Torque2D Reference
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This is the complete list of members for Scene, including all inherited members.
_callMethod(U32 argc, const char *argv[], bool callThis=true) | BehaviorComponent | protectedvirtual |
_getOwner() | SimComponent | inlineprotected |
addAssetPreload(const char *pAssetId) | Scene | |
addBehavior(BehaviorInstance *bi) | BehaviorComponent | virtual |
addComponent(SimComponent *component) | SimComponent | virtual |
addDeleteRequest(SceneObject *pSceneObject) | Scene | |
addDepricatedField(const char *fieldName) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
addFieldFilter(const char *fieldName) | SimObject | |
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
addTamlChild(SimObject *pSimObject) | Scene | virtual |
addToScene(SceneObject *pSceneObject) | Scene | |
addToSet(SimObjectId) | SimObject | |
addToSet(const char *) | SimObject | |
advanceTime(F32 timeDelta) | Scene | inlinevirtual |
Tickable::advanceTime(U32 timeDelta) | Tickable | static |
allocNotify() | SimObject | protectedstatic |
assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
assignFieldsFrom(SimObject *obj) | SimObject | |
assignName(const char *name) | SimObject | |
attachSceneWindow(SceneWindow *pSceneWindow2D) | Scene | |
BeginContact(b2Contact *pContact) | Scene | virtual |
BehaviorComponent() | BehaviorComponent | |
buildFilterList() | SimObject | virtual |
callMethod(S32 argc, const char *methodName,...) | DynamicConsoleMethodComponent | |
callMethodArgList(U32 argc, const char *argv[], bool callThis=true) | DynamicConsoleMethodComponent | virtual |
callMethodOnComponents(U32 argc, const char *argv[], const char **result) | SimComponent | |
callOnBehaviors(U32 argc, const char *argv[]) | BehaviorComponent | virtual |
clearAllNotifications() | SimObject | |
clearAssetPreloads(void) | Scene | |
clearBehaviors() | BehaviorComponent | virtual |
clearComponents() | SimComponent | inlinevirtual |
clearDynamicFields(void) | SimObject | inline |
clearFieldFilters() | SimObject | |
clearNotify(SimObject *obj) | SimObject | |
clearScene(bool deleteObjects=true) | Scene | |
clone(const bool copyDynamicFields) | SimObject | |
connect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
consoleInit() | ConsoleObject | static |
ConsoleObject() | ConsoleObject | inlineprotected |
ConsoleObject(const ConsoleObject &) | ConsoleObject | protected |
copyTo(SimObject *object) | BehaviorComponent | virtual |
create(const char *pType) | Scene | virtual |
BehaviorComponent::create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | inlinestatic |
createDefaultRenderRequest(SceneRenderQueue *pSceneRenderQueue, SceneObject *pSceneObject) | Scene | static |
createDistanceJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 length=-1.0f, const F32 frequency=0.0f, const F32 dampingRatio=0.0f, const bool collideConnected=false) | Scene | |
createFrictionJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 maxForce=0.0f, const F32 maxTorque=0.0f, const bool collideConnected=false) | Scene | |
createJoint(b2JointDef *pJointDef) | Scene | |
createMotorJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 linearOffset=b2Vec2_zero, const F32 angularOffset=0.0f, const F32 maxForce=1.0f, const F32 maxTorque=1.0f, const F32 correctionFactor=0.3f, const bool collideConnected=false) | Scene | |
createPrismaticJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA, const b2Vec2 &localAnchorB, const b2Vec2 &worldAxis, const bool collideConnected=false) | Scene | |
createPulleyJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA, const b2Vec2 &localAnchorB, const b2Vec2 &worldGroundAnchorA, const b2Vec2 &worldGroundAnchorB, const F32 ratio, const F32 lengthA=-1.0f, const F32 lengthB=-1.0f, const bool collideConnected=false) | Scene | |
createRevoluteJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const bool collideConnected=false) | Scene | |
createRopeJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 maxLength=-1.0f, const bool collideConnected=false) | Scene | |
createTargetJoint(const SceneObject *pSceneObject, const b2Vec2 &worldTarget, const F32 maxForce, const bool useCenterOfMass=false, const F32 frequency=5.0f, const F32 dampingRatio=0.7f, const bool collideConnected=false) | Scene | |
createWeldJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA=b2Vec2_zero, const b2Vec2 &localAnchorB=b2Vec2_zero, const F32 frequency=0.0f, const F32 dampingRatio=0.0f, const bool collideConnected=false) | Scene | |
createWheelJoint(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &localAnchorA, const b2Vec2 &localAnchorB, const b2Vec2 &worldAxis, const bool collideConnected=false) | Scene | |
DebugOption enum name | Scene | |
DECLARE_CONOBJECT(Scene) | Scene | |
BehaviorComponent::DECLARE_CONOBJECT(BehaviorComponent) | BehaviorComponent | |
DynamicConsoleMethodComponent::DECLARE_CONOBJECT(DynamicConsoleMethodComponent) | DynamicConsoleMethodComponent | |
SimComponent::DECLARE_CONOBJECT(SimComponent) | SimComponent | |
SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
deleteJoint(const U32 jointId) | Scene | |
deleteNotify(SimObject *obj) | SimObject | |
deleteObject() | SimObject | |
detachAllSceneWindows(void) | Scene | |
detachSceneWindow(SceneWindow *pSceneWindow2D) | Scene | |
disconnect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
dump() | SimObject | virtual |
dumpClassHierarchy() | SimObject | virtual |
EndContact(b2Contact *pContact) | Scene | virtual |
endGroup(const char *in_pGroupname) | ConsoleObject | protectedstatic |
ePhysicsProxyType enum name | PhysicsProxy | |
findField(StringTableEntry fieldName) const | ConsoleObject | inline |
findJoint(const S32 jointId) | Scene | |
findJointId(b2Joint *pJoint) | Scene | |
findObject(const char *name) | SimObject | virtual |
freeNotify(SimObject::Notify *) | SimObject | protectedstatic |
getAssetPreload(const S32 index) const | Scene | |
getAssetPreloadCount(void) const | Scene | inline |
getAttachedSceneWindows(void) | Scene | inline |
getBatchingEnabled(void) const | Scene | inline |
getBeginContacts(void) const | Scene | inline |
getBehavior(StringTableEntry behaviorTemplateName) | BehaviorComponent | virtual |
getBehavior(const U32 index) | BehaviorComponent | inlinevirtual |
getBehaviorByInstanceId(const U32 behaviorId) | BehaviorComponent | |
getBehaviorConnection(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex) | BehaviorComponent | |
getBehaviorConnectionCount(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
getBehaviorConnections(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
getBehaviorCount() const | BehaviorComponent | inlinevirtual |
getBehaviors() const | BehaviorComponent | inlinevirtual |
getBlockAllocator(void) | Scene | inline |
getCanSaveDynamicFields(void) const | SimObject | inline |
getClassId(U32 netClassGroup) const | ConsoleObject | inline |
getClassName() const | ConsoleObject | inline |
getClassNamespace() const | SimObject | inline |
getClassRep() const | ConsoleObject | virtual |
getComponent(const U32 index) | SimComponent | inline |
getComponentCount() | SimComponent | inline |
getComponentName() | SimComponent | inlinevirtual |
getControllers(void) | Scene | inline |
getDataField(StringTableEntry slotName, const char *array) | SimObject | |
getDataFieldPrefix(StringTableEntry fieldName) | SimObject | |
getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
getDebugMask(void) const | Scene | inline |
getDebugOptionDescription(DebugOption debugOption) | Scene | static |
getDebugOptionEnum(const char *label) | Scene | static |
getDebugSceneObject(void) const | Scene | inline |
getDebugStats(void) | Scene | inline |
getDistanceJointDampingRatio(const U32 jointId) | Scene | |
getDistanceJointFrequency(const U32 jointId) | Scene | |
getDistanceJointLength(const U32 jointId) | Scene | |
getDynamicGroupExpand() | ConsoleObject | inline |
getEndContacts(void) const | Scene | inline |
getFieldDictionary() | SimObject | inline |
getFieldList() const | ConsoleObject | inline |
getFrictionJointMaxForce(const U32 jointId) | Scene | |
getFrictionJointMaxTorque(const U32 jointId) | Scene | |
getGlobalSceneCount(void) | Scene | static |
getGravity(void) | Scene | inline |
getGravity(void *obj, const char *data) | Scene | inlineprotectedstatic |
getGroundBody(void) const | Scene | inline |
getGroup() const | SimObject | inline |
getId(void) const | SimObject | inline |
getIdString(void) const | SimObject | inline |
getInternalName() | SimObject | |
getIsEditorScene(void) const | Scene | inline |
getJointCount(void) const | Scene | inline |
getJointType(const S32 jointId) | Scene | |
getJointTypeDescription(b2JointType jointType) | Scene | static |
getJointTypeEnum(const char *label) | Scene | static |
getLayerSortMode(const U32 layer) | Scene | |
getModifiableFieldList() | ConsoleObject | inline |
getMotorJointAngularOffset(const U32 jointId) | Scene | |
getMotorJointLinearOffset(const U32 jointId) | Scene | |
getMotorJointMaxForce(const U32 jointId) | Scene | |
getMotorJointMaxTorque(const U32 jointId) | Scene | |
getName(void) const | SimObject | inline |
getNamespace() | SimObject | inline |
getOwner() const | SimComponent | inline |
getParentStaticClassRep() | ConsoleObject | inlinestatic |
getPeriodicTimerID(void) const | SimObject | inline |
getPhysicsProxyType(void) const | Scene | inlinevirtual |
getPickModeDescription(PickMode pickMode) | Scene | static |
getPickModeEnum(const char *label) | Scene | static |
getPositionIterations(void) const | Scene | inline |
getPrefixedDataField(StringTableEntry fieldName, const char *array) | SimObject | |
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1) | SimObject | |
getPrismaticJointLimit(const U32 jointId, bool &enableLimit, F32 &lowerTranslation, F32 &upperTranslation) | Scene | |
getPrismaticJointMotor(const U32 jointId, bool &enableMotor, F32 &motorSpeed, F32 &maxMotorTorque) | Scene | |
getProgenitorFile(void) const | SimObject | inline |
getRenderCallback(void) const | Scene | inline |
getRevoluteJointAngle(const U32 jointId) | Scene | |
getRevoluteJointLimit(const U32 jointId, bool &enableLimit, F32 &lowerAngle, F32 &upperAngle) | Scene | |
getRevoluteJointMotor(const U32 jointId, bool &enableMotor, F32 &motorSpeed, F32 &maxMotorTorque) | Scene | |
getRevoluteJointSpeed(const U32 jointId) | Scene | |
getRopeJointMaxLength(const U32 jointId) | Scene | |
getSceneIndex(void) const | Scene | inline |
getSceneObject(const U32 objectIndex) const | Scene | |
getSceneObjectCount(void) const | Scene | inline |
getSceneObjects(void) const | Scene | inline |
getSceneObjects(typeSceneObjectVector &objects) const | Scene | |
getSceneObjects(typeSceneObjectVector &objects, const U32 sceneLayer) const | Scene | |
getScenePause(void) const | Scene | inline |
getSceneTime(void) const | Scene | inline |
getScriptCallbackGuard(void) | SimObject | inline |
getStaticClassRep() | ConsoleObject | inlinestatic |
getSuperClassNamespace() const | SimObject | inline |
getTamlChild(const U32 childIndex) const | Scene | virtual |
getTamlChildCount(void) const | Scene | inlinevirtual |
getTargetJointDampingRatio(const U32 jointId) | Scene | |
getTargetJointFrequency(const U32 jointId) | Scene | |
getTargetJointMaxForce(const U32 jointId) | Scene | |
getTargetJointTarget(const U32 jointId) | Scene | |
getType() const | SimObject | inline |
getUpdateCallback(void) const | Scene | inline |
getVelocityIterations(void) const | Scene | inline |
getWeldJointDampingRatio(const U32 jointId) | Scene | |
getWeldJointFrequency(const U32 jointId) | Scene | |
getWheelJointDampingRatio(const U32 jointId) | Scene | |
getWheelJointFrequency(const U32 jointId) | Scene | |
getWheelJointMotor(const U32 jointId, bool &enableMotor, F32 &motorSpeed, F32 &maxMotorTorque) | Scene | |
getWorld(void) const | Scene | inline |
getWorldQuery(const bool clearQuery=false) | Scene | inline |
handlesConsoleMethod(const char *fname, S32 *routingId) | BehaviorComponent | virtual |
hasComponents() const | SimComponent | inline |
hasJoints(SceneObject *pSceneObject) | Scene | |
initPersistFields() | Scene | static |
inspectPostApply() | SimObject | virtual |
inspectPreApply() | SimObject | virtual |
interpolateTick(F32 delta) | Scene | virtual |
isChildOfGroup(SimGroup *pGroup) | SimObject | |
isDeleted() const | SimObject | inline |
isEnabled() const | SimComponent | inline |
isExpanded() const | SimObject | inline |
isFiltered(const char *fieldName) | SimObject | |
isHidden() | SimObject | |
isLocked() | SimObject | |
isMethod(const char *methodName) | SimObject | virtual |
isPeriodicTimerActive(void) const | SimObject | inline |
isProcessingTicks() const | Tickable | inlinevirtual |
isProperlyAdded() const | SimObject | inline |
isRemoved() const | SimObject | inline |
isSceneWindowAttached(SceneWindow *pSceneWindow2D) | Scene | |
isSelected() const | SimObject | inline |
isType(void) | SimObject | inline |
LinkClassName enum value | SimObject | protected |
linkNamespaces() | SimObject | protected |
LinkSuperClassName enum value | SimObject | protected |
LoadingScene | Scene | static |
lockComponentList() | SimComponent | inlineprotected |
lookupClassName(const U32 in_classTag) | ConsoleObject | static |
mBehaviorConnections | BehaviorComponent | |
mCanSaveFieldDictionary | SimObject | protected |
mClassName | SimObject | protected |
mDebugDraw | Scene | |
mEnabled | SimComponent | protected |
mergeScene(const Scene *pScene) | Scene | |
mId | SimObject | protected |
mIdString | SimObject | protected |
mInternalName | SimObject | protected |
mNameSpace | SimObject | protected |
mNotifyFreeList | SimObject | protectedstatic |
mNSLinkMask | SimObject | protected |
mScriptCallbackGuard | SimObject | protected |
mSuperClassName | SimObject | protected |
mTypeMask | SimObject | protected |
onAdd() | Scene | virtual |
onAddToScene(void) | SimComponent | inlinevirtual |
onComponentAdd(SimComponent *target) | SimComponent | virtual |
onComponentRegister(SimComponent *owner) | SimComponent | inlineprotectedvirtual |
onComponentRemove(SimComponent *target) | SimComponent | virtual |
onComponentUnRegister() | SimComponent | inlineprotectedvirtual |
onDeleteNotify(SimObject *object) | Scene | virtual |
onEditorDisable() | SimObject | inlinevirtual |
onEditorEnable() | SimObject | inlinevirtual |
onGroupAdd() | SimObject | virtual |
onGroupRemove() | SimObject | virtual |
onNameChange(const char *name) | SimObject | virtual |
onRemove() | Scene | virtual |
onRemoveFromScene(void) | SimComponent | inlinevirtual |
onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | virtual |
onTamlAddParent(SimObject *pParentObject) | SimObject | inlineprotectedvirtual |
onTamlCustomRead(const TamlCustomNodes &customNodes) | Scene | protectedvirtual |
onTamlCustomWrite(TamlCustomNodes &customNodes) | Scene | protectedvirtual |
onTamlPostRead(const TamlCustomNodes &customNodes) | Scene | protectedvirtual |
onTamlPostWrite(void) | SimObject | inlineprotectedvirtual |
onTamlPreRead(void) | Scene | protectedvirtual |
onTamlPreWrite(void) | SimObject | inlineprotectedvirtual |
onUpdate(void) | SimComponent | inlinevirtual |
PHYSIC_PROXY_CUSTOM enum value | PhysicsProxy | |
PHYSIC_PROXY_GROUNDBODY enum value | PhysicsProxy | |
PHYSIC_PROXY_INVALID enum value | PhysicsProxy | |
PHYSIC_PROXY_SCENEOBJECT enum value | PhysicsProxy | |
PhysicsProxy() | PhysicsProxy | inline |
PICK_AABB enum value | Scene | |
PICK_ANY enum value | Scene | |
PICK_COLLISION enum value | Scene | |
PICK_INVALID enum value | Scene | |
PICK_OOBB enum value | Scene | |
PickMode enum name | Scene | |
popScriptCallbackGuard(void) | SimObject | inline |
PostSolve(b2Contact *pContact, const b2ContactImpulse *pImpulse) | Scene | virtual |
PreSolve(b2Contact *pContact, const b2Manifold *pOldManifold) | Scene | inlinevirtual |
processArguments(S32 argc, const char **argv) | SimComponent | virtual |
processDeleteNotifies() | SimObject | |
processDeleteRequests(const bool forceImmediate) | Scene | |
processTick() | Scene | virtual |
pushScriptCallbackGuard(void) | SimObject | inline |
raise(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
readObject(Stream *stream) | SimObject | virtual |
registerObject() | SimObject | |
registerObject(U32 id) | SimObject | |
registerObject(const char *name) | SimObject | |
registerObject(const char *name, U32 id) | SimObject | |
registerReference(SimObject **obj) | SimObject | |
removeAssetPreload(const char *pAssetId) | Scene | |
removeBehavior(BehaviorInstance *bi, bool deleteBehavior=true) | BehaviorComponent | virtual |
removeComponent(SimComponent *component) | SimComponent | virtual |
removeField(const char *in_pFieldname) | ConsoleObject | protectedstatic |
removeFieldFilter(const char *fieldName) | SimObject | |
removeFromScene(SceneObject *pSceneObject) | Scene | |
removeFromSet(SimObjectId) | SimObject | |
removeFromSet(const char *) | SimObject | |
removeNotify(void *ptr, Notify::Type) | SimObject | |
reOrder(BehaviorInstance *obj, U32 desiredIndex) | BehaviorComponent | virtual |
resetDebugStats(void) | Scene | inline |
save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | virtual |
SayGoodbye(b2Joint *pJoint) | Scene | virtual |
SayGoodbye(b2Fixture *pFixture) | Scene | inlinevirtual |
Scene() | Scene | |
SCENE_DEBUG_AABB enum value | Scene | |
SCENE_DEBUG_COLLISION_SHAPES enum value | Scene | |
SCENE_DEBUG_CONTROLLERS enum value | Scene | |
SCENE_DEBUG_FPS_METRICS enum value | Scene | |
SCENE_DEBUG_INVALID enum value | Scene | |
SCENE_DEBUG_JOINTS enum value | Scene | |
SCENE_DEBUG_METRICS enum value | Scene | |
SCENE_DEBUG_OOBB enum value | Scene | |
SCENE_DEBUG_POSITION_AND_COM enum value | Scene | |
SCENE_DEBUG_SLEEP enum value | Scene | |
SCENE_DEBUG_SORT_POINTS enum value | Scene | |
SCENE_DEBUG_WIREFRAME_RENDER enum value | Scene | |
sceneRender(const SceneRenderState *pSceneRenderState) | Scene | |
SelectedOnly enum value | SimObject | |
setBatchingEnabled(const bool enabled) | Scene | inline |
setCanSaveDynamicFields(bool bCanSave) | SimObject | inline |
setClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
setClassNamespace(const char *classNamespace) | SimObject | |
setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
setDebugOff(const U32 debugMask) | Scene | inline |
setDebugOn(const U32 debugMask) | Scene | inline |
setDebugSceneObject(SceneObject *pSceneObject) | Scene | |
setDistanceJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
setDistanceJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
setDistanceJointLength(const U32 jointId, const F32 length) | Scene | |
setEnabled(void *obj, const char *data) | SimComponent | inlinestatic |
setEnabled(const bool enabled) | SimComponent | inlinevirtual |
setExpanded(bool exp) | SimObject | inline |
setField(const char *fieldName, const char *value) | ConsoleObject | inline |
setFrictionJointMaxForce(const U32 jointId, const F32 maxForce) | Scene | |
setFrictionJointMaxTorque(const U32 jointId, const F32 maxTorque) | Scene | |
setGravity(const b2Vec2 &gravity) | Scene | inline |
setGravity(void *obj, const char *data) | Scene | inlineprotectedstatic |
setHidden(bool b) | SimObject | |
setId(SimObjectId id) | SimObject | |
setInternalName(const char *newname) | SimObject | |
setIsEditorScene(bool status) | Scene | inline |
setLayerSortMode(const U32 layer, const SceneRenderQueue::RenderSort sortMode) | Scene | |
setLocked(bool b) | SimObject | |
setModDynamicFields(bool dyn) | SimObject | inline |
setModStaticFields(bool sta) | SimObject | inline |
setMotorJointAngularOffset(const U32 jointId, const F32 angularOffset) | Scene | |
setMotorJointLinearOffset(const U32 jointId, const b2Vec2 &linearOffset) | Scene | |
setMotorJointMaxForce(const U32 jointId, const F32 maxForce) | Scene | |
setMotorJointMaxTorque(const U32 jointId, const F32 maxTorque) | Scene | |
setParentGroup(void *obj, const char *data) | SimObject | protectedstatic |
setPeriodicTimerID(const S32 timerID) | SimObject | inline |
setPositionIterations(const S32 iterations) | Scene | inline |
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value) | SimObject | |
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) | SimObject | |
setPrismaticJointLimit(const U32 jointId, const bool enableLimit, const F32 lowerTranslation, const F32 upperTranslation) | Scene | |
setPrismaticJointMotor(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorForce=0.0f) | Scene | |
setProcessTicks(bool tick=true) | Tickable | virtual |
setProgenitorFile(const char *pFile) | SimObject | inline |
setRenderCallback(const bool callback) | Scene | inline |
setRevoluteJointLimit(const U32 jointId, const bool enableLimit, const F32 lowerAngle, const F32 upperAngle) | Scene | |
setRevoluteJointMotor(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f) | Scene | |
setRopeJointMaxLength(const U32 jointId, const F32 maxLength) | Scene | |
setScenePause(bool status) | Scene | inline |
setSelected(bool sel) | SimObject | inline |
setSuperClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
setTargetJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
setTargetJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
setTargetJointMaxForce(const U32 jointId, const F32 maxForce) | Scene | |
setTargetJointTarget(const U32 jointId, const b2Vec2 &worldTarget) | Scene | |
setUpdateCallback(const bool callback) | Scene | inline |
setVelocityIterations(const S32 iterations) | Scene | inline |
setWeldJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
setWeldJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
setWheelJointDampingRatio(const U32 jointId, const F32 dampingRatio) | Scene | |
setWheelJointFrequency(const U32 jointId, const F32 frequency) | Scene | |
setWheelJointMotor(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f) | Scene | |
SimComponent() | SimComponent | |
SimComponentIterator typedef | SimComponent | protected |
SimObject(const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName) | SimObject | |
SimObjectNSLinkType enum name | SimObject | protected |
smTickMask | Tickable | static |
smTickMs | Tickable | static |
smTickSec | Tickable | static |
smTickShift | Tickable | static |
tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
Tickable() | Tickable | |
typeAssetPtrVector typedef | Scene | |
typeContactHash typedef | Scene | |
typeContactVector typedef | Scene | |
typeDeleteVector typedef | Scene | |
typeInstanceConnectionHash typedef | BehaviorComponent | |
typeJointHash typedef | Scene | |
typeOutputNameConnectionHash typedef | BehaviorComponent | |
typePortConnectionVector typedef | BehaviorComponent | |
typeReverseJointHash typedef | Scene | |
unlinkNamespaces() | SimObject | protected |
unlockComponentList() | SimComponent | inlineprotected |
unregisterObject() | SimObject | |
unregisterReference(SimObject **obj) | SimObject | |
write(Stream &stream, U32 tabStop, U32 flags=0) | BehaviorComponent | virtual |
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeClass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeEnabled(void *obj, StringTableEntry pFieldName) | SimComponent | inlinestatic |
writeField(StringTableEntry fieldname, const char *value) | SimComponent | virtual |
writeFields(Stream &stream, U32 tabStop) | SimObject | virtual |
WriteFlags enum name | SimObject | |
writeGravity(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
writeInternalName(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeLayerSortMode(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
writeObject(Stream *stream) | SimObject | virtual |
writeParentGroup(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writePositionIterations(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
writeRenderCallback(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
writeSuperclass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
writeUpdateCallback(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
writeVelocityIterations(void *obj, StringTableEntry pFieldName) | Scene | inlineprotectedstatic |
~BehaviorComponent() | BehaviorComponent | inlinevirtual |
~ConsoleObject() | ConsoleObject | virtual |
~PhysicsProxy() | PhysicsProxy | inlinevirtual |
~Scene() | Scene | virtual |
~SimComponent() | SimComponent | virtual |
~SimObject() | SimObject | virtual |
~Tickable() | Tickable | virtual |