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GuiTabBookCtrl Class Reference

#include <guiTabBookCtrl.h>

+ Inheritance diagram for GuiTabBookCtrl:

Classes

struct  TabHeaderInfo
 

Public Types

enum  TabPosition { AlignTop, AlignBottom, AlignLeft, AlignRight }
 
- Public Types inherited from GuiControl
enum  horizSizingOptions {
  horizResizeRight = 0, horizResizeWidth, horizResizeLeft, horizResizeCenter,
  horizResizeRelative
}
 
enum  vertSizingOptions {
  vertResizeBottom = 0, vertResizeHeight, vertResizeTop, vertResizeCenter,
  vertResizeRelative
}
 

Public Member Functions

 GuiTabBookCtrl ()
 
 DECLARE_CONOBJECT (GuiTabBookCtrl)
 
virtual bool onKeyDown (const GuiEvent &event)
 
- Public Member Functions inherited from GuiControl
virtual void getScrollLineSizes (U32 *rowHeight, U32 *columnWidth)
 
virtual void getCursor (GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent)
 
void awaken ()
 Called when this control and its children have been wired up. More...
 
void sleep ()
 Called when this control is no more. More...
 
void preRender ()
 Prerender this control and all its children. More...
 
virtual bool onInputEvent (const InputEvent &event)
 General input handler. More...
 
virtual bool ControlIsChild (GuiControl *child)
 
void setControlProfile (GuiControlProfile *prof)
 
virtual void onAction ()
 Occurs when this control performs its "action". More...
 
void renderJustifiedText (Point2I offset, Point2I extent, const char *text)
 
void inspectPostApply ()
 
void inspectPreApply ()
 
void setSizing (S32 horz, S32 vert)
 
void write (Stream &stream, U32 tabStop, U32 flags)
 Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc) More...
 
bool getCanSave ()
 Returns boolean specifying if a control can be serialized. More...
 
void setCanSave (bool bCanSave)
 Set serialization flag. More...
 
bool getCanSaveParent ()
 Returns boolean as to whether any parent of this control has the 'no serialization' flag set. More...
 
const Point2IgetPosition ()
 Returns position of the control. More...
 
const Point2IgetExtent ()
 Returns extents of the control. More...
 
const RectIgetBounds ()
 Returns the bounds of the control. More...
 
const Point2IgetMinExtent ()
 Returns minimum size the control can be. More...
 
const S32 getLeft ()
 Returns the X position of the control. More...
 
const S32 getTop ()
 Returns the Y position of the control. More...
 
const S32 getWidth ()
 Returns the width of the control. More...
 
const S32 getHeight ()
 Returns the height of the control. More...
 
virtual void setVisible (bool value)
 
bool isVisible ()
 Returns true if the object is visible. More...
 
void setActive (bool value)
 
bool isActive ()
 Returns true if this control is active. More...
 
bool isAwake ()
 Returns true if this control is awake. More...
 
void addObject (SimObject *obj)
 
void removeObject (SimObject *obj)
 
GuiControlgetParent ()
 Returns the control which owns this one. More...
 
GuiCanvasgetRoot ()
 
Point2I localToGlobalCoord (const Point2I &src)
 
Point2I globalToLocalCoord (const Point2I &src)
 
virtual void setPosition (const Point2I &newPosition)
 
virtual void setExtent (const Point2I &newExtent)
 
virtual void setBounds (const RectI &newBounds)
 
virtual void setLeft (S32 newLeft)
 
virtual void setTop (S32 newTop)
 
virtual void setWidth (S32 newWidth)
 
virtual void setHeight (S32 newHeight)
 
virtual void parentResized (const Point2I &oldParentExtent, const Point2I &newParentExtent)
 
virtual bool renderTooltip (Point2I cursorPos, const char *tipText=NULL)
 
void renderChildControls (Point2I offset, const RectI &updateRect)
 
void setUpdateRegion (Point2I pos, Point2I ext)
 
bool onAdd ()
 Called when this object is added to the scene. More...
 
virtual bool pointInControl (const Point2I &parentCoordPoint)
 
bool cursorInControl ()
 Returns true if the global cursor is inside this control. More...
 
virtual GuiControlfindHitControl (const Point2I &pt, S32 initialLayer=-1)
 
void mouseLock (GuiControl *lockingControl)
 
void mouseLock ()
 Turn on mouse locking with last used lock control. More...
 
void mouseUnlock ()
 Unlock the mouse. More...
 
bool isMouseLocked ()
 Returns true if the mouse is locked. More...
 
virtual void onMouseUp (const GuiEvent &event)
 
virtual void onMouseDragged (const GuiEvent &event)
 
virtual void onMouseEnter (const GuiEvent &event)
 
virtual bool onMouseWheelUp (const GuiEvent &event)
 
virtual bool onMouseWheelDown (const GuiEvent &event)
 
virtual void onRightMouseDown (const GuiEvent &event)
 
virtual void onRightMouseUp (const GuiEvent &event)
 
virtual void onRightMouseDragged (const GuiEvent &event)
 
virtual void onMiddleMouseDown (const GuiEvent &event)
 
virtual void onMiddleMouseUp (const GuiEvent &event)
 
virtual void onMiddleMouseDragged (const GuiEvent &event)
 
virtual bool onMouseUpEditor (const GuiEvent &event, Point2I offset)
 
virtual bool onRightMouseDownEditor (const GuiEvent &event, Point2I offset)
 
virtual bool onMouseDraggedEditor (const GuiEvent &event, Point2I offset)
 
virtual GuiControlfindFirstTabable ()
 Find the first tab-accessable child of this control. More...
 
virtual GuiControlfindLastTabable (bool firstCall=true)
 
virtual GuiControlfindPrevTabable (GuiControl *curResponder, bool firstCall=true)
 
virtual GuiControlfindNextTabable (GuiControl *curResponder, bool firstCall=true)
 
virtual void setFirstResponder (GuiControl *firstResponder)
 
virtual void makeFirstResponder (bool value)
 
bool isFirstResponder ()
 Returns true if this control is a first responder. More...
 
virtual void setFirstResponder ()
 Sets this object to be a first responder. More...
 
void clearFirstResponder ()
 Clears the first responder for this chain. More...
 
GuiControlgetFirstResponder ()
 Returns the first responder for this chain. More...
 
virtual void onLoseFirstResponder ()
 Occurs when the first responder for this chain is lost. More...
 
void addAcceleratorKey ()
 Adds the accelerator key for this object to the canvas. More...
 
virtual void buildAcceleratorMap ()
 
virtual void acceleratorKeyPress (U32 index)
 
virtual void acceleratorKeyRelease (U32 index)
 
virtual bool onKeyUp (const GuiEvent &event)
 
virtual bool onKeyRepeat (const GuiEvent &event)
 
void messageSiblings (S32 message)
 Send a message to all siblings. More...
 
virtual void onMessage (GuiControl *sender, S32 msg)
 
virtual void onDialogPush ()
 Called if this object is a dialog, when it is added to the visible layers. More...
 
virtual void onDialogPop ()
 Called if this object is a dialog, when it is removed from the visible layers. More...
 
void setConsoleVariable (const char *variable)
 
void setConsoleCommand (const char *newCmd)
 
const char * getConsoleCommand ()
 Returns the name of the function bound to this GuiControl. More...
 
LangTablegetGUILangTable (void)
 
const UTF8 * getGUIString (S32 id)
 
virtual const char * getScriptValue ()
 Returns the value of the variable bound to this object. More...
 
virtual void setScriptValue (const char *value)
 Sets the value of the variable bound to this object. More...
 
 DECLARE_CONOBJECT (GuiControl)
 
 GuiControl ()
 
virtual ~GuiControl ()
 
- Public Member Functions inherited from SimGroup
 ~SimGroup ()
 
void addObject (SimObject *, SimObjectId)
 
void addObject (SimObject *, const char *name)
 
virtual SimObjectfindObject (const char *name)
 Find an object in the group. More...
 
bool processArguments (S32 argc, const char **argv)
 Process constructor options. (ie, new SimObject(1,2,3)) More...
 
 DECLARE_CONOBJECT (SimGroup)
 
- Public Member Functions inherited from SimSet
 SimSet ()
 
 ~SimSet ()
 
virtual void onDeleteNotify (SimObject *object)
 
virtual U32 getTamlChildCount (void) const
 Called when Taml attempts to compile a list of children. More...
 
virtual SimObjectgetTamlChild (const U32 childIndex) const
 Called when Taml attempts to compile a list of children. More...
 
virtual void addTamlChild (SimObject *pSimObject)
 Called when Taml attempts to populate an objects children during a read. More...
 
void callOnChildren (const char *method, S32 argc, const char *argv[], bool executeOnChildGroups=true)
 
SimObjectfindObjectByInternalName (const char *internalName, bool searchChildren=false)
 
virtual bool writeObject (Stream *stream)
 
virtual bool readObject (Stream *stream)
 
void lock ()
 
void unlock ()
 
 DECLARE_CONOBJECT (SimSet)
 
void _setVectorAssoc (const char *file, const U32 line)
 
virtual void pushObject (SimObject *)
 
virtual void popObject ()
 Remove an object from the end of the list. More...
 
void bringObjectToFront (SimObject *obj)
 
void pushObjectToBack (SimObject *obj)
 
SimObjectfront ()
 
SimObjectfirst ()
 
SimObjectlast ()
 
bool empty ()
 
S32 size () const
 
iterator begin ()
 
iterator end ()
 
value operator[] (S32 index)
 
iterator find (iterator first, iterator last, SimObject *obj)
 
iterator find (SimObject *obj)
 
template<typename T >
bool containsType (void)
 
virtual bool reOrder (SimObject *obj, SimObject *target=0)
 
SimObjectat (S32 index) const
 
void deleteObjects (void)
 
void clear ()
 
- Public Member Functions inherited from SimObject
StringTableEntry getClassNamespace () const
 
StringTableEntry getSuperClassNamespace () const
 
void setClassNamespace (const char *classNamespace)
 
void setSuperClassNamespace (const char *superClassNamespace)
 
void pushScriptCallbackGuard (void)
 
void popScriptCallbackGuard (void)
 
S32 getScriptCallbackGuard (void)
 
NamespacegetNamespace ()
 Return the object's namespace. More...
 
const char * tabComplete (const char *prevText, S32 baseLen, bool)
 
virtual void dump ()
 
virtual void dumpClassHierarchy ()
 
SimObjectclone (const bool copyDynamicFields)
 
virtual void copyTo (SimObject *object)
 
template<typename T >
bool isType (void)
 
virtual bool handlesConsoleMethod (const char *fname, S32 *routingId)
 
 DECLARE_CONOBJECT (SimObject)
 
NotifyremoveNotify (void *ptr, Notify::Type)
 Remove a notification from the list. More...
 
void deleteNotify (SimObject *obj)
 Notify an object when we are deleted. More...
 
void clearNotify (SimObject *obj)
 Notify an object when we are cleared. More...
 
void clearAllNotifications ()
 Remove all notifications for this object. More...
 
void processDeleteNotifies ()
 Send out deletion notifications. More...
 
void registerReference (SimObject **obj)
 
void unregisterReference (SimObject **obj)
 
const char * getDataField (StringTableEntry slotName, const char *array)
 
void setDataField (StringTableEntry slotName, const char *array, const char *value)
 
const char * getPrefixedDataField (StringTableEntry fieldName, const char *array)
 
void setPrefixedDataField (StringTableEntry fieldName, const char *array, const char *value)
 
const char * getPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const S32 fieldType=-1)
 
void setPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)
 
StringTableEntry getDataFieldPrefix (StringTableEntry fieldName)
 
U32 getDataFieldType (StringTableEntry slotName, const char *array)
 
SimFieldDictionarygetFieldDictionary ()
 
void clearDynamicFields (void)
 Clear all dynamic fields. More...
 
void setCanSaveDynamicFields (bool bCanSave)
 Set whether fields created at runtime should be saved. Default is true. More...
 
bool getCanSaveDynamicFields (void) const
 Get whether fields created at runtime should be saved. Default is true. More...
 
void setInternalName (const char *newname)
 
StringTableEntry getInternalName ()
 Get the internal of of this control. More...
 
virtual bool save (const char *pcFilePath, bool bOnlySelected=false)
 Save object as a TorqueScript File. More...
 
virtual bool isMethod (const char *methodName)
 Check if a method exists in the objects current namespace. More...
 
SimObjectId getId (void) const
 
StringTableEntry getIdString (void) const
 
U32 getType () const
 
const StringTableEntry getName (void) const
 
void setId (SimObjectId id)
 
void assignName (const char *name)
 
SimGroupgetGroup () const
 
bool isChildOfGroup (SimGroup *pGroup)
 
bool isProperlyAdded () const
 
bool isDeleted () const
 
bool isRemoved () const
 
bool isLocked ()
 
void setLocked (bool b)
 
bool isHidden ()
 
void setHidden (bool b)
 
void setProgenitorFile (const char *pFile)
 
StringTableEntry getProgenitorFile (void) const
 
void setPeriodicTimerID (const S32 timerID)
 
S32 getPeriodicTimerID (void) const
 
bool isPeriodicTimerActive (void) const
 
bool isSelected () const
 
bool isExpanded () const
 
void setSelected (bool sel)
 
void setExpanded (bool exp)
 
void setModDynamicFields (bool dyn)
 
void setModStaticFields (bool sta)
 
 SimObject (const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName)
 
virtual ~SimObject ()
 
virtual void onGroupAdd ()
 Called when the object is added to a SimGroup. More...
 
virtual void onGroupRemove ()
 Called when the object is removed from a SimGroup. More...
 
virtual void onNameChange (const char *name)
 Called when the object's name is changed. More...
 
virtual void onStaticModified (const char *slotName, const char *newValue=NULL)
 
virtual void onEditorEnable ()
 Called when the editor is activated. More...
 
virtual void onEditorDisable ()
 Called when the editor is deactivated. More...
 
bool registerObject ()
 
bool registerObject (U32 id)
 
bool registerObject (const char *name)
 
bool registerObject (const char *name, U32 id)
 
void unregisterObject ()
 
void deleteObject ()
 
bool addToSet (SimObjectId)
 
bool addToSet (const char *)
 
bool removeFromSet (SimObjectId)
 
bool removeFromSet (const char *)
 
virtual bool writeField (StringTableEntry fieldname, const char *value)
 
virtual void writeFields (Stream &stream, U32 tabStop)
 
virtual void buildFilterList ()
 
void addFieldFilter (const char *fieldName)
 
void removeFieldFilter (const char *fieldName)
 
void clearFieldFilters ()
 
bool isFiltered (const char *fieldName)
 
void assignFieldsFrom (SimObject *obj)
 
void assignDynamicFieldsFrom (SimObject *obj)
 
- Public Member Functions inherited from ConsoleObject
const AbstractClassRep::FieldfindField (StringTableEntry fieldName) const
 Get a reference to a field by name. More...
 
virtual AbstractClassRepgetClassRep () const
 Gets the ClassRep. More...
 
bool setField (const char *fieldName, const char *value)
 Set the value of a field. More...
 
virtual ~ConsoleObject ()
 
const AbstractClassRep::FieldListgetFieldList () const
 Get a list of all the fields. This information cannot be modified. More...
 
AbstractClassRep::FieldListgetModifiableFieldList ()
 
bool & getDynamicGroupExpand ()
 
S32 getClassId (U32 netClassGroup) const
 
const char * getClassName () const
 

Static Public Member Functions

static void initPersistFields ()
 
- Static Public Member Functions inherited from GuiControl
static void initPersistFields ()
 

Control Events

bool onAdd ()
 Called when the object is added to the sim. More...
 
void onRemove ()
 Called when this object is removed. More...
 
bool onWake ()
 Called when this object is asked to wake up returns true if it's actually awake at the end. More...
 
void onSleep ()
 Called when this object is asked to sleep. More...
 
void onPreRender ()
 Do special pre-render proecessing. More...
 
void onRender (Point2I offset, const RectI &updateRect)
 

Child events

void onChildRemoved (GuiControl *child)
 Called when one of this objects children is removed. More...
 
void onChildAdded (GuiControl *child)
 Called when this object has a new child. More...
 

Rendering methods

void renderTabs (const Point2I &offset)
 
void renderTab (RectI tabRect, GuiTabPageCtrl *tab)
 
void renderBackground (Point2I offset, const RectI &updateRect)
 Page Rendering Routine. More...
 
void renderJustifiedTextRot (Point2I offset, Point2I extent, const char *text, F32 rot)
 

Page Management

void addNewPage ()
 
void selectPage (S32 index)
 
void selectPage (GuiTabPageCtrl *page)
 
void selectPage (const char *pageName)
 
void selectNextPage ()
 Select the Next page in the tab book. More...
 
void selectPrevPage ()
 Select the Previous page in the tab book. More...
 

Internal Utility Functions

void setUpdate ()
 Update ourselves by hooking common GuiControl functionality. More...
 
void balanceRow (S32 row, S32 totalTabWidth)
 Balance a top/bottom tab row. More...
 
void balanceColumn (S32 row, S32 totalTabWidth)
 Balance a left/right tab column. More...
 
void solveDirty ()
 Checks to see if a tab option has changed and we need to resize children, resizes if necessary. More...
 
S32 calculatePageTabWidth (GuiTabPageCtrl *page)
 Calculate the tab width of a page, given it's caption. More...
 
void calculatePageTabs ()
 Calculate Page Header Information. More...
 
GuiTabPageCtrlfindHitTab (const GuiEvent &event)
 
GuiTabPageCtrlfindHitTab (Point2I hitPoint)
 

Sizing

void resize (const Point2I &newPosition, const Point2I &newExtent)
 
void childResized (GuiControl *child)
 

Mouse Events

void onMouseDown (const GuiEvent &event)
 
void onMouseMove (const GuiEvent &event)
 
void onMouseLeave (const GuiEvent &event)
 
virtual bool onMouseDownEditor (const GuiEvent &event, Point2I offset)
 

Additional Inherited Members

- Public Attributes inherited from GuiControl
GuiControlProfilemProfile
 
GuiControlProfilemTooltipProfile
 
S32 mTipHoverTime
 
S32 mTooltipWidth
 
bool mVisible
 
bool mActive
 
bool mAwake
 
bool mSetFirstResponder
 
bool mCanSave
 
bool mIsContainer
 if true, then the GuiEditor can drag other controls into this one. More...
 
S32 mLayer
 
RectI mBounds
 
Point2I mMinExtent
 
StringTableEntry mLangTableName
 
LangTablemLangTable
 
SimObjectPtr< GuiControlmFirstResponder
 
- Static Public Attributes inherited from GuiControl
static GuiEditCtrlsmEditorHandle = NULL
 
static S32 smCursorChanged = -1
 Has this control modified the cursor? -1 or type. More...
 
static bool smDesignTime = false
 
static GuiControlsmPrevResponder = NULL
 
static GuiControlsmCurResponder = NULL
 
- Protected Types inherited from SimObject
enum  SimObjectNSLinkType { LinkClassName = BIT(0), LinkSuperClassName = BIT(1) }
 
- Protected Member Functions inherited from GuiControl
const char * execConsoleCallback ()
 Executes mConsoleCommand, and returns the result. More...
 
const char * execAltConsoleCallback ()
 Executes mAltConsoleCommand, and returns the result. More...
 
void setVariable (const char *value)
 
void setIntVariable (S32 value)
 
void setFloatVariable (F32 value)
 
const char * getVariable ()
 Returns value of control's bound variable as a string. More...
 
S32 getIntVariable ()
 Returns value of control's bound variable as a integer. More...
 
F32 getFloatVariable ()
 Returns value of control's bound variable as a float. More...
 
- Static Protected Member Functions inherited from SimObject
static bool setClass (void *obj, const char *data)
 
static bool setSuperClass (void *obj, const char *data)
 
static bool writeCanSaveDynamicFields (void *obj, StringTableEntry pFieldName)
 
static bool writeInternalName (void *obj, StringTableEntry pFieldName)
 
static bool setParentGroup (void *obj, const char *data)
 
static bool writeParentGroup (void *obj, StringTableEntry pFieldName)
 
static bool writeSuperclass (void *obj, StringTableEntry pFieldName)
 
static bool writeClass (void *obj, StringTableEntry pFieldName)
 
static SimObject::NotifyallocNotify ()
 Get a free Notify structure. More...
 
static void freeNotify (SimObject::Notify *)
 Mark a Notify structure as free. More...
 
- Protected Attributes inherited from GuiControl
S32 mHorizSizing
 Set from horizSizingOptions. More...
 
S32 mVertSizing
 Set from vertSizingOptions. More...
 
StringTableEntry mConsoleVariable
 
StringTableEntry mConsoleCommand
 
StringTableEntry mAltConsoleCommand
 
StringTableEntry mAcceleratorKey
 
StringTableEntry mTooltip
 
- Protected Attributes inherited from SimSet
SimObjectList objectList
 
void * mMutex
 
- Static Protected Attributes inherited from SimObject
static SimObject::NotifymNotifyFreeList = NULL
 

Detailed Description

Tab Book Control for creation of tabbed dialogs

See Also
GUI for an overview of the Torque GUI system.

Introduction

GuiTabBookCtrl is a container class that holds children of type GuiTabPageCtrl

GuiTabBookCtrl creates an easy to work with system for creating tabbed dialogs allowing for creation of dialogs that store alot of information in a small area by seperating the information into pages which are changeable by clicking their page title on top or bottom of the control

tabs may be aligned to be on top or bottom of the book and are changeable while the GUI editor is open for quick switching between pages allowing multipage dialogs to be edited quickly and easily.

The control may only contain children of type GuiTabPageCtrl. If a control is added to the Book that is not of type GuiTabPageCtrl, it will be removed and relocated to the currently active page of the control. If there is no active page in the book, the child control will be relocated to the parent of the book.

GUI has an overview of the GUI system.

Member Enumeration Documentation

Enumerator
AlignTop 

Align the tabs on the top of the tab book control.

AlignBottom 

Align the tabs on the bottom of the tab book control.

AlignLeft 

Align the tabs on the left of the tab book control.

AlignRight 

Align the tabs on the right of the tab book control.

Constructor & Destructor Documentation

Member Function Documentation

void addNewPage ( )

Create a new tab page child in the book

Pages created are not titled and appear with no text on their tab when created. This may change in the future.

void balanceColumn ( S32  row,
S32  totalTabWidth 
)

Balance a left/right tab column.

void balanceRow ( S32  row,
S32  totalTabWidth 
)

Balance a top/bottom tab row.

void calculatePageTabs ( )

Calculate Page Header Information.

S32 calculatePageTabWidth ( GuiTabPageCtrl page)

Calculate the tab width of a page, given it's caption.

void childResized ( GuiControl child)
virtual

Called when a child page is resized This method is overridden so that we may handle resizing of our child tab pages when one of them is resized. This ensures we keep our sizing in sync when we our children are sized or moved.

Parameters
childA pointer to the child control that has been resized

Reimplemented from GuiControl.

DECLARE_CONOBJECT ( GuiTabBookCtrl  )
GuiTabPageCtrl * findHitTab ( const GuiEvent event)

Find the tab that was hit by the current event, if any

Parameters
eventThe GuiEvent that caused this function call
GuiTabPageCtrl * findHitTab ( Point2I  hitPoint)

Find the tab that was hit, based on a point

Parameters
hitPointA Point2I that specifies where to search for a tab hit
void initPersistFields ( )
static
bool onAdd ( void  )
virtual
Initial value:
{
object->addNewPage()

Called when the object is added to the sim.

Reimplemented from SimObject.

void onChildAdded ( GuiControl child)
virtual

Called when this object has a new child.

Reimplemented from GuiControl.

void onChildRemoved ( GuiControl child)
virtual

Called when one of this objects children is removed.

Reimplemented from GuiControl.

bool onKeyDown ( const GuiEvent event)
virtual

Happens when a key is depressed

Parameters
eventEvent descriptor (which contains the key)

Reimplemented from GuiControl.

void onMouseDown ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

bool onMouseDownEditor ( const GuiEvent event,
Point2I  offset 
)
virtual

Called when a mouseDown event occurs on a control and the GUI editor is active

Parameters
eventthe GuiEvent which caused the call to this function
offsetthe offset which is representative of the units x and y that the editor takes up on screen

Reimplemented from GuiControl.

void onMouseLeave ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMouseMove ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onPreRender ( )
virtual

Do special pre-render proecessing.

Reimplemented from GuiControl.

void onRemove ( )
virtual

Called when this object is removed.

Reimplemented from GuiControl.

void onRender ( Point2I  offset,
const RectI updateRect 
)
virtual

Called when this control is to render itself

Parameters
offsetThe location this control is to begin rendering
updateRectThe screen area this control has drawing access to

Reimplemented from GuiControl.

void onSleep ( )
virtual

Called when this object is asked to sleep.

Reimplemented from GuiControl.

bool onWake ( )
virtual

Called when this object is asked to wake up returns true if it's actually awake at the end.

Reimplemented from GuiControl.

void renderBackground ( Point2I  offset,
const RectI updateRect 
)

Page Rendering Routine.

void renderJustifiedTextRot ( Point2I  offset,
Point2I  extent,
const char *  text,
F32  rot 
)
void renderTab ( RectI  tabRect,
GuiTabPageCtrl tab 
)

Tab rendering subroutine, renders one tab with specified options

Parameters
tabRectthe rectangle to render the tab into
tabpointer to the tab page control for which to render the tab
void renderTabs ( const Point2I offset)

Tab rendering routine, iterates through all tabs rendering one at a time

Parameters
offsetthe render offset to accomodate global coords
void resize ( const Point2I newPosition,
const Point2I newExtent 
)
virtual

Rezize our control This method is overridden so that we may handle resizing of our child tab pages when we are resized. This ensures we keep our sizing in sync when we are moved or sized.

Parameters
newPositionThe new position of the control
newExtentThe new extent of the control

Reimplemented from GuiControl.

void selectNextPage ( )

Select the Next page in the tab book.

void selectPage ( S32  index)

Select a tab page based on an index

Parameters
indexThe index in the list that specifies which page to select
void selectPage ( GuiTabPageCtrl page)

Select a tab page by a pointer to that page

Parameters
pageA pointer to the GuiTabPageCtrl to select. This page must be a child of the tab book.
void selectPage ( const char *  pageName)

Select a tab page by it's name in the book

Parameters
pageNameA string represeting the 'Text' of the GuiTabPage to be shown
void selectPrevPage ( )

Select the Previous page in the tab book.

void setUpdate ( )
virtual

Update ourselves by hooking common GuiControl functionality.

Reimplemented from GuiControl.

void solveDirty ( )

Checks to see if a tab option has changed and we need to resize children, resizes if necessary.


The documentation for this class was generated from the following files: