Torque2D Reference
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#include <netConnection.h>
Public Types | |
enum | Flags { Valid = BIT(0), InScope = BIT(1), ScopeAlways = BIT(2), NotYetGhosted = BIT(3), Ghosting = BIT(4), KillGhost = BIT(5), KillingGhost = BIT(6), ScopedEvent = BIT(7), ScopeLocalAlways = BIT(8) } |
Flags relating to the state of the object. More... | |
Public Attributes | |
NetObject * | obj |
The object being ghosted. More... | |
U32 | updateMask |
Flags indicating what state data needs to be transferred. More... | |
U32 | updateSkipCount |
How many updates have we skipped this guy? More... | |
U32 | flags |
Flags from GhostInfo::Flags. More... | |
F32 | priority |
U32 | index |
implementation. More... | |
U32 | arrayIndex |
References | |
updates. The GhostInfo structure is used in several linked lists; these members are the implementation for this. | |
NetConnection::GhostRef * | updateChain |
List of references in NetConnections to us. More... | |
GhostInfo * | nextObjectRef |
Next ghosted object. More... | |
GhostInfo * | prevObjectRef |
Previous ghosted object. More... | |
NetConnection * | connection |
Connection that we're ghosting over. More... | |
GhostInfo * | nextLookupInfo |
Information about a ghosted object.
enum Flags |
U32 arrayIndex |
NetConnection* connection |
Connection that we're ghosting over.
U32 flags |
Flags from GhostInfo::Flags.
U32 index |
implementation.
GhostInfo* nextObjectRef |
Next ghosted object.
NetObject* obj |
The object being ghosted.
GhostInfo* prevObjectRef |
Previous ghosted object.
F32 priority |
A float value indicating the priority of this object for
NetConnection::GhostRef* updateChain |
List of references in NetConnections to us.
U32 updateMask |
Flags indicating what state data needs to be transferred.
U32 updateSkipCount |
How many updates have we skipped this guy?