Torque2D Reference
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#include <assetDefinition.h>
Public Member Functions | |
AssetDefinition () | |
virtual | ~AssetDefinition () |
virtual void | reset (void) |
Public Attributes | |
ModuleDefinition * | mpModuleDefinition |
SimObjectPtr< AssetBase > | mpAssetBase |
StringTableEntry | mAssetBaseFilePath |
StringTableEntry | mAssetId |
U32 | mAssetLoadedCount |
U32 | mAssetUnloadedCount |
bool | mAssetRefreshEnable |
Vector< StringTableEntry > | mAssetLooseFiles |
StringTableEntry | mAssetName |
Persisted state. More... | |
StringTableEntry | mAssetDescription |
bool | mAssetAutoUnload |
bool | mAssetInternal |
bool | mAssetPrivate |
bool | mAssetLoading |
StringTableEntry | mAssetType |
StringTableEntry | mAssetCategory |
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inline |
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inlinevirtual |
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inlinevirtual |
bool mAssetAutoUnload |
StringTableEntry mAssetBaseFilePath |
StringTableEntry mAssetCategory |
StringTableEntry mAssetDescription |
StringTableEntry mAssetId |
bool mAssetInternal |
U32 mAssetLoadedCount |
bool mAssetLoading |
Vector<StringTableEntry> mAssetLooseFiles |
StringTableEntry mAssetName |
Persisted state.
bool mAssetPrivate |
bool mAssetRefreshEnable |
StringTableEntry mAssetType |
U32 mAssetUnloadedCount |
SimObjectPtr<AssetBase> mpAssetBase |
ModuleDefinition* mpModuleDefinition |