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ActionMap::Node Struct Reference

#include <actionMap.h>

Public Types

enum  Flags {
  Ranged = BIT(0), HasScale = BIT(1), HasDeadZone = BIT(2), Inverted = BIT(3),
  BindCmd = BIT(4)
}
 

Public Attributes

U32 modifiers
 
U32 action
 
U32 flags
 
F32 deadZoneBegin
 
F32 deadZoneEnd
 
F32 scaleFactor
 
SimObjectobject
 Object to call consoleFunction on. More...
 
StringTableEntry consoleFunction
 Console function to call with new values. More...
 
char * makeConsoleCommand
 Console command to execute when we make this command. More...
 
char * breakConsoleCommand
 Console command to execute when we break this command. More...
 

Member Enumeration Documentation

enum Flags
Enumerator
Ranged 

Ranged input.

HasScale 

Scaled input.

HasDeadZone 

Dead zone is present.

Inverted 

Input is inverted.

BindCmd 

Bind a console command to this.

Member Data Documentation

U32 action
char* breakConsoleCommand

Console command to execute when we break this command.

StringTableEntry consoleFunction

Console function to call with new values.

F32 deadZoneBegin
See Also
Node::Flags
F32 deadZoneEnd
U32 flags
char* makeConsoleCommand

Console command to execute when we make this command.

U32 modifiers
SimObject* object

Object to call consoleFunction on.

F32 scaleFactor

The documentation for this struct was generated from the following file: