Torque2D Reference
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#include <netConnection.h>
Public Attributes | |
U32 | mask |
States we transmitted. More... | |
U32 | ghostInfoFlags |
Flags from GhostInfo::Flags. More... | |
GhostInfo * | ghost |
Reference to the GhostInfo we're from. More... | |
GhostRef * | nextRef |
Next GhostRef in this packet. More... | |
GhostRef * | nextUpdateChain |
Next update we sent for this ghost. More... | |
Structure to track ghost references in packets.
Every packet we send out with an update from a ghost causes one of these to be allocated. mask is used to track what states were sent; that way if a packet is dropped, we can easily manipulate the stored states and figure out what if any data we need to resend.
U32 ghostInfoFlags |
Flags from GhostInfo::Flags.
U32 mask |
States we transmitted.
GhostRef* nextUpdateChain |
Next update we sent for this ghost.