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GameConnection::GamePacketNotify Struct Reference

#include <gameConnection.h>

+ Inheritance diagram for GameConnection::GamePacketNotify:

Public Member Functions

 GamePacketNotify ()
 
- Public Member Functions inherited from NetConnection::PacketNotify
 PacketNotify ()
 

Additional Inherited Members

- Public Attributes inherited from NetConnection::PacketNotify
bool rateChanged
 Did the rate change on this packet? More...
 
bool maxRateChanged
 Did the max rate change on this packet? More...
 
U32 sendTime
 Timestampe, when we sent this packet. More...
 
NetEventNoteeventList
 Linked list of events sent over this packet. More...
 
GhostRefghostList
 Linked list of ghost updates we sent in this packet. More...
 
SubPacketRef * subList
 Defined by subclass - used as desired. More...
 
PacketNotifynextPacket
 Next packet sent. More...
 

Constructor & Destructor Documentation


The documentation for this struct was generated from the following files: