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Torque2D Reference
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#include <assetDefinition.h>
Public Member Functions | |
| AssetDefinition () | |
| virtual | ~AssetDefinition () |
| virtual void | reset (void) |
Public Attributes | |
| ModuleDefinition * | mpModuleDefinition |
| SimObjectPtr< AssetBase > | mpAssetBase |
| StringTableEntry | mAssetBaseFilePath |
| StringTableEntry | mAssetId |
| U32 | mAssetLoadedCount |
| U32 | mAssetUnloadedCount |
| bool | mAssetRefreshEnable |
| Vector< StringTableEntry > | mAssetLooseFiles |
| StringTableEntry | mAssetName |
| Persisted state. More... | |
| StringTableEntry | mAssetDescription |
| bool | mAssetAutoUnload |
| bool | mAssetInternal |
| bool | mAssetPrivate |
| bool | mAssetLoading |
| StringTableEntry | mAssetType |
| StringTableEntry | mAssetCategory |
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inline |
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inlinevirtual |
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inlinevirtual |
| bool mAssetAutoUnload |
| StringTableEntry mAssetBaseFilePath |
| StringTableEntry mAssetCategory |
| StringTableEntry mAssetDescription |
| StringTableEntry mAssetId |
| bool mAssetInternal |
| U32 mAssetLoadedCount |
| bool mAssetLoading |
| Vector<StringTableEntry> mAssetLooseFiles |
| StringTableEntry mAssetName |
Persisted state.
| bool mAssetPrivate |
| bool mAssetRefreshEnable |
| StringTableEntry mAssetType |
| U32 mAssetUnloadedCount |
| SimObjectPtr<AssetBase> mpAssetBase |
| ModuleDefinition* mpModuleDefinition |
1.8.3.1