Torque2D Reference
|
#include <guiTickCtrl.h>
Public Member Functions | |
DECLARE_CONOBJECT (GuiTickCtrl) | |
![]() | |
virtual void | getScrollLineSizes (U32 *rowHeight, U32 *columnWidth) |
virtual void | getCursor (GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent) |
void | awaken () |
Called when this control and its children have been wired up. More... | |
void | sleep () |
Called when this control is no more. More... | |
void | preRender () |
Prerender this control and all its children. More... | |
virtual bool | onInputEvent (const InputEvent &event) |
General input handler. More... | |
virtual bool | ControlIsChild (GuiControl *child) |
void | setControlProfile (GuiControlProfile *prof) |
virtual void | onAction () |
Occurs when this control performs its "action". More... | |
void | renderJustifiedText (Point2I offset, Point2I extent, const char *text) |
void | inspectPostApply () |
void | inspectPreApply () |
void | setSizing (S32 horz, S32 vert) |
void | write (Stream &stream, U32 tabStop, U32 flags) |
Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc) More... | |
bool | getCanSave () |
Returns boolean specifying if a control can be serialized. More... | |
void | setCanSave (bool bCanSave) |
Set serialization flag. More... | |
bool | getCanSaveParent () |
Returns boolean as to whether any parent of this control has the 'no serialization' flag set. More... | |
const Point2I & | getPosition () |
Returns position of the control. More... | |
const Point2I & | getExtent () |
Returns extents of the control. More... | |
const RectI & | getBounds () |
Returns the bounds of the control. More... | |
const Point2I & | getMinExtent () |
Returns minimum size the control can be. More... | |
const S32 | getLeft () |
Returns the X position of the control. More... | |
const S32 | getTop () |
Returns the Y position of the control. More... | |
const S32 | getWidth () |
Returns the width of the control. More... | |
const S32 | getHeight () |
Returns the height of the control. More... | |
virtual void | setVisible (bool value) |
bool | isVisible () |
Returns true if the object is visible. More... | |
void | setActive (bool value) |
bool | isActive () |
Returns true if this control is active. More... | |
bool | isAwake () |
Returns true if this control is awake. More... | |
void | addObject (SimObject *obj) |
void | removeObject (SimObject *obj) |
GuiControl * | getParent () |
Returns the control which owns this one. More... | |
GuiCanvas * | getRoot () |
Point2I | localToGlobalCoord (const Point2I &src) |
Point2I | globalToLocalCoord (const Point2I &src) |
virtual void | resize (const Point2I &newPosition, const Point2I &newExtent) |
virtual void | setPosition (const Point2I &newPosition) |
virtual void | setExtent (const Point2I &newExtent) |
virtual void | setBounds (const RectI &newBounds) |
virtual void | setLeft (S32 newLeft) |
virtual void | setTop (S32 newTop) |
virtual void | setWidth (S32 newWidth) |
virtual void | setHeight (S32 newHeight) |
virtual void | childResized (GuiControl *child) |
virtual void | parentResized (const Point2I &oldParentExtent, const Point2I &newParentExtent) |
virtual void | onRender (Point2I offset, const RectI &updateRect) |
virtual bool | renderTooltip (Point2I cursorPos, const char *tipText=NULL) |
void | renderChildControls (Point2I offset, const RectI &updateRect) |
void | setUpdateRegion (Point2I pos, Point2I ext) |
virtual void | setUpdate () |
Sets the update area of the control to encompass the whole control. More... | |
virtual bool | onWake () |
Called when this object is asked to wake up returns true if it's actually awake at the end. More... | |
virtual void | onSleep () |
Called when this object is asked to sleep. More... | |
virtual void | onPreRender () |
Do special pre-render proecessing. More... | |
virtual void | onRemove () |
Called when this object is removed. More... | |
virtual void | onChildRemoved (GuiControl *child) |
Called when one of this objects children is removed. More... | |
bool | onAdd () |
Called when this object is added to the scene. More... | |
virtual void | onChildAdded (GuiControl *child) |
Called when this object has a new child. More... | |
virtual bool | pointInControl (const Point2I &parentCoordPoint) |
bool | cursorInControl () |
Returns true if the global cursor is inside this control. More... | |
virtual GuiControl * | findHitControl (const Point2I &pt, S32 initialLayer=-1) |
void | mouseLock (GuiControl *lockingControl) |
void | mouseLock () |
Turn on mouse locking with last used lock control. More... | |
void | mouseUnlock () |
Unlock the mouse. More... | |
bool | isMouseLocked () |
Returns true if the mouse is locked. More... | |
virtual void | onMouseUp (const GuiEvent &event) |
virtual void | onMouseDown (const GuiEvent &event) |
virtual void | onMouseMove (const GuiEvent &event) |
virtual void | onMouseDragged (const GuiEvent &event) |
virtual void | onMouseEnter (const GuiEvent &event) |
virtual void | onMouseLeave (const GuiEvent &event) |
virtual bool | onMouseWheelUp (const GuiEvent &event) |
virtual bool | onMouseWheelDown (const GuiEvent &event) |
virtual void | onRightMouseDown (const GuiEvent &event) |
virtual void | onRightMouseUp (const GuiEvent &event) |
virtual void | onRightMouseDragged (const GuiEvent &event) |
virtual void | onMiddleMouseDown (const GuiEvent &event) |
virtual void | onMiddleMouseUp (const GuiEvent &event) |
virtual void | onMiddleMouseDragged (const GuiEvent &event) |
virtual bool | onMouseDownEditor (const GuiEvent &event, Point2I offset) |
virtual bool | onMouseUpEditor (const GuiEvent &event, Point2I offset) |
virtual bool | onRightMouseDownEditor (const GuiEvent &event, Point2I offset) |
virtual bool | onMouseDraggedEditor (const GuiEvent &event, Point2I offset) |
virtual GuiControl * | findFirstTabable () |
Find the first tab-accessable child of this control. More... | |
virtual GuiControl * | findLastTabable (bool firstCall=true) |
virtual GuiControl * | findPrevTabable (GuiControl *curResponder, bool firstCall=true) |
virtual GuiControl * | findNextTabable (GuiControl *curResponder, bool firstCall=true) |
virtual void | setFirstResponder (GuiControl *firstResponder) |
virtual void | makeFirstResponder (bool value) |
bool | isFirstResponder () |
Returns true if this control is a first responder. More... | |
virtual void | setFirstResponder () |
Sets this object to be a first responder. More... | |
void | clearFirstResponder () |
Clears the first responder for this chain. More... | |
GuiControl * | getFirstResponder () |
Returns the first responder for this chain. More... | |
virtual void | onLoseFirstResponder () |
Occurs when the first responder for this chain is lost. More... | |
void | addAcceleratorKey () |
Adds the accelerator key for this object to the canvas. More... | |
virtual void | buildAcceleratorMap () |
virtual void | acceleratorKeyPress (U32 index) |
virtual void | acceleratorKeyRelease (U32 index) |
virtual bool | onKeyDown (const GuiEvent &event) |
virtual bool | onKeyUp (const GuiEvent &event) |
virtual bool | onKeyRepeat (const GuiEvent &event) |
void | messageSiblings (S32 message) |
Send a message to all siblings. More... | |
virtual void | onMessage (GuiControl *sender, S32 msg) |
virtual void | onDialogPush () |
Called if this object is a dialog, when it is added to the visible layers. More... | |
virtual void | onDialogPop () |
Called if this object is a dialog, when it is removed from the visible layers. More... | |
void | setConsoleVariable (const char *variable) |
void | setConsoleCommand (const char *newCmd) |
const char * | getConsoleCommand () |
Returns the name of the function bound to this GuiControl. More... | |
LangTable * | getGUILangTable (void) |
const UTF8 * | getGUIString (S32 id) |
virtual const char * | getScriptValue () |
Returns the value of the variable bound to this object. More... | |
virtual void | setScriptValue (const char *value) |
Sets the value of the variable bound to this object. More... | |
DECLARE_CONOBJECT (GuiControl) | |
GuiControl () | |
virtual | ~GuiControl () |
![]() | |
~SimGroup () | |
void | addObject (SimObject *, SimObjectId) |
void | addObject (SimObject *, const char *name) |
virtual SimObject * | findObject (const char *name) |
Find an object in the group. More... | |
bool | processArguments (S32 argc, const char **argv) |
Process constructor options. (ie, new SimObject(1,2,3)) More... | |
DECLARE_CONOBJECT (SimGroup) | |
![]() | |
SimSet () | |
~SimSet () | |
virtual void | onDeleteNotify (SimObject *object) |
virtual U32 | getTamlChildCount (void) const |
Called when Taml attempts to compile a list of children. More... | |
virtual SimObject * | getTamlChild (const U32 childIndex) const |
Called when Taml attempts to compile a list of children. More... | |
virtual void | addTamlChild (SimObject *pSimObject) |
Called when Taml attempts to populate an objects children during a read. More... | |
void | callOnChildren (const char *method, S32 argc, const char *argv[], bool executeOnChildGroups=true) |
SimObject * | findObjectByInternalName (const char *internalName, bool searchChildren=false) |
virtual bool | writeObject (Stream *stream) |
virtual bool | readObject (Stream *stream) |
void | lock () |
void | unlock () |
DECLARE_CONOBJECT (SimSet) | |
void | _setVectorAssoc (const char *file, const U32 line) |
virtual void | pushObject (SimObject *) |
virtual void | popObject () |
Remove an object from the end of the list. More... | |
void | bringObjectToFront (SimObject *obj) |
void | pushObjectToBack (SimObject *obj) |
SimObject * | front () |
SimObject * | first () |
SimObject * | last () |
bool | empty () |
S32 | size () const |
iterator | begin () |
iterator | end () |
value | operator[] (S32 index) |
iterator | find (iterator first, iterator last, SimObject *obj) |
iterator | find (SimObject *obj) |
template<typename T > | |
bool | containsType (void) |
virtual bool | reOrder (SimObject *obj, SimObject *target=0) |
SimObject * | at (S32 index) const |
void | deleteObjects (void) |
void | clear () |
![]() | |
StringTableEntry | getClassNamespace () const |
StringTableEntry | getSuperClassNamespace () const |
void | setClassNamespace (const char *classNamespace) |
void | setSuperClassNamespace (const char *superClassNamespace) |
void | pushScriptCallbackGuard (void) |
void | popScriptCallbackGuard (void) |
S32 | getScriptCallbackGuard (void) |
Namespace * | getNamespace () |
Return the object's namespace. More... | |
const char * | tabComplete (const char *prevText, S32 baseLen, bool) |
virtual void | dump () |
virtual void | dumpClassHierarchy () |
SimObject * | clone (const bool copyDynamicFields) |
virtual void | copyTo (SimObject *object) |
template<typename T > | |
bool | isType (void) |
virtual bool | handlesConsoleMethod (const char *fname, S32 *routingId) |
DECLARE_CONOBJECT (SimObject) | |
Notify * | removeNotify (void *ptr, Notify::Type) |
Remove a notification from the list. More... | |
void | deleteNotify (SimObject *obj) |
Notify an object when we are deleted. More... | |
void | clearNotify (SimObject *obj) |
Notify an object when we are cleared. More... | |
void | clearAllNotifications () |
Remove all notifications for this object. More... | |
void | processDeleteNotifies () |
Send out deletion notifications. More... | |
void | registerReference (SimObject **obj) |
void | unregisterReference (SimObject **obj) |
const char * | getDataField (StringTableEntry slotName, const char *array) |
void | setDataField (StringTableEntry slotName, const char *array, const char *value) |
const char * | getPrefixedDataField (StringTableEntry fieldName, const char *array) |
void | setPrefixedDataField (StringTableEntry fieldName, const char *array, const char *value) |
const char * | getPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const S32 fieldType=-1) |
void | setPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) |
StringTableEntry | getDataFieldPrefix (StringTableEntry fieldName) |
U32 | getDataFieldType (StringTableEntry slotName, const char *array) |
SimFieldDictionary * | getFieldDictionary () |
void | clearDynamicFields (void) |
Clear all dynamic fields. More... | |
void | setCanSaveDynamicFields (bool bCanSave) |
Set whether fields created at runtime should be saved. Default is true. More... | |
bool | getCanSaveDynamicFields (void) const |
Get whether fields created at runtime should be saved. Default is true. More... | |
void | setInternalName (const char *newname) |
StringTableEntry | getInternalName () |
Get the internal of of this control. More... | |
virtual bool | save (const char *pcFilePath, bool bOnlySelected=false) |
Save object as a TorqueScript File. More... | |
virtual bool | isMethod (const char *methodName) |
Check if a method exists in the objects current namespace. More... | |
SimObjectId | getId (void) const |
StringTableEntry | getIdString (void) const |
U32 | getType () const |
const StringTableEntry | getName (void) const |
void | setId (SimObjectId id) |
void | assignName (const char *name) |
SimGroup * | getGroup () const |
bool | isChildOfGroup (SimGroup *pGroup) |
bool | isProperlyAdded () const |
bool | isDeleted () const |
bool | isRemoved () const |
bool | isLocked () |
void | setLocked (bool b) |
bool | isHidden () |
void | setHidden (bool b) |
void | setProgenitorFile (const char *pFile) |
StringTableEntry | getProgenitorFile (void) const |
void | setPeriodicTimerID (const S32 timerID) |
S32 | getPeriodicTimerID (void) const |
bool | isPeriodicTimerActive (void) const |
bool | isSelected () const |
bool | isExpanded () const |
void | setSelected (bool sel) |
void | setExpanded (bool exp) |
void | setModDynamicFields (bool dyn) |
void | setModStaticFields (bool sta) |
SimObject (const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName) | |
virtual | ~SimObject () |
virtual void | onGroupAdd () |
Called when the object is added to a SimGroup. More... | |
virtual void | onGroupRemove () |
Called when the object is removed from a SimGroup. More... | |
virtual void | onNameChange (const char *name) |
Called when the object's name is changed. More... | |
virtual void | onStaticModified (const char *slotName, const char *newValue=NULL) |
virtual void | onEditorEnable () |
Called when the editor is activated. More... | |
virtual void | onEditorDisable () |
Called when the editor is deactivated. More... | |
bool | registerObject () |
bool | registerObject (U32 id) |
bool | registerObject (const char *name) |
bool | registerObject (const char *name, U32 id) |
void | unregisterObject () |
void | deleteObject () |
bool | addToSet (SimObjectId) |
bool | addToSet (const char *) |
bool | removeFromSet (SimObjectId) |
bool | removeFromSet (const char *) |
virtual bool | writeField (StringTableEntry fieldname, const char *value) |
virtual void | writeFields (Stream &stream, U32 tabStop) |
virtual void | buildFilterList () |
void | addFieldFilter (const char *fieldName) |
void | removeFieldFilter (const char *fieldName) |
void | clearFieldFilters () |
bool | isFiltered (const char *fieldName) |
void | assignFieldsFrom (SimObject *obj) |
void | assignDynamicFieldsFrom (SimObject *obj) |
![]() | |
const AbstractClassRep::Field * | findField (StringTableEntry fieldName) const |
Get a reference to a field by name. More... | |
virtual AbstractClassRep * | getClassRep () const |
Gets the ClassRep. More... | |
bool | setField (const char *fieldName, const char *value) |
Set the value of a field. More... | |
virtual | ~ConsoleObject () |
const AbstractClassRep::FieldList & | getFieldList () const |
Get a list of all the fields. This information cannot be modified. More... | |
AbstractClassRep::FieldList & | getModifiableFieldList () |
bool & | getDynamicGroupExpand () |
S32 | getClassId (U32 netClassGroup) const |
const char * | getClassName () const |
![]() | |
Tickable () | |
virtual | ~Tickable () |
virtual bool | isProcessingTicks () const |
virtual void | setProcessTicks (bool tick=true) |
Protected Member Functions | |
virtual void | interpolateTick (F32 delta) |
virtual void | processTick () |
virtual void | advanceTime (F32 timeDelta) |
![]() | |
const char * | execConsoleCallback () |
Executes mConsoleCommand, and returns the result. More... | |
const char * | execAltConsoleCallback () |
Executes mAltConsoleCommand, and returns the result. More... | |
void | setVariable (const char *value) |
void | setIntVariable (S32 value) |
void | setFloatVariable (F32 value) |
const char * | getVariable () |
Returns value of control's bound variable as a string. More... | |
S32 | getIntVariable () |
Returns value of control's bound variable as a integer. More... | |
F32 | getFloatVariable () |
Returns value of control's bound variable as a float. More... | |
Additional Inherited Members | |
![]() | |
enum | horizSizingOptions { horizResizeRight = 0, horizResizeWidth, horizResizeLeft, horizResizeCenter, horizResizeRelative } |
enum | vertSizingOptions { vertResizeBottom = 0, vertResizeHeight, vertResizeTop, vertResizeCenter, vertResizeRelative } |
![]() | |
static void | initPersistFields () |
![]() | |
static void | initPersistFields () |
![]() | |
static bool | advanceTime (U32 timeDelta) |
![]() | |
GuiControlProfile * | mProfile |
GuiControlProfile * | mTooltipProfile |
S32 | mTipHoverTime |
S32 | mTooltipWidth |
bool | mVisible |
bool | mActive |
bool | mAwake |
bool | mSetFirstResponder |
bool | mCanSave |
bool | mIsContainer |
if true, then the GuiEditor can drag other controls into this one. More... | |
S32 | mLayer |
RectI | mBounds |
Point2I | mMinExtent |
StringTableEntry | mLangTableName |
LangTable * | mLangTable |
SimObjectPtr< GuiControl > | mFirstResponder |
![]() | |
static GuiEditCtrl * | smEditorHandle = NULL |
static S32 | smCursorChanged = -1 |
Has this control modified the cursor? -1 or type. More... | |
static bool | smDesignTime = false |
static GuiControl * | smPrevResponder = NULL |
static GuiControl * | smCurResponder = NULL |
![]() | |
static const U32 | smTickShift = 4 |
Shift value to control how often Ticks occur. More... | |
static const U32 | smTickMs = ( 1 << smTickShift ) |
Number of milliseconds per tick, 32 in this case. More... | |
static const F32 | smTickSec = ( F32( Tickable::smTickMs ) / 1000.f ) |
Fraction of a second per tick. More... | |
static const U32 | smTickMask = ( smTickMs - 1 ) |
![]() | |
enum | SimObjectNSLinkType { LinkClassName = BIT(0), LinkSuperClassName = BIT(1) } |
![]() | |
static bool | setClass (void *obj, const char *data) |
static bool | setSuperClass (void *obj, const char *data) |
static bool | writeCanSaveDynamicFields (void *obj, StringTableEntry pFieldName) |
static bool | writeInternalName (void *obj, StringTableEntry pFieldName) |
static bool | setParentGroup (void *obj, const char *data) |
static bool | writeParentGroup (void *obj, StringTableEntry pFieldName) |
static bool | writeSuperclass (void *obj, StringTableEntry pFieldName) |
static bool | writeClass (void *obj, StringTableEntry pFieldName) |
static SimObject::Notify * | allocNotify () |
Get a free Notify structure. More... | |
static void | freeNotify (SimObject::Notify *) |
Mark a Notify structure as free. More... | |
![]() | |
S32 | mHorizSizing |
Set from horizSizingOptions. More... | |
S32 | mVertSizing |
Set from vertSizingOptions. More... | |
StringTableEntry | mConsoleVariable |
StringTableEntry | mConsoleCommand |
StringTableEntry | mAltConsoleCommand |
StringTableEntry | mAcceleratorKey |
StringTableEntry | mTooltip |
![]() | |
SimObjectList | objectList |
void * | mMutex |
![]() | |
static SimObject::Notify * | mNotifyFreeList = NULL |
This Gui Control is designed to be subclassed and let people create controls which want to recieve update ticks at a constant interval. This class was created to be the Parent class of a control which used a DynamicTexture along with a VectorField to create warping effects much like the ones found in visualization displays for iTunes or Winamp. Those displays are updated at the framerate frequency. This works fine for those effects, however for an application of the same type of effects for things like Gui transitions the framerate-driven update frequency is not desireable because it does not allow the developer to be able to have any idea of a consistant user-experience.
Enter the Tickable interface. This lets the Gui control, in this case, update the dynamic texture at a constant rate of once per tick, even though it gets rendered every frame, thus creating a framerate-independant update frequency so that the effects are at a consistant speed regardless of the specifics of the system the user is on. This means that the screen-transitions will occur in the same time on a machine getting 300fps in the Gui shell as a machine which gets 150fps in the Gui shell.
|
inlineprotectedvirtual |
This method is called once every frame regardless of the return value of isProcessingTicks and informs the object of the passage of time
Implements Tickable.
Reimplemented in GuiAutoScrollCtrl.
DECLARE_CONOBJECT | ( | GuiTickCtrl | ) |
|
inlineprotectedvirtual |
This method is called every frame and lets the control interpolate between ticks so you can smooth things as long as isProcessingTicks returns true when it is called on the object
Implements Tickable.
|
inlineprotectedvirtual |
This method is called once every 32ms if isProcessingTicks returns true when called on the object
Implements Tickable.
Reimplemented in GuiMenuBar, GuiRolloutCtrl, and GuiAutoScrollCtrl.