Torque2D Reference
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#include <actionMap.h>
Public Types | |
enum | Flags { Ranged = BIT(0), HasScale = BIT(1), HasDeadZone = BIT(2), Inverted = BIT(3), BindCmd = BIT(4) } |
Public Attributes | |
U32 | modifiers |
U32 | action |
U32 | flags |
F32 | deadZoneBegin |
F32 | deadZoneEnd |
F32 | scaleFactor |
SimObject * | object |
Object to call consoleFunction on. More... | |
StringTableEntry | consoleFunction |
Console function to call with new values. More... | |
char * | makeConsoleCommand |
Console command to execute when we make this command. More... | |
char * | breakConsoleCommand |
Console command to execute when we break this command. More... | |
enum Flags |
Enumerator | |
---|---|
Ranged |
Ranged input. |
HasScale |
Scaled input. |
HasDeadZone |
Dead zone is present. |
Inverted |
Input is inverted. |
BindCmd |
Bind a console command to this. |
U32 action |
char* breakConsoleCommand |
Console command to execute when we break this command.
StringTableEntry consoleFunction |
Console function to call with new values.
F32 deadZoneBegin |
F32 deadZoneEnd |
U32 flags |
char* makeConsoleCommand |
Console command to execute when we make this command.
U32 modifiers |
SimObject* object |
Object to call consoleFunction on.
F32 scaleFactor |