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AssetDefinition Struct Reference

#include <assetDefinition.h>

Public Member Functions

 AssetDefinition ()
 
virtual ~AssetDefinition ()
 
virtual void reset (void)
 

Public Attributes

ModuleDefinitionmpModuleDefinition
 
SimObjectPtr< AssetBasempAssetBase
 
StringTableEntry mAssetBaseFilePath
 
StringTableEntry mAssetId
 
U32 mAssetLoadedCount
 
U32 mAssetUnloadedCount
 
bool mAssetRefreshEnable
 
Vector< StringTableEntry > mAssetLooseFiles
 
StringTableEntry mAssetName
 Persisted state. More...
 
StringTableEntry mAssetDescription
 
bool mAssetAutoUnload
 
bool mAssetInternal
 
bool mAssetPrivate
 
bool mAssetLoading
 
StringTableEntry mAssetType
 
StringTableEntry mAssetCategory
 

Constructor & Destructor Documentation

AssetDefinition ( )
inline
virtual ~AssetDefinition ( )
inlinevirtual

Member Function Documentation

virtual void reset ( void  )
inlinevirtual

Member Data Documentation

bool mAssetAutoUnload
StringTableEntry mAssetBaseFilePath
StringTableEntry mAssetCategory
StringTableEntry mAssetDescription
StringTableEntry mAssetId
bool mAssetInternal
U32 mAssetLoadedCount
bool mAssetLoading
Vector<StringTableEntry> mAssetLooseFiles
StringTableEntry mAssetName

Persisted state.

bool mAssetPrivate
bool mAssetRefreshEnable
StringTableEntry mAssetType
U32 mAssetUnloadedCount
SimObjectPtr<AssetBase> mpAssetBase
ModuleDefinition* mpModuleDefinition

The documentation for this struct was generated from the following file: