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Torque2D Reference
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This is the complete list of members for Scene, including all inherited members.
| _callMethod(U32 argc, const char *argv[], bool callThis=true) | BehaviorComponent | protectedvirtual |
| _getOwner() | SimComponent | inlineprotected |
| addAssetPreload(const char *pAssetId) | Scene | |
| addBehavior(BehaviorInstance *bi) | BehaviorComponent | virtual |
| addComponent(SimComponent *component) | SimComponent | virtual |
| addDeleteRequest(SceneObject *pSceneObject) | Scene | |
| addDepricatedField(const char *fieldName) | ConsoleObject | protectedstatic |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
| addFieldFilter(const char *fieldName) | SimObject | |
| addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | protectedstatic |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addTamlChild(SimObject *pSimObject) | Scene | virtual |
| addToScene(SceneObject *pSceneObject) | Scene | |
| addToSet(SimObjectId) | SimObject | |
| addToSet(const char *) | SimObject | |
| advanceTime(F32 timeDelta) | Scene | inlinevirtual |
| Tickable::advanceTime(U32 timeDelta) | Tickable | static |
| allocNotify() | SimObject | protectedstatic |
| assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
| assignFieldsFrom(SimObject *obj) | SimObject | |
| assignName(const char *name) | SimObject | |
| attachSceneWindow(SceneWindow *pSceneWindow2D) | Scene | |
| BeginContact(b2Contact *pContact) | Scene | virtual |
| BehaviorComponent() | BehaviorComponent | |
| buildFilterList() | SimObject | virtual |
| callMethod(S32 argc, const char *methodName,...) | DynamicConsoleMethodComponent | |
| callMethodArgList(U32 argc, const char *argv[], bool callThis=true) | DynamicConsoleMethodComponent | virtual |
| callMethodOnComponents(U32 argc, const char *argv[], const char **result) | SimComponent | |
| callOnBehaviors(U32 argc, const char *argv[]) | BehaviorComponent | virtual |
| clearAllNotifications() | SimObject | |
| clearAssetPreloads(void) | Scene | |
| clearBehaviors() | BehaviorComponent | virtual |
| clearComponents() | SimComponent | inlinevirtual |
| clearDynamicFields(void) | SimObject | inline |
| clearFieldFilters() | SimObject | |
| clearNotify(SimObject *obj) | SimObject | |
| clearScene(bool deleteObjects=true) | Scene | |
| clone(const bool copyDynamicFields) | SimObject | |
| connect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
| consoleInit() | ConsoleObject | static |
| ConsoleObject() | ConsoleObject | inlineprotected |
| ConsoleObject(const ConsoleObject &) | ConsoleObject | protected |
| copyTo(SimObject *object) | BehaviorComponent | virtual |
| create(const char *pType) | Scene | virtual |
| BehaviorComponent::create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | inlinestatic |
| createDefaultRenderRequest(SceneRenderQueue *pSceneRenderQueue, SceneObject *pSceneObject) | Scene | static |
| createDistanceJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 length=-1.0f, const F32 frequency=0.0f, const F32 dampingRatio=0.0f, const bool collideConnected=false) | Scene | |
| createFrictionJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 maxForce=0.0f, const F32 maxTorque=0.0f, const bool collideConnected=false) | Scene | |
| createJoint(b2JointDef *pJointDef) | Scene | |
| createMotorJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 linearOffset=b2Vec2_zero, const F32 angularOffset=0.0f, const F32 maxForce=1.0f, const F32 maxTorque=1.0f, const F32 correctionFactor=0.3f, const bool collideConnected=false) | Scene | |
| createPrismaticJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA, const b2Vec2 &localAnchorB, const b2Vec2 &worldAxis, const bool collideConnected=false) | Scene | |
| createPulleyJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA, const b2Vec2 &localAnchorB, const b2Vec2 &worldGroundAnchorA, const b2Vec2 &worldGroundAnchorB, const F32 ratio, const F32 lengthA=-1.0f, const F32 lengthB=-1.0f, const bool collideConnected=false) | Scene | |
| createRevoluteJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const bool collideConnected=false) | Scene | |
| createRopeJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 maxLength=-1.0f, const bool collideConnected=false) | Scene | |
| createTargetJoint(const SceneObject *pSceneObject, const b2Vec2 &worldTarget, const F32 maxForce, const bool useCenterOfMass=false, const F32 frequency=5.0f, const F32 dampingRatio=0.7f, const bool collideConnected=false) | Scene | |
| createWeldJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 frequency=0.0f, const F32 dampingRatio=0.0f, const bool collideConnected=false) | Scene | |
| createWheelJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA, const b2Vec2 &localAnchorB, const b2Vec2 &worldAxis, const bool collideConnected=false) | Scene | |
| DebugOption enum name | Scene | |
| DECLARE_CONOBJECT(Scene) | Scene | |
| BehaviorComponent::DECLARE_CONOBJECT(BehaviorComponent) | BehaviorComponent | |
| DynamicConsoleMethodComponent::DECLARE_CONOBJECT(DynamicConsoleMethodComponent) | DynamicConsoleMethodComponent | |
| SimComponent::DECLARE_CONOBJECT(SimComponent) | SimComponent | |
| SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
| deleteJoint(const U32 jointId) | Scene | |
| deleteNotify(SimObject *obj) | SimObject | |
| deleteObject() | SimObject | |
| detachAllSceneWindows(void) | Scene | |
| detachSceneWindow(SceneWindow *pSceneWindow2D) | Scene | |
| disconnect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
| dump() | SimObject | virtual |
| dumpClassHierarchy() | SimObject | virtual |
| EndContact(b2Contact *pContact) | Scene | virtual |
| endGroup(const char *in_pGroupname) | ConsoleObject | protectedstatic |
| ePhysicsProxyType enum name | PhysicsProxy | |
| findField(StringTableEntry fieldName) const | ConsoleObject | inline |
| findJoint(const S32 jointId) | Scene | |
| findJointId(b2Joint *pJoint) | Scene | |
| findObject(const char *name) | SimObject | virtual |
| freeNotify(SimObject::Notify *) | SimObject | protectedstatic |
| getAssetPreload(const S32 index) const | Scene | |
| getAssetPreloadCount(void) const | Scene | inline |
| getAttachedSceneWindows(void) | Scene | inline |
| getBatchingEnabled(void) const | Scene | inline |
| getBeginContacts(void) const | Scene | inline |
| getBehavior(StringTableEntry behaviorTemplateName) | BehaviorComponent | virtual |
| getBehavior(const U32 index) | BehaviorComponent | inlinevirtual |
| getBehaviorByInstanceId(const U32 behaviorId) | BehaviorComponent | |
| getBehaviorConnection(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex) | BehaviorComponent | |
| getBehaviorConnectionCount(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
| getBehaviorConnections(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
| getBehaviorCount() const | BehaviorComponent | inlinevirtual |
| getBehaviors() const | BehaviorComponent | inlinevirtual |
| getBlockAllocator(void) | Scene | inline |
| getCanSaveDynamicFields(void) const | SimObject | inline |
| getClassId(U32 netClassGroup) const | ConsoleObject | inline |
| getClassName() const | ConsoleObject | inline |
| getClassNamespace() const | SimObject | inline |
| getClassRep() const | ConsoleObject | virtual |
| getComponent(const U32 index) | SimComponent | inline |
| getComponentCount() | SimComponent | inline |
| getComponentName() | SimComponent | inlinevirtual |
| getControllers(void) | Scene | inline |
| getDataField(StringTableEntry slotName, const char *array) | SimObject | |
| getDataFieldPrefix(StringTableEntry fieldName) | SimObject | |
| getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
| getDebugMask(void) const | Scene | inline |
| getDebugOptionDescription(DebugOption debugOption) | Scene | static |
| getDebugOptionEnum(const char *label) | Scene | static |
| getDebugSceneObject(void) const | Scene | inline |
| getDebugStats(void) | Scene | inline |
| getDistanceJointDampingRatio(const U32 jointId) | Scene | |
| getDistanceJointFrequency(const U32 jointId) | Scene | |
| getDistanceJointLength(const U32 jointId) | Scene | |
| getDynamicGroupExpand() | ConsoleObject | inline |
| getEndContacts(void) const | Scene | inline |
| getFieldDictionary() | SimObject | inline |
| getFieldList() const | ConsoleObject | inline |
| getFrictionJointMaxForce(const U32 jointId) | Scene | |
| getFrictionJointMaxTorque(const U32 jointId) | Scene | |
| getGlobalSceneCount(void) | Scene | static |
| getGravity(void) | Scene | inline |
| getGravity(void *obj, const char *data) | Scene | inlineprotectedstatic |
| getGroundBody(void) const | Scene | inline |
| getGroup() const | SimObject | inline |
| getId(void) const | SimObject | inline |
| getIdString(void) const | SimObject | inline |
| getInternalName() | SimObject | |
| getIsEditorScene(void) const | Scene | inline |
| getJointCount(void) const | Scene | inline |
| getJointType(const S32 jointId) | Scene | |
| getJointTypeDescription(b2JointType jointType) | Scene | static |
| getJointTypeEnum(const char *label) | Scene | static |
| getLayerSortMode(const U32 layer) | Scene | |
| getModifiableFieldList() | ConsoleObject | inline |
| getMotorJointAngularOffset(const U32 jointId) | Scene | |
| getMotorJointLinearOffset(const U32 jointId) | Scene | |
| getMotorJointMaxForce(const U32 jointId) | Scene | |
| getMotorJointMaxTorque(const U32 jointId) | Scene | |
| getName(void) const | SimObject | inline |
| getNamespace() | SimObject | inline |
| getOwner() const | SimComponent | inline |
| getParentStaticClassRep() | ConsoleObject | inlinestatic |
| getPeriodicTimerID(void) const | SimObject | inline |
| getPhysicsProxyType(void) const | Scene | inlinevirtual |
| getPickModeDescription(PickMode pickMode) | Scene | static |
| getPickModeEnum(const char *label) | Scene | static |
| getPositionIterations(void) const | Scene | inline |
| getPrefixedDataField(StringTableEntry fieldName, const char *array) | SimObject | |
| getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1) | SimObject | |
| getPrismaticJointLimit(const U32 jointId, bool &enableLimit, F32 &lowerTranslation, F32 &upperTranslation) | Scene | |
| getPrismaticJointMotor(const U32 jointId, bool &enableMotor, F32 &motorSpeed, F32 &maxMotorTorque) | Scene | |
| getProgenitorFile(void) const | SimObject | inline |
| getRenderCallback(void) const | Scene | inline |
| getRevoluteJointAngle(const U32 jointId) | Scene | |
| getRevoluteJointLimit(const U32 jointId, bool &enableLimit, F32 &lowerAngle, F32 &upperAngle) | Scene | |
| getRevoluteJointMotor(const U32 jointId, bool &enableMotor, F32 &motorSpeed, F32 &maxMotorTorque) | Scene | |
| getRevoluteJointSpeed(const U32 jointId) | Scene | |
| getRopeJointMaxLength(const U32 jointId) | Scene | |
| getSceneIndex(void) const | Scene | inline |
| getSceneObject(const U32 objectIndex) const | Scene | |
| getSceneObjectCount(void) const | Scene | inline |
| getSceneObjects(void) const | Scene | inline |
| getSceneObjects(typeSceneObjectVector &objects) const | Scene | |
| getSceneObjects(typeSceneObjectVector &objects, const U32 sceneLayer) const | Scene | |
| getScenePause(void) const | Scene | inline |
| getSceneTime(void) const | Scene | inline |
| getScriptCallbackGuard(void) | SimObject | inline |
| getStaticClassRep() | ConsoleObject | inlinestatic |
| getSuperClassNamespace() const | SimObject | inline |
| getTamlChild(const U32 childIndex) const | Scene | virtual |
| getTamlChildCount(void) const | Scene | inlinevirtual |
| getTargetJointDampingRatio(const U32 jointId) | Scene | |
| getTargetJointFrequency(const U32 jointId) | Scene | |
| getTargetJointMaxForce(const U32 jointId) | Scene | |
| getTargetJointTarget(const U32 jointId) | Scene | |
| getType() const | SimObject | inline |
| getUpdateCallback(void) const | Scene | inline |
| getVelocityIterations(void) const | Scene | inline |
| getWeldJointDampingRatio(const U32 jointId) | Scene | |
| getWeldJointFrequency(const U32 jointId) | Scene | |
| getWheelJointDampingRatio(const U32 jointId) | Scene | |
| getWheelJointFrequency(const U32 jointId) | Scene | |
| getWheelJointMotor(const U32 jointId, bool &enableMotor, F32 &motorSpeed, F32 &maxMotorTorque) | Scene | |
| getWorld(void) const | Scene | inline |
| getWorldQuery(const bool clearQuery=false) | Scene | inline |
| handlesConsoleMethod(const char *fname, S32 *routingId) | BehaviorComponent | virtual |
| hasComponents() const | SimComponent | inline |
| hasJoints(SceneObject *pSceneObject) | Scene | |
| initPersistFields() | Scene | static |
| inspectPostApply() | SimObject | virtual |
| inspectPreApply() | SimObject | virtual |
| interpolateTick(F32 delta) | Scene | virtual |
| isChildOfGroup(SimGroup *pGroup) | SimObject | |
| isDeleted() const | SimObject | inline |
| isEnabled() const | SimComponent | inline |
| isExpanded() const | SimObject | inline |
| isFiltered(const char *fieldName) | SimObject | |
| isHidden() | SimObject | |
| isLocked() | SimObject | |
| isMethod(const char *methodName) | SimObject | virtual |
| isPeriodicTimerActive(void) const | SimObject | inline |
| isProcessingTicks() const | Tickable | inlinevirtual |
| isProperlyAdded() const | SimObject | inline |
| isRemoved() const | SimObject | inline |
| isSceneWindowAttached(SceneWindow *pSceneWindow2D) | Scene | |
| isSelected() const | SimObject | inline |
| isType(void) | SimObject | inline |
| LinkClassName enum value | SimObject | protected |
| linkNamespaces() | SimObject | protected |
| LinkSuperClassName enum value | SimObject | protected |
| LoadingScene | Scene | static |
| lockComponentList() | SimComponent | inlineprotected |
| lookupClassName(const U32 in_classTag) | ConsoleObject | static |
| mBehaviorConnections | BehaviorComponent | |
| mCanSaveFieldDictionary | SimObject | protected |
| mClassName | SimObject | protected |
| mDebugDraw | Scene | |
| mEnabled | SimComponent | protected |
| mergeScene(const Scene *pScene) | Scene | |
| mId | SimObject | protected |
| mIdString | SimObject | protected |
| mInternalName | SimObject | protected |
| mNameSpace | SimObject | protected |
| mNotifyFreeList | SimObject | protectedstatic |
| mNSLinkMask | SimObject | protected |
| mScriptCallbackGuard | SimObject | protected |
| mSuperClassName | SimObject | protected |
| mTypeMask | SimObject | protected |
| onAdd() | Scene | virtual |
| onAddToScene(void) | SimComponent | inlinevirtual |
| onComponentAdd(SimComponent *target) | SimComponent | virtual |
| onComponentRegister(SimComponent *owner) | SimComponent | inlineprotectedvirtual |
| onComponentRemove(SimComponent *target) | SimComponent | virtual |
| onComponentUnRegister() | SimComponent | inlineprotectedvirtual |
| onDeleteNotify(SimObject *object) | Scene | virtual |
| onEditorDisable() | SimObject | inlinevirtual |
| onEditorEnable() | SimObject | inlinevirtual |
| onGroupAdd() | SimObject | virtual |
| onGroupRemove() | SimObject | virtual |
| onNameChange(const char *name) | SimObject | virtual |
| onRemove() | Scene | virtual |
| onRemoveFromScene(void) | SimComponent | inlinevirtual |
| onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | virtual |
| onTamlAddParent(SimObject *pParentObject) | SimObject | inlineprotectedvirtual |
| onTamlCustomRead(const TamlCustomNodes &customNodes) | Scene | protectedvirtual |
| onTamlCustomWrite(TamlCustomNodes &customNodes) | Scene | protectedvirtual |
| onTamlPostRead(const TamlCustomNodes &customNodes) | Scene | protectedvirtual |
| onTamlPostWrite(void) | SimObject | inlineprotectedvirtual |
| onTamlPreRead(void) | Scene | protectedvirtual |
| onTamlPreWrite(void) | SimObject | inlineprotectedvirtual |
| onUpdate(void) | SimComponent | inlinevirtual |
| PHYSIC_PROXY_CUSTOM enum value | PhysicsProxy | |
| PHYSIC_PROXY_GROUNDBODY enum value | PhysicsProxy | |
| PHYSIC_PROXY_INVALID enum value | PhysicsProxy | |
| PHYSIC_PROXY_SCENEOBJECT enum value | PhysicsProxy | |
| PhysicsProxy() | PhysicsProxy | inline |
| PICK_AABB enum value | Scene | |
| PICK_ANY enum value | Scene | |
| PICK_COLLISION enum value | Scene | |
| PICK_INVALID enum value | Scene | |
| PICK_OOBB enum value | Scene | |
| PickMode enum name | Scene | |
| popScriptCallbackGuard(void) | SimObject | inline |
| PostSolve(b2Contact *pContact, const b2ContactImpulse *pImpulse) | Scene | virtual |
| PreSolve(b2Contact *pContact, const b2Manifold *pOldManifold) | Scene | inlinevirtual |
| processArguments(S32 argc, const char **argv) | SimComponent | virtual |
| processDeleteNotifies() | SimObject | |
| processDeleteRequests(const bool forceImmediate) | Scene | |
| processTick() | Scene | virtual |
| pushScriptCallbackGuard(void) | SimObject | inline |
| raise(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
| readObject(Stream *stream) | SimObject | virtual |
| registerObject() | SimObject | |
| registerObject(U32 id) | SimObject | |
| registerObject(const char *name) | SimObject | |
| registerObject(const char *name, U32 id) | SimObject | |
| registerReference(SimObject **obj) | SimObject | |
| removeAssetPreload(const char *pAssetId) | Scene | |
| removeBehavior(BehaviorInstance *bi, bool deleteBehavior=true) | BehaviorComponent | virtual |
| removeComponent(SimComponent *component) | SimComponent | virtual |
| removeField(const char *in_pFieldname) | ConsoleObject | protectedstatic |
| removeFieldFilter(const char *fieldName) | SimObject | |
| removeFromScene(SceneObject *pSceneObject) | Scene | |
| removeFromSet(SimObjectId) | SimObject | |
| removeFromSet(const char *) | SimObject | |
| removeNotify(void *ptr, Notify::Type) | SimObject | |
| reOrder(BehaviorInstance *obj, U32 desiredIndex) | BehaviorComponent | virtual |
| resetDebugStats(void) | Scene | inline |
| save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | virtual |
| SayGoodbye(b2Joint *pJoint) | Scene | virtual |
| SayGoodbye(b2Fixture *pFixture) | Scene | inlinevirtual |
| Scene() | Scene | |
| SCENE_DEBUG_AABB enum value | Scene | |
| SCENE_DEBUG_COLLISION_SHAPES enum value | Scene | |
| SCENE_DEBUG_CONTROLLERS enum value | Scene | |
| SCENE_DEBUG_FPS_METRICS enum value | Scene | |
| SCENE_DEBUG_INVALID enum value | Scene | |
| SCENE_DEBUG_JOINTS enum value | Scene | |
| SCENE_DEBUG_METRICS enum value | Scene | |
| SCENE_DEBUG_OOBB enum value | Scene | |
| SCENE_DEBUG_POSITION_AND_COM enum value | Scene | |
| SCENE_DEBUG_SLEEP enum value | Scene | |
| SCENE_DEBUG_SORT_POINTS enum value | Scene | |
| SCENE_DEBUG_WIREFRAME_RENDER enum value | Scene | |
| sceneRender(const SceneRenderState *pSceneRenderState) | Scene | |
| SelectedOnly enum value | SimObject | |
| setBatchingEnabled(const bool enabled) | Scene | inline |
| setCanSaveDynamicFields(bool bCanSave) | SimObject | inline |
| setClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
| setClassNamespace(const char *classNamespace) | SimObject | |
| setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
| setDebugOff(const U32 debugMask) | Scene | inline |
| setDebugOn(const U32 debugMask) | Scene | inline |
| setDebugSceneObject(SceneObject *pSceneObject) | Scene | |
| setDistanceJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
| setDistanceJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
| setDistanceJointLength(const U32 jointId, const F32 length) | Scene | |
| setEnabled(void *obj, const char *data) | SimComponent | inlinestatic |
| setEnabled(const bool enabled) | SimComponent | inlinevirtual |
| setExpanded(bool exp) | SimObject | inline |
| setField(const char *fieldName, const char *value) | ConsoleObject | inline |
| setFrictionJointMaxForce(const U32 jointId, const F32 maxForce) | Scene | |
| setFrictionJointMaxTorque(const U32 jointId, const F32 maxTorque) | Scene | |
| setGravity(const b2Vec2 &gravity) | Scene | inline |
| setGravity(void *obj, const char *data) | Scene | inlineprotectedstatic |
| setHidden(bool b) | SimObject | |
| setId(SimObjectId id) | SimObject | |
| setInternalName(const char *newname) | SimObject | |
| setIsEditorScene(bool status) | Scene | inline |
| setLayerSortMode(const U32 layer, const SceneRenderQueue::RenderSort sortMode) | Scene | |
| setLocked(bool b) | SimObject | |
| setModDynamicFields(bool dyn) | SimObject | inline |
| setModStaticFields(bool sta) | SimObject | inline |
| setMotorJointAngularOffset(const U32 jointId, const F32 angularOffset) | Scene | |
| setMotorJointLinearOffset(const U32 jointId, const b2Vec2 &linearOffset) | Scene | |
| setMotorJointMaxForce(const U32 jointId, const F32 maxForce) | Scene | |
| setMotorJointMaxTorque(const U32 jointId, const F32 maxTorque) | Scene | |
| setParentGroup(void *obj, const char *data) | SimObject | protectedstatic |
| setPeriodicTimerID(const S32 timerID) | SimObject | inline |
| setPositionIterations(const S32 iterations) | Scene | inline |
| setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value) | SimObject | |
| setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) | SimObject | |
| setPrismaticJointLimit(const U32 jointId, const bool enableLimit, const F32 lowerTranslation, const F32 upperTranslation) | Scene | |
| setPrismaticJointMotor(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorForce=0.0f) | Scene | |
| setProcessTicks(bool tick=true) | Tickable | virtual |
| setProgenitorFile(const char *pFile) | SimObject | inline |
| setRenderCallback(const bool callback) | Scene | inline |
| setRevoluteJointLimit(const U32 jointId, const bool enableLimit, const F32 lowerAngle, const F32 upperAngle) | Scene | |
| setRevoluteJointMotor(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f) | Scene | |
| setRopeJointMaxLength(const U32 jointId, const F32 maxLength) | Scene | |
| setScenePause(bool status) | Scene | inline |
| setSelected(bool sel) | SimObject | inline |
| setSuperClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
| setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
| setTargetJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
| setTargetJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
| setTargetJointMaxForce(const U32 jointId, const F32 maxForce) | Scene | |
| setTargetJointTarget(const U32 jointId, const b2Vec2 &worldTarget) | Scene | |
| setUpdateCallback(const bool callback) | Scene | inline |
| setVelocityIterations(const S32 iterations) | Scene | inline |
| setWeldJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
| setWeldJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
| setWheelJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
| setWheelJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
| setWheelJointMotor(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f) | Scene | |
| SimComponent() | SimComponent | |
| SimComponentIterator typedef | SimComponent | protected |
| SimObject(const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName) | SimObject | |
| SimObjectNSLinkType enum name | SimObject | protected |
| smTickMask | Tickable | static |
| smTickMs | Tickable | static |
| smTickSec | Tickable | static |
| smTickShift | Tickable | static |
| tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
| Tickable() | Tickable | |
| typeAssetPtrVector typedef | Scene | |
| typeContactHash typedef | Scene | |
| typeContactVector typedef | Scene | |
| typeDeleteVector typedef | Scene | |
| typeInstanceConnectionHash typedef | BehaviorComponent | |
| typeJointHash typedef | Scene | |
| typeOutputNameConnectionHash typedef | BehaviorComponent | |
| typePortConnectionVector typedef | BehaviorComponent | |
| typeReverseJointHash typedef | Scene | |
| unlinkNamespaces() | SimObject | protected |
| unlockComponentList() | SimComponent | inlineprotected |
| unregisterObject() | SimObject | |
| unregisterReference(SimObject **obj) | SimObject | |
| write(Stream &stream, U32 tabStop, U32 flags=0) | BehaviorComponent | virtual |
| writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeClass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeEnabled(void *obj, StringTableEntry pFieldName) | SimComponent | inlinestatic |
| writeField(StringTableEntry fieldname, const char *value) | SimComponent | virtual |
| writeFields(Stream &stream, U32 tabStop) | SimObject | virtual |
| WriteFlags enum name | SimObject | |
| writeGravity(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
| writeInternalName(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeLayerSortMode(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
| writeObject(Stream *stream) | SimObject | virtual |
| writeParentGroup(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writePositionIterations(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
| writeRenderCallback(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
| writeSuperclass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeUpdateCallback(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
| writeVelocityIterations(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
| ~BehaviorComponent() | BehaviorComponent | inlinevirtual |
| ~ConsoleObject() | ConsoleObject | virtual |
| ~PhysicsProxy() | PhysicsProxy | inlinevirtual |
| ~Scene() | Scene | virtual |
| ~SimComponent() | SimComponent | virtual |
| ~SimObject() | SimObject | virtual |
| ~Tickable() | Tickable | virtual |
1.8.3.1