const | SceneObject | inline |
getDataField(StringTableEntry slotName, const char *array) | SimObject | |
getDataFieldPrefix(StringTableEntry fieldName) | SimObject | |
getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
getDebugMask(void) const | SceneObject | inline |
getDefaultDensity(void) const | SceneObject | inline |
getDefaultFriction(void) const | SceneObject | inline |
getDefaultRestitution(void) const | SceneObject | inline |
getDefaultSpriteAngle(void) const | SpriteBatch | inline |
getDefaultSpriteSize(void) const | SpriteBatch | inline |
getDefaultSpriteStride(void) const | SpriteBatch | inline |
getDstBlendFactor(void) const | SceneObject | inline |
getDstBlendFactorDescription(const GLenum factor) | SceneObject | static |
getDstBlendFactorEnum(const char *label) | SceneObject | static |
getDynamicGroupExpand() | ConsoleObject | inline |
getEdgeCollisionShapeAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
getEdgeCollisionShapeAdjacentStart(const U32 shapeIndex) const | SceneObject | |
getEdgeCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
getEdgeCollisionShapeHasAdjacentStart(const U32 shapeIndex) const | SceneObject | |
getEdgeCollisionShapeLocalPositionEnd(const U32 shapeIndex) const | SceneObject | |
getEdgeCollisionShapeLocalPositionStart(const U32 shapeIndex) const | SceneObject | |
getFieldDictionary() | SimObject | inline |
getFieldList() const | ConsoleObject | inline |
getFixedAngle(void) const | SceneObject | inline |
getFixedAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getFrequency(void) const | WaveComposite | inline |
getGatherContacts(void) const | SceneObject | inline |
getGlobalSceneObjectCount(void) | SceneObject | static |
getGravityScale(void) const | SceneObject | inline |
getGravityScale(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getGroup() const | SimObject | inline |
getHalfSize(void) const | SceneObject | inline |
getId(void) const | SimObject | inline |
getIdString(void) const | SimObject | inline |
getImage(void) const | WaveComposite | inline |
getImage(void *obj, const char *data) | WaveComposite | inlineprotectedstatic |
getImageFrame(void) const | WaveComposite | inline |
getInertia(void) const | SceneObject | inline |
getInternalName() | SimObject | |
getIsAlwaysInScope(void) const | SceneObject | inline |
getIsEditorTickAllowed(void) const | SceneObject | inline |
getIsPointInCollisionShape(const U32 shapeIndex, const Vector2 &worldPoint) | SceneObject | |
getIsPointInOOBB(const Vector2 &worldPoint) | SceneObject | |
getLifetime(void) const | SceneObject | inline |
getLinearDamping(void) const | SceneObject | inline |
getLinearDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getLinearVelocity(void) const | SceneObject | inline |
getLinearVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getLinearVelocityFromLocalPoint(const Vector2 &localPoint) | SceneObject | inline |
getLinearVelocityFromWorldPoint(const Vector2 &worldPoint) | SceneObject | inline |
getLocalCenter(void) const | SceneObject | inline |
getLocalExtents(void) | SpriteBatch | inline |
getLocalExtentsDirty(void) const | SpriteBatch | inline |
getLocalPoint(const Vector2 &worldPoint) | SceneObject | |
getLocalSizedOOBB(void) const | SceneObject | inline |
getLocalVector(const Vector2 &worldVector) | SceneObject | |
getMass(void) const | SceneObject | inline |
getModifiableFieldList() | ConsoleObject | inline |
getName(void) const | SimObject | inline |
getNamespace() | SimObject | inline |
getOwner() const | SimComponent | inline |
getParentStaticClassRep() | ConsoleObject | inlinestatic |
getPeriodicTimerID(void) const | SimObject | inline |
getPhysicsProxyType(void) const | SceneObject | inlinevirtual |
getPickingAllowed(void) const | SceneObject | inline |
getPolygonCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const | SceneObject | |
getPolygonCollisionShapePointCount(const U32 shapeIndex) const | SceneObject | |
getPosition(void) const | SceneObject | inline |
getPosition(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getPrefixedDataField(StringTableEntry fieldName, const char *array) | SimObject | |
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1) | SimObject | |
getProgenitorFile(void) const | SimObject | inline |
getRenderAngle(void) const | SceneObject | inline |
getRenderGroup(void) const | SceneObject | inline |
getRenderOOBB(void) const | SceneObject | inline |
getRenderPosition(void) const | SceneObject | inline |
getRenderTransform(void) const | SceneObject | inline |
getSafeDelete(void) const | SceneObject | inline |
getScene(void) const | SceneObject | inline |
getSceneGroup(void) const | SceneObject | inline |
getSceneGroupMask(void) const | SceneObject | inline |
getSceneLayer(void) const | SceneObject | inline |
getSceneLayerDepth(void) const | SceneObject | inline |
getSceneLayerMask(void) const | SceneObject | inline |
getSceneTime(void) const | SceneObject | inline |
getScriptCallbackGuard(void) | SimObject | inline |
getSerialId(void) const | SceneObject | inline |
getSize(void) const | SceneObject | inline |
getSleepingAllowed(void) const | SceneObject | inline |
getSleepingAllowed(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
getSleepingCallback(void) const | SceneObject | inline |
getSortPoint(void) const | SceneObject | inline |
getSpatialDirty(void) const | SceneObject | inlineprotected |
getSpriteAlphaTest(void) const | SpriteBatch | |
getSpriteAngle(void) const | SpriteBatch | |
getSpriteAnimation(void) const | SpriteBatch | |
getSpriteBatchQuery(const bool clearQuery=false) | SpriteBatch | |
getSpriteBlendAlpha(void) const | SpriteBatch | |
getSpriteBlendColor(void) const | SpriteBatch | |
getSpriteBlendMode(void) const | SpriteBatch | |
getSpriteCount(void) const | WaveComposite | inline |
SpriteBatch::getSpriteCount(void) | SpriteBatch | inline |
getSpriteDataObject(void) const | SpriteBatch | |
getSpriteDepth(void) const | SpriteBatch | |
getSpriteDstBlendFactor(void) const | SpriteBatch | |
getSpriteFlipX(void) const | SpriteBatch | |
getSpriteFlipY(void) const | SpriteBatch | |
getSpriteImage(void) const | SpriteBatch | |
getSpriteImageFrame(void) const | SpriteBatch | |
getSpriteLocalPosition(void) | SpriteBatch | |
getSpriteName(void) const | SpriteBatch | |
getSpriteRenderGroup(void) const | SpriteBatch | |
getSpriteSize(void) const | WaveComposite | inline |
getSpriteSortPoint(void) const | SpriteBatch | |
getSpriteSrcBlendFactor(void) const | SpriteBatch | |
getSpriteVisible(void) const | SpriteBatch | |
getSrcBlendFactor(void) const | SceneObject | inline |
getSrcBlendFactorDescription(const GLenum factor) | SceneObject | static |
getSrcBlendFactorEnum(const char *label) | SceneObject | static |
getStaticClassRep() | ConsoleObject | inlinestatic |
getSuperClassNamespace() const | SimObject | inline |
getTransform(void) const | SceneObject | inline |
getType() const | SimObject | inline |
getUpdateCallback(void) const | SceneObject | inline |
getUseInputEvents(void) const | SceneObject | inline |
getUserData(void) const | SpriteBatch | |
getVisible(void) const | SceneObject | inline |
getWorldCenter(void) const | SceneObject | inline |
getWorldPoint(const Vector2 &localPoint) | SceneObject | |
getWorldProxy(void) const | SceneObject | inline |
getWorldQueryKey(void) const | SceneObject | inline |
getWorldVector(const Vector2 &localVector) | SceneObject | |
handlesConsoleMethod(const char *fname, S32 *routingId) | BehaviorComponent | virtual |
hasComponents() const | SimComponent | inline |
initializeContactGathering(void) | SceneObject | protected |
initPersistFields() | WaveComposite | static |
inspectPostApply() | SimObject | virtual |
inspectPreApply() | SimObject | virtual |
integrateObject(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | WaveComposite | virtual |
interpolateObject(const F32 timeDelta) | WaveComposite | virtual |
INVALID_SPRITE_PROXY | SpriteBatch | static |
isBatchRendered(void) | SceneObject | inlinevirtual |
isBeingDeleted(void) const | SceneObject | inline |
isChildOfGroup(SimGroup *pGroup) | SimObject | |
isDeleted() const | SimObject | inline |
isEnabled() const | SimComponent | inline |
isExpanded() const | SimObject | inline |
isFiltered(const char *fieldName) | SimObject | |
isHidden() | SimObject | |
isLocked() | SimObject | |
isMethod(const char *methodName) | SimObject | virtual |
isMoveToComplete(void) const | SceneObject | inline |
isPeriodicTimerActive(void) const | SimObject | inline |
isProperlyAdded() const | SimObject | inline |
isRemoved() const | SimObject | inline |
isRotateToComplete(void) const | SceneObject | inline |
isSelected() const | SimObject | inline |
isSpriteSelected(void) const | SpriteBatch | inline |
isType(void) | SimObject | inline |
LinkClassName enum value | SimObject | protected |
linkNamespaces() | SimObject | protected |
LinkSuperClassName enum value | SimObject | protected |
lockComponentList() | SimComponent | inlineprotected |
lookupClassName(const U32 in_classTag) | ConsoleObject | static |
mAlphaTest | SceneObject | protected |
mAlwaysInScope | SceneObject | protected |
mAttachedGuiSizeControl | SceneObject | protected |
mAutoSizing | SceneObject | protected |
mBatchCulling | SpriteBatch | protected |
mBatchIsolated | SceneObject | protected |
mBatchSortMode | SpriteBatch | protected |
mBehaviorConnections | BehaviorComponent | |
mBeingSafeDeleted | SceneObject | protected |
mBlendColor | SceneObject | protected |
mBlendMode | SceneObject | protected |
mBodyDefinition | SceneObject | protected |
mCanSaveFieldDictionary | SimObject | protected |
mClassName | SimObject | protected |
mCollisionCallback | SceneObject | protected |
mCollisionFixtureDefs | SceneObject | protected |
mCollisionFixtures | SceneObject | protected |
mCollisionGroupMask | SceneObject | protected |
mCollisionLayerMask | SceneObject | protected |
mCollisionSuppress | SceneObject | protected |
mCurrentAABB | SceneObject | protected |
mDebugMask | SceneObject | protected |
mDefaultFixture | SceneObject | protected |
mDefaultSpriteAngle | SpriteBatch | protected |
mDefaultSpriteSize | SpriteBatch | protected |
mDefaultSpriteStride | SpriteBatch | protected |
mDestroyNotifyList | SceneObject | protected |
mDstBlendFactor | SceneObject | protected |
mEditorTickAllowed | SceneObject | protected |
mEnabled | SimComponent | protected |
mGatherContacts | SceneObject | protected |
mId | SimObject | protected |
mIdString | SimObject | protected |
mInternalName | SimObject | protected |
mLastAwakeState | SceneObject | protected |
mLifetime | SceneObject | protected |
mLifetimeActive | SceneObject | protected |
mLocalSizeOOBB | SceneObject | protected |
mMoveToEventId | SceneObject | protected |
mNameSpace | SimObject | protected |
mNotifyFreeList | SimObject | protectedstatic |
mNSLinkMask | SimObject | protected |
moveQueryProxy(SpriteBatchItem *pSpriteBatchItem, const b2AABB &localAABB) | SpriteBatch | |
moveTo(const Vector2 &targetWorldPoint, const F32 speed, const bool autoStop=true, const bool warpToTarget=true) | SceneObject | |
mpAttachedCamera | SceneObject | protected |
mpAttachedGui | SceneObject | protected |
mpAttachedGuiSceneWindow | SceneObject | protected |
mpBody | SceneObject | protected |
mpCurrentContacts | SceneObject | protected |
mPickingAllowed | SceneObject | protected |
mPreTickAABB | SceneObject | protected |
mPreTickAngle | SceneObject | protected |
mPreTickPosition | SceneObject | protected |
mpScene | SceneObject | protected |
mpTargetScene | SceneObject | protected |
mRenderAngle | SceneObject | protected |
mRenderGroup | SceneObject | protected |
mRenderOOBB | SceneObject | protected |
mRenderPosition | SceneObject | protected |
mRotateToEventId | SceneObject | protected |
mSafeDeleteReady | SceneObject | protected |
mSceneGroup | SceneObject | protected |
mSceneGroupMask | SceneObject | protected |
mSceneLayer | SceneObject | protected |
mSceneLayerDepth | SceneObject | protected |
mSceneLayerMask | SceneObject | protected |
mScriptCallbackGuard | SimObject | protected |
mSelectedSprite | SpriteBatch | protected |
mSerialId | SceneObject | protected |
mSerialiseKey | SceneObject | protected |
mSize | SceneObject | protected |
mSleepingCallback | SceneObject | protected |
mSortPoint | SceneObject | protected |
mSpatialDirty | SceneObject | protected |
mSpriteNames | SpriteBatch | protected |
mSpritePositions | SpriteBatch | protected |
mSprites | SpriteBatch | protected |
mSrcBlendFactor | SceneObject | protected |
mSuperClassName | SimObject | protected |
mTypeMask | SimObject | protected |
mUpdateCallback | SceneObject | protected |
mUseInputEvents | SceneObject | protected |
mVisible | SceneObject | protected |
mWorldProxyId | SceneObject | protected |
mWorldQueryKey | SceneObject | protected |
notifyComponentsAddToScene(void) | SceneObject | |
notifyComponentsRemoveFromScene(void) | SceneObject | |
notifyComponentsUpdate(void) | SceneObject | |
SceneObject::onAdd() | SceneObject | virtual |
SpriteBatch::onAdd() | SpriteBatch | virtual |
onAddToScene(void) | SimComponent | inlinevirtual |
onBeginCollision(const TickContact &tickContact) | SceneObject | virtual |
onComponentAdd(SimComponent *target) | SimComponent | virtual |
onComponentRegister(SimComponent *owner) | SimComponent | inlineprotectedvirtual |
onComponentRemove(SimComponent *target) | SimComponent | virtual |
onComponentUnRegister() | SimComponent | inlineprotectedvirtual |
onDeleteNotify(SimObject *object) | BehaviorComponent | virtual |
onDestroyNotify(SceneObject *pSceneObject) | SceneObject | virtual |
onEditorDisable() | SimObject | inlinevirtual |
onEditorEnable() | SimObject | inlinevirtual |
onEndCollision(const TickContact &tickContact) | SceneObject | virtual |
onGroupAdd() | SimObject | virtual |
onGroupRemove() | SimObject | virtual |
onInputEvent(StringTableEntry name, const GuiEvent &event, const Vector2 &worldMousePoint) | SceneObject | virtual |
onNameChange(const char *name) | SimObject | virtual |
OnRegisterScene(Scene *pScene) | SceneObject | protectedvirtual |
SceneObject::onRemove() | SceneObject | virtual |
SpriteBatch::onRemove() | SpriteBatch | virtual |
onRemoveFromScene(void) | SimComponent | inlinevirtual |
onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | virtual |
onTamlAddParent(SimObject *pParentObject) | SimObject | inlineprotectedvirtual |
SceneObject::onTamlCustomRead(const TamlCustomNodes &customNodes) | SceneObject | protectedvirtual |
SpriteBatch::onTamlCustomRead(const TamlCustomNodes &customNodes) | SpriteBatch | protected |
SceneObject::onTamlCustomWrite(TamlCustomNodes &customNodes) | SceneObject | protectedvirtual |
SpriteBatch::onTamlCustomWrite(TamlCustomNodes &customNodes) | SpriteBatch | protected |
onTamlPostRead(const TamlCustomNodes &customNodes) | SimObject | inlineprotectedvirtual |
onTamlPostWrite(void) | SimObject | inlineprotectedvirtual |
onTamlPreRead(void) | SimObject | inlineprotectedvirtual |
onTamlPreWrite(void) | SimObject | inlineprotectedvirtual |
OnUnregisterScene(Scene *pScene) | SceneObject | protectedvirtual |
onUpdate(void) | SimComponent | inlinevirtual |
packUpdate(NetConnection *conn, U32 mask, BitStream *stream) | SceneObject | virtual |
Parent typedef | WaveComposite | protected |
PHYSIC_PROXY_CUSTOM enum value | PhysicsProxy | |
PHYSIC_PROXY_GROUNDBODY enum value | PhysicsProxy | |
PHYSIC_PROXY_INVALID enum value | PhysicsProxy | |
PHYSIC_PROXY_SCENEOBJECT enum value | PhysicsProxy | |
PhysicsProxy() | PhysicsProxy | inline |
popScriptCallbackGuard(void) | SimObject | inline |
postIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SceneObject | virtual |
preIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | WaveComposite | virtual |
prepareRender(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) | SpriteBatch | |
processArguments(S32 argc, const char **argv) | SimComponent | virtual |
processDeleteNotifies() | SimObject | |
processDestroyNotifications(void) | SceneObject | |
pushScriptCallbackGuard(void) | SimObject | inline |
raise(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
readObject(Stream *stream) | SimObject | virtual |
registerObject() | SimObject | |
registerObject(U32 id) | SimObject | |
registerObject(const char *name) | SimObject | |
registerObject(const char *name, U32 id) | SimObject | |
registerReference(SimObject **obj) | SimObject | |
removeBehavior(BehaviorInstance *bi, bool deleteBehavior=true) | BehaviorComponent | virtual |
removeCameraMountReference(void) | SceneObject | inline |
removeComponent(SimComponent *component) | SimComponent | virtual |
removeDestroyNotification(SceneObject *pSceneObject) | SceneObject | |
removeField(const char *in_pFieldname) | ConsoleObject | protectedstatic |
removeFieldFilter(const char *fieldName) | SimObject | |
removeFromSet(SimObjectId) | SimObject | |
removeFromSet(const char *) | SimObject | |
removeNotify(void *ptr, Notify::Type) | SimObject | |
removeSprite(void) | SpriteBatch | |
render(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | SpriteBatch | |
reOrder(BehaviorInstance *obj, U32 desiredIndex) | BehaviorComponent | virtual |
resetBlendOptions(void) | SceneObject | static |
resetTickSpatials(const bool resize=false) | SceneObject | protected |
rotateTo(const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true) | SceneObject | |
safeDelete(void) | SceneObject | virtual |
save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | virtual |
SceneObject() | SceneObject | |
sceneObjectLayerDepthSort(const void *a, const void *b) | SceneObject | protectedstatic |
scenePrepareRender(const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) | WaveComposite | virtual |
sceneRender(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | WaveComposite | virtual |
sceneRenderFallback(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | SceneObject | virtual |
SceneRenderObject() | SceneRenderObject | inline |
sceneRenderOverlay(const SceneRenderState *pSceneRenderState) | SceneObject | virtual |
scriptThis(void) const | SceneObject | inline |
SelectedOnly enum value | SimObject | |
selectSprite(const SpriteBatchItem::LogicalPosition &logicalPosition) | SpriteBatch | |
selectSpriteId(const U32 batchId) | SpriteBatch | |
selectSpriteName(const char *pName) | SpriteBatch | |
setActive(const bool active) | SceneObject | inline |
setActive(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setAlphaTest(const F32 alpha) | SceneObject | inline |
setAmplitude(const F32 amplitude) | WaveComposite | inline |
setAngle(const F32 radians) | SceneObject | virtual |
setAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setAngularDamping(const F32 damping) | SceneObject | inline |
setAngularDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setAngularVelocity(const F32 velocity) | SceneObject | inline |
setAngularVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setArea(const Vector2 &corner1, const Vector2 &corner2) | SceneObject | virtual |
setAwake(const bool awake) | SceneObject | inline |
setAwake(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setBatchCulling(const bool batchCulling) | SpriteBatch | |
setBatchIsolated(const bool batchIsolated) | SceneObject | inline |
setBatchSortMode(SceneRenderQueue::RenderSort sortMode) | SpriteBatch | inline |
setBatchTransform(const b2Transform &batchTransform) | SpriteBatch | protected |
setBatchTransformDirty(void) | SpriteBatch | inline |
setBlendAlpha(const F32 alpha) | SceneObject | inline |
setBlendColor(const ColorF &blendColor) | SceneObject | inline |
setBlendMode(const bool blendMode) | SceneObject | inline |
setBlendOptions(void) | SceneObject | |
setBodyType(const b2BodyType type) | SceneObject | |
setBodyType(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setBullet(const bool bullet) | SceneObject | inline |
setBullet(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setCanSaveDynamicFields(bool bCanSave) | SimObject | inline |
setClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
setClassNamespace(const char *classNamespace) | SimObject | |
setCollisionAgainst(const SceneObject *pSceneObject, const bool clearMasks) | SceneObject | |
setCollisionCallback(const bool status) | SceneObject | inline |
setCollisionGroupMask(const U32 groupMask) | SceneObject | inline |
setCollisionGroups(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setCollisionLayerMask(const U32 layerMask) | SceneObject | inline |
setCollisionLayers(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setCollisionShapeDefinition(const U32 shapeIndex, const b2FixtureDef &fixtureDef) | SceneObject | |
setCollisionShapeDensity(const U32 shapeIndex, const F32 density) | SceneObject | |
setCollisionShapeFriction(const U32 shapeIndex, const F32 friction) | SceneObject | |
setCollisionShapeIsSensor(const U32 shapeIndex, const bool isSensor) | SceneObject | |
setCollisionShapeRestitution(const U32 shapeIndex, const F32 restitution) | SceneObject | |
setCollisionSuppress(const bool status) | SceneObject | inline |
setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
setDebugOff(const U32 debugMask) | SceneObject | inline |
setDebugOn(const U32 debugMask) | SceneObject | inline |
setDefaultDensity(const F32 density, const bool updateShapes=true) | SceneObject | |
setDefaultDensity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setDefaultFriction(const F32 friction, const bool updateShapes=true) | SceneObject | |
setDefaultFriction(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setDefaultRestitution(const F32 restitution, const bool updateShapes=true) | SceneObject | |
setDefaultRestitution(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setDefaultSpriteAngle(const F32 defaultAngle) | SpriteBatch | inline |
setDefaultSpriteSize(const Vector2 &defaultSize) | SpriteBatch | inline |
setDefaultSpriteStride(const Vector2 &defaultStride) | SpriteBatch | inline |
setDstBlendFactor(const S32 blendFactor) | SceneObject | inline |
setEnabled(const bool enabled) | SceneObject | virtual |
BehaviorComponent::setEnabled(void *obj, const char *data) | SimComponent | inlinestatic |
setExpanded(bool exp) | SimObject | inline |
setField(const char *fieldName, const char *value) | ConsoleObject | inline |
setFixedAngle(const bool fixed) | SceneObject | inlinevirtual |
setFixedAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setFrequency(const F32 frequency) | WaveComposite | inline |
setGatherContacts(const bool gatherContacts) | SceneObject | inlinevirtual |
setGatherContacts(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setGravityScale(const F32 scale) | SceneObject | inline |
setGravityScale(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setHidden(bool b) | SimObject | |
setId(SimObjectId id) | SimObject | |
setImage(const char *pImageAssetId) | WaveComposite | |
setImage(void *obj, const char *data) | WaveComposite | inlineprotectedstatic |
setImageFrame(const U32 frame) | WaveComposite | |
setImageFrame(void *obj, const char *data) | WaveComposite | inlineprotectedstatic |
setInternalName(const char *newname) | SimObject | |
setLifetime(const F32 lifetime) | SceneObject | |
setLifetime(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setLinearDamping(const F32 damping) | SceneObject | inline |
setLinearDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setLinearVelocity(const Vector2 &velocity) | SceneObject | inline |
setLinearVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setLocalExtentsDirty(void) | SpriteBatch | inline |
setLocked(bool b) | SimObject | |
setModDynamicFields(bool dyn) | SimObject | inline |
setModStaticFields(bool sta) | SimObject | inline |
setParentGroup(void *obj, const char *data) | SimObject | protectedstatic |
setPeriodicTimerID(const S32 timerID) | SimObject | inline |
setPickingAllowed(const bool pickingAllowed) | SceneObject | inline |
setPosition(const Vector2 &position) | SceneObject | virtual |
setPosition(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value) | SimObject | |
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) | SimObject | |
setProgenitorFile(const char *pFile) | SimObject | inline |
setRenderGroup(const char *pRenderGroup) | SceneObject | inline |
setSafeDelete(const bool status) | SceneObject | inline |
setScene(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setSceneGroup(const U32 sceneGroup) | SceneObject | |
setSceneGroup(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setSceneLayer(const U32 sceneLayer) | SceneObject | |
setSceneLayer(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setSceneLayerDepth(const F32 order) | SceneObject | inline |
setSceneLayerDepth(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setSceneLayerDepthBack(void) | SceneObject | |
setSceneLayerDepthBackward(void) | SceneObject | |
setSceneLayerDepthForward(void) | SceneObject | |
setSceneLayerDepthFront(void) | SceneObject | |
setSelected(bool sel) | SimObject | inline |
setSize(const Vector2 &size) | SceneObject | virtual |
setSize(const F32 width, const F32 height) | SceneObject | inline |
setSize(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setSleepingAllowed(const bool allowed) | SceneObject | inline |
setSleepingAllowed(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
setSleepingCallback(bool status) | SceneObject | inline |
setSortPoint(const Vector2 &pt) | SceneObject | inline |
setSpriteAlphaTest(const F32 alphaTestMode) | SpriteBatch | |
setSpriteAngle(const F32 localAngle) | SpriteBatch | |
setSpriteAnimation(const char *pAssetId) | SpriteBatch | |
setSpriteBlendAlpha(const F32 alpha) | SpriteBatch | |
setSpriteBlendColor(const ColorF &blendColor) | SpriteBatch | |
setSpriteBlendMode(const bool blendMode) | SpriteBatch | |
setSpriteCount(const U32 spriteCount) | WaveComposite | |
setSpriteCount(void *obj, const char *data) | WaveComposite | inlineprotectedstatic |
setSpriteDataObject(SimObject *pDataObject) | SpriteBatch | |
setSpriteDepth(const F32 depth) | SpriteBatch | |
setSpriteDstBlendFactor(GLenum dstBlendFactor) | SpriteBatch | |
setSpriteFlipX(const bool flipX) | SpriteBatch | |
setSpriteFlipY(const bool flipY) | SpriteBatch | |
setSpriteImage(const char *pAssetId, const U32 imageFrame=0) | SpriteBatch | |
setSpriteImageFrame(const U32 imageFrame) | SpriteBatch | |
setSpriteLocalPosition(const Vector2 &localPosition) | SpriteBatch | |
setSpriteName(const char *pName) | SpriteBatch | |
setSpriteRenderGroup(const char *pRenderGroup) | SpriteBatch | |
setSpriteSize(const Vector2 &spriteSize) | WaveComposite | |
setSpriteSize(void *obj, const char *data) | WaveComposite | inlineprotectedstatic |
setSpriteSortPoint(const Vector2 &sortPoint) | SpriteBatch | |
setSpriteSrcBlendFactor(GLenum srcBlendFactor) | SpriteBatch | |
setSpriteVisible(const bool visible) | SpriteBatch | |
setSrcBlendFactor(const S32 blendFactor) | SceneObject | inline |
setSuperClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
setUpdateCallback(bool status) | SceneObject | inline |
setUseInputEvents(bool mouseStatus) | SceneObject | inline |
setUserData(void *pUserData) | SpriteBatch | |
setVisible(const bool status) | SceneObject | inline |
setWorldQueryKey(const U32 key) | SceneObject | inline |
shouldRender(void) const | WaveComposite | inlinevirtual |
SimComponent() | SimComponent | |
SimComponentIterator typedef | SimComponent | protected |
SimObject(const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName) | SimObject | |
SimObjectNSLinkType enum name | SimObject | protected |
SpriteBatch() | SpriteBatch | |
tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
typeInstanceConnectionHash typedef | BehaviorComponent | |
typeOutputNameConnectionHash typedef | BehaviorComponent | |
typePortConnectionVector typedef | BehaviorComponent | |
typeSpriteBatchHash typedef | SpriteBatch | protected |
typeSpriteNameHash typedef | SpriteBatch | protected |
typeSpritePositionHash typedef | SpriteBatch | protected |
unlinkNamespaces() | SimObject | protected |
unlockComponentList() | SimComponent | inlineprotected |
unpackUpdate(NetConnection *conn, BitStream *stream) | SceneObject | virtual |
unregisterObject() | SimObject | |
unregisterReference(SimObject **obj) | SimObject | |
updateAttachedGui(void) | SceneObject | inline |
updateComposition(const F32 time) | WaveComposite | protected |
updateLifetime(const F32 elapsedTime) | SceneObject | |
updateLocalExtents(void) | SpriteBatch | protected |
validRender(void) const | WaveComposite | inlinevirtual |
WaveComposite() | WaveComposite | |
write(Stream &stream, U32 tabStop, U32 flags=0) | BehaviorComponent | virtual |
writeActive(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeAlphaTest(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeAngle(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeAngularDamping(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeAngularVelocity(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeAwake(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeBlendColor(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeBlendMode(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeBodyType(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeBullet(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeClass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeCollisionCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeCollisionGroups(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeCollisionLayers(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeCollisionSuppress(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
WriteCustomTamlSchema(const AbstractClassRep *pClassRep, TiXmlElement *pParentElement) | SpriteBatch | static |
writeDefaultDensity(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeDefaultFriction(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeDefaultRestitution(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeDstBlendFactor(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeEnabled(void *obj, StringTableEntry pFieldName) | SimComponent | inlinestatic |
writeField(StringTableEntry fieldname, const char *value) | SceneObject | virtual |
writeFields(Stream &stream, U32 tabStop) | SimObject | virtual |
writeFixedAngle(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
WriteFlags enum name | SimObject | |
writeGatherContacts(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeGravityScale(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeImage(void *obj, StringTableEntry pFieldName) | WaveComposite | inlineprotectedstatic |
writeImageFrame(void *obj, StringTableEntry pFieldName) | WaveComposite | inlineprotectedstatic |
writeInternalName(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeLifetime(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeLinearDamping(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeLinearVelocity(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeObject(Stream *stream) | SimObject | virtual |
writeParentGroup(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writePickingAllowed(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writePosition(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeRenderGroup(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeScene(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSceneGroup(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSceneLayer(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSceneLayerDepth(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSize(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSleepingAllowed(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSleepingCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSortPoint(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSrcBlendFactor(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeSuperclass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeUpdateCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeUseInputEvents(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
writeVisible(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
~BehaviorComponent() | BehaviorComponent | inlinevirtual |
~ConsoleObject() | ConsoleObject | virtual |
~PhysicsProxy() | PhysicsProxy | inlinevirtual |
~SceneObject() | SceneObject | virtual |
~SceneRenderObject() | SceneRenderObject | inlinevirtual |
~SimComponent() | SimComponent | virtual |
~SimObject() | SimObject | virtual |
~SpriteBatch() | SpriteBatch | virtual |
~WaveComposite() | WaveComposite | virtual |