Torque2D Reference
|
#include <splineUtil.h>
Public Member Functions | |
SplineBeamInfo () | |
Public Attributes | |
Point3F * | camPos |
U32 | numSegments |
F32 | width |
SplinePatch * | spline |
F32 | uvOffset |
Offset for u/v texture coordinates, useful for animating the texture on the spline. More... | |
F32 | numTexRep |
Stretch for texture. More... | |
ColorF | color |
bool | zeroAlphaStart |
first part of first segment has 0 alpha value More... | |
All the info that is needed to define a spline. This is optional for actually drawing a spline
|
inline |
Point3F* camPos |
ColorF color |
U32 numSegments |
F32 numTexRep |
Stretch for texture.
SplinePatch* spline |
F32 uvOffset |
Offset for u/v texture coordinates, useful for animating the texture on the spline.
F32 width |
bool zeroAlphaStart |
first part of first segment has 0 alpha value