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Torque2D Reference
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#include <splineUtil.h>
Public Member Functions | |
| SplineBeamInfo () | |
Public Attributes | |
| Point3F * | camPos |
| U32 | numSegments |
| F32 | width |
| SplinePatch * | spline |
| F32 | uvOffset |
| Offset for u/v texture coordinates, useful for animating the texture on the spline. More... | |
| F32 | numTexRep |
| Stretch for texture. More... | |
| ColorF | color |
| bool | zeroAlphaStart |
| first part of first segment has 0 alpha value More... | |
All the info that is needed to define a spline. This is optional for actually drawing a spline
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inline |
| Point3F* camPos |
| ColorF color |
| U32 numSegments |
| F32 numTexRep |
Stretch for texture.
| SplinePatch* spline |
| F32 uvOffset |
Offset for u/v texture coordinates, useful for animating the texture on the spline.
| F32 width |
| bool zeroAlphaStart |
first part of first segment has 0 alpha value
1.8.3.1