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SceneWindow Class Reference

#include <SceneWindow.h>

+ Inheritance diagram for SceneWindow:

Classes

struct  CameraView
 Camera View. More...
 

Public Types

enum  CameraInterpolationMode { INVALID_INTERPOLATION_MODE, LINEAR, SIGMOID }
 Camera Interpolation Mode. More...
 
- Public Types inherited from GuiControl
enum  horizSizingOptions {
  horizResizeRight = 0, horizResizeWidth, horizResizeLeft, horizResizeCenter,
  horizResizeRelative
}
 
enum  vertSizingOptions {
  vertResizeBottom = 0, vertResizeHeight, vertResizeTop, vertResizeCenter,
  vertResizeRelative
}
 

Public Member Functions

 SceneWindow ()
 
virtual ~SceneWindow ()
 
virtual bool onAdd ()
 Called when the object is added to the sim. More...
 
virtual void onRemove ()
 Called when this object is removed. More...
 
virtual void setScene (Scene *pScene)
 Initialization. More...
 
virtual void resetScene (void)
 
void setRenderGroups (const U32 groupMask)
 
void setRenderLayers (const U32 layerMask)
 
void setRenderMasks (const U32 layerMask, const U32 groupMask)
 
U32 getRenderLayerMask (void)
 
U32 getRenderGroupMask (void)
 
ScenegetScene (void) const
 Get scene. More...
 
void setLockMouse (bool lockStatus)
 Mouse. More...
 
bool getLockMouse (void)
 
Vector2 getMousePosition (void)
 
void setMousePosition (const Vector2 &mousePosition)
 
void setBackgroundColor (const ColorF &backgroundColor)
 Background color. More...
 
const ColorFgetBackgroundColor (void) const
 
void setUseBackgroundColor (const bool useBackgroundColor)
 
bool getUseBackgroundColor (void) const
 
void setObjectInputEventFilter (const U32 groupMask, const U32 layerMask, const bool useInvisible=false)
 Input. More...
 
void setObjectInputEventGroupFilter (const U32 groupMask)
 
void setObjectInputEventLayerFilter (const U32 layerMask)
 
void setObjectInputEventInvisibleFilter (const bool useInvisible)
 
void setUseWindowInputEvents (const bool inputStatus)
 
void setUseObjectInputEvents (const bool inputStatus)
 
bool getUseWindowInputEvents (void) const
 
bool getUseObjectInputEvents (void) const
 
void clearWatchedInputEvents (void)
 
void removeFromInputEventPick (SceneObject *pSceneObject)
 
void addInputListener (SimObject *pSimObject)
 
void removeInputListener (SimObject *pSimObject)
 
void windowToScenePoint (const Vector2 &srcPoint, Vector2 &dstPoint) const
 Coordinate Conversion. More...
 
void sceneToWindowPoint (const Vector2 &srcPoint, Vector2 &dstPoint) const
 
void mount (SceneObject *pSceneObject, const Vector2 &mountOffset, const F32 mountForce, const bool sendToMount, const bool mountAngle)
 Mounting. More...
 
void dismount (void)
 
void dismountMe (SceneObject *pSceneObject)
 
void calculateCameraMount (const F32 elapsedTime)
 
void interpolateCameraMount (const F32 timeDelta)
 
void setViewLimitOn (const Vector2 &limitMin, const Vector2 &limitMax)
 View Limit. More...
 
void setViewLimitOff (void)
 
bool isViewLimitOn (void) const
 
Vector2 getViewLimitMin (void) const
 
Vector2 getViewLimitMax (void) const
 
void clampCameraViewLimit (void)
 
void zeroCameraTime (void)
 Tick Processing. More...
 
void resetTickCameraTime (void)
 
void updateTickCameraTime (void)
 
void resetTickCameraPosition (void)
 
virtual void interpolateTick (F32 delta)
 
virtual void processTick ()
 
virtual void advanceTime (F32 timeDelta)
 
virtual void setCameraPosition (const Vector2 &position)
 Camera,. More...
 
Vector2 getCameraPosition (void) const
 
void setCameraSize (const Vector2 &size)
 
Vector2 getCameraSize (void) const
 
virtual void setCameraArea (const RectF &cameraWindow)
 
RectF getCameraArea (void) const
 
void setCameraZoom (const F32 zoomFactor)
 
F32 getCameraZoom (void) const
 
void setCameraAngle (const F32 cameraAngle)
 
F32 getCameraAngle (void) const
 
virtual void setTargetCameraPosition (const Vector2 &position)
 Target Camera. More...
 
Vector2 getTargetCameraPosition (void) const
 
void setTargetCameraSize (const Vector2 &size)
 
Vector2 getTargetCameraSize (void) const
 
virtual void setTargetCameraArea (const RectF &cameraWindow)
 
RectF getTargetCameraArea (void) const
 
void setTargetCameraZoom (const F32 zoomFactor)
 
F32 getTargetCameraZoom (void) const
 
void setTargetCameraAngle (const F32 cameraAngle)
 
F32 getTargetCameraAngle (void) const
 
void setCameraInterpolationTime (const F32 interpolationTime)
 Camera Interpolation Time/Mode. More...
 
void setCameraInterpolationMode (const CameraInterpolationMode interpolationMode)
 
void startCameraMove (const F32 interpolationTime)
 Camera Movement. More...
 
void stopCameraMove (void)
 
void completeCameraMove (void)
 
void undoCameraMove (const F32 interpolationTime)
 
F32 interpolate (F32 from, F32 to, F32 delta)
 
F32 linearInterpolate (F32 from, F32 to, F32 delta)
 
F32 sigmoidInterpolate (F32 from, F32 to, F32 delta)
 
void updateCamera (void)
 
Vector2 getCameraRenderPosition (void)
 
RectF getCameraRenderArea (void)
 
const Vector2 getCameraWindowScale (void) const
 
F32 getCameraInterpolationTime (void)
 
const CameraViewgetCamera (void) const
 
const Vector2getCameraShake (void) const
 
bool isCameraMounted (void) const
 
bool isCameraMoving (void) const
 
void startCameraShake (const F32 magnitude, const F32 time)
 Camera Shake. More...
 
void stopCameraShake (void)
 
virtual void resize (const Point2I &newPosition, const Point2I &newExtent)
 GuiControl. More...
 
virtual void onRender (Point2I offset, const RectI &updateRect)
 
virtual void onMouseEnter (const GuiEvent &event)
 
virtual void onMouseLeave (const GuiEvent &event)
 
virtual void onMouseDown (const GuiEvent &event)
 
virtual void onMouseUp (const GuiEvent &event)
 
virtual void onMouseMove (const GuiEvent &event)
 
virtual void onMouseDragged (const GuiEvent &event)
 
virtual void onMiddleMouseDown (const GuiEvent &event)
 
virtual void onMiddleMouseUp (const GuiEvent &event)
 
virtual void onMiddleMouseDragged (const GuiEvent &event)
 
virtual void onRightMouseDown (const GuiEvent &event)
 
virtual void onRightMouseUp (const GuiEvent &event)
 
virtual void onRightMouseDragged (const GuiEvent &event)
 
virtual bool onMouseWheelDown (const GuiEvent &event)
 
virtual bool onMouseWheelUp (const GuiEvent &event)
 
void renderMetricsOverlay (Point2I offset, const RectI &updateRect)
 
 DECLARE_CONOBJECT (SceneWindow)
 Declare Console Object. More...
 
- Public Member Functions inherited from GuiControl
virtual void getScrollLineSizes (U32 *rowHeight, U32 *columnWidth)
 
virtual void getCursor (GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent)
 
void awaken ()
 Called when this control and its children have been wired up. More...
 
void sleep ()
 Called when this control is no more. More...
 
void preRender ()
 Prerender this control and all its children. More...
 
virtual bool onInputEvent (const InputEvent &event)
 General input handler. More...
 
virtual bool ControlIsChild (GuiControl *child)
 
void setControlProfile (GuiControlProfile *prof)
 
virtual void onAction ()
 Occurs when this control performs its "action". More...
 
void renderJustifiedText (Point2I offset, Point2I extent, const char *text)
 
void inspectPostApply ()
 
void inspectPreApply ()
 
void setSizing (S32 horz, S32 vert)
 
void write (Stream &stream, U32 tabStop, U32 flags)
 Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc) More...
 
bool getCanSave ()
 Returns boolean specifying if a control can be serialized. More...
 
void setCanSave (bool bCanSave)
 Set serialization flag. More...
 
bool getCanSaveParent ()
 Returns boolean as to whether any parent of this control has the 'no serialization' flag set. More...
 
const Point2IgetPosition ()
 Returns position of the control. More...
 
const Point2IgetExtent ()
 Returns extents of the control. More...
 
const RectIgetBounds ()
 Returns the bounds of the control. More...
 
const Point2IgetMinExtent ()
 Returns minimum size the control can be. More...
 
const S32 getLeft ()
 Returns the X position of the control. More...
 
const S32 getTop ()
 Returns the Y position of the control. More...
 
const S32 getWidth ()
 Returns the width of the control. More...
 
const S32 getHeight ()
 Returns the height of the control. More...
 
virtual void setVisible (bool value)
 
bool isVisible ()
 Returns true if the object is visible. More...
 
void setActive (bool value)
 
bool isActive ()
 Returns true if this control is active. More...
 
bool isAwake ()
 Returns true if this control is awake. More...
 
void addObject (SimObject *obj)
 
void removeObject (SimObject *obj)
 
GuiControlgetParent ()
 Returns the control which owns this one. More...
 
GuiCanvasgetRoot ()
 
Point2I localToGlobalCoord (const Point2I &src)
 
Point2I globalToLocalCoord (const Point2I &src)
 
virtual void setPosition (const Point2I &newPosition)
 
virtual void setExtent (const Point2I &newExtent)
 
virtual void setBounds (const RectI &newBounds)
 
virtual void setLeft (S32 newLeft)
 
virtual void setTop (S32 newTop)
 
virtual void setWidth (S32 newWidth)
 
virtual void setHeight (S32 newHeight)
 
virtual void childResized (GuiControl *child)
 
virtual void parentResized (const Point2I &oldParentExtent, const Point2I &newParentExtent)
 
virtual bool renderTooltip (Point2I cursorPos, const char *tipText=NULL)
 
void renderChildControls (Point2I offset, const RectI &updateRect)
 
void setUpdateRegion (Point2I pos, Point2I ext)
 
virtual void setUpdate ()
 Sets the update area of the control to encompass the whole control. More...
 
virtual bool onWake ()
 Called when this object is asked to wake up returns true if it's actually awake at the end. More...
 
virtual void onSleep ()
 Called when this object is asked to sleep. More...
 
virtual void onPreRender ()
 Do special pre-render proecessing. More...
 
virtual void onChildRemoved (GuiControl *child)
 Called when one of this objects children is removed. More...
 
bool onAdd ()
 Called when this object is added to the scene. More...
 
virtual void onChildAdded (GuiControl *child)
 Called when this object has a new child. More...
 
virtual bool pointInControl (const Point2I &parentCoordPoint)
 
bool cursorInControl ()
 Returns true if the global cursor is inside this control. More...
 
virtual GuiControlfindHitControl (const Point2I &pt, S32 initialLayer=-1)
 
void mouseLock (GuiControl *lockingControl)
 
void mouseLock ()
 Turn on mouse locking with last used lock control. More...
 
void mouseUnlock ()
 Unlock the mouse. More...
 
bool isMouseLocked ()
 Returns true if the mouse is locked. More...
 
virtual bool onMouseDownEditor (const GuiEvent &event, Point2I offset)
 
virtual bool onMouseUpEditor (const GuiEvent &event, Point2I offset)
 
virtual bool onRightMouseDownEditor (const GuiEvent &event, Point2I offset)
 
virtual bool onMouseDraggedEditor (const GuiEvent &event, Point2I offset)
 
virtual GuiControlfindFirstTabable ()
 Find the first tab-accessable child of this control. More...
 
virtual GuiControlfindLastTabable (bool firstCall=true)
 
virtual GuiControlfindPrevTabable (GuiControl *curResponder, bool firstCall=true)
 
virtual GuiControlfindNextTabable (GuiControl *curResponder, bool firstCall=true)
 
virtual void setFirstResponder (GuiControl *firstResponder)
 
virtual void makeFirstResponder (bool value)
 
bool isFirstResponder ()
 Returns true if this control is a first responder. More...
 
virtual void setFirstResponder ()
 Sets this object to be a first responder. More...
 
void clearFirstResponder ()
 Clears the first responder for this chain. More...
 
GuiControlgetFirstResponder ()
 Returns the first responder for this chain. More...
 
virtual void onLoseFirstResponder ()
 Occurs when the first responder for this chain is lost. More...
 
void addAcceleratorKey ()
 Adds the accelerator key for this object to the canvas. More...
 
virtual void buildAcceleratorMap ()
 
virtual void acceleratorKeyPress (U32 index)
 
virtual void acceleratorKeyRelease (U32 index)
 
virtual bool onKeyDown (const GuiEvent &event)
 
virtual bool onKeyUp (const GuiEvent &event)
 
virtual bool onKeyRepeat (const GuiEvent &event)
 
void messageSiblings (S32 message)
 Send a message to all siblings. More...
 
virtual void onMessage (GuiControl *sender, S32 msg)
 
virtual void onDialogPush ()
 Called if this object is a dialog, when it is added to the visible layers. More...
 
virtual void onDialogPop ()
 Called if this object is a dialog, when it is removed from the visible layers. More...
 
void setConsoleVariable (const char *variable)
 
void setConsoleCommand (const char *newCmd)
 
const char * getConsoleCommand ()
 Returns the name of the function bound to this GuiControl. More...
 
LangTablegetGUILangTable (void)
 
const UTF8 * getGUIString (S32 id)
 
virtual const char * getScriptValue ()
 Returns the value of the variable bound to this object. More...
 
virtual void setScriptValue (const char *value)
 Sets the value of the variable bound to this object. More...
 
 DECLARE_CONOBJECT (GuiControl)
 
 GuiControl ()
 
virtual ~GuiControl ()
 
- Public Member Functions inherited from SimGroup
 ~SimGroup ()
 
void addObject (SimObject *, SimObjectId)
 
void addObject (SimObject *, const char *name)
 
virtual SimObjectfindObject (const char *name)
 Find an object in the group. More...
 
bool processArguments (S32 argc, const char **argv)
 Process constructor options. (ie, new SimObject(1,2,3)) More...
 
 DECLARE_CONOBJECT (SimGroup)
 
- Public Member Functions inherited from SimSet
 SimSet ()
 
 ~SimSet ()
 
virtual void onDeleteNotify (SimObject *object)
 
virtual U32 getTamlChildCount (void) const
 Called when Taml attempts to compile a list of children. More...
 
virtual SimObjectgetTamlChild (const U32 childIndex) const
 Called when Taml attempts to compile a list of children. More...
 
virtual void addTamlChild (SimObject *pSimObject)
 Called when Taml attempts to populate an objects children during a read. More...
 
void callOnChildren (const char *method, S32 argc, const char *argv[], bool executeOnChildGroups=true)
 
SimObjectfindObjectByInternalName (const char *internalName, bool searchChildren=false)
 
virtual bool writeObject (Stream *stream)
 
virtual bool readObject (Stream *stream)
 
void lock ()
 
void unlock ()
 
 DECLARE_CONOBJECT (SimSet)
 
void _setVectorAssoc (const char *file, const U32 line)
 
virtual void pushObject (SimObject *)
 
virtual void popObject ()
 Remove an object from the end of the list. More...
 
void bringObjectToFront (SimObject *obj)
 
void pushObjectToBack (SimObject *obj)
 
SimObjectfront ()
 
SimObjectfirst ()
 
SimObjectlast ()
 
bool empty ()
 
S32 size () const
 
iterator begin ()
 
iterator end ()
 
value operator[] (S32 index)
 
iterator find (iterator first, iterator last, SimObject *obj)
 
iterator find (SimObject *obj)
 
template<typename T >
bool containsType (void)
 
virtual bool reOrder (SimObject *obj, SimObject *target=0)
 
SimObjectat (S32 index) const
 
void deleteObjects (void)
 
void clear ()
 
- Public Member Functions inherited from SimObject
StringTableEntry getClassNamespace () const
 
StringTableEntry getSuperClassNamespace () const
 
void setClassNamespace (const char *classNamespace)
 
void setSuperClassNamespace (const char *superClassNamespace)
 
void pushScriptCallbackGuard (void)
 
void popScriptCallbackGuard (void)
 
S32 getScriptCallbackGuard (void)
 
NamespacegetNamespace ()
 Return the object's namespace. More...
 
const char * tabComplete (const char *prevText, S32 baseLen, bool)
 
virtual void dump ()
 
virtual void dumpClassHierarchy ()
 
SimObjectclone (const bool copyDynamicFields)
 
virtual void copyTo (SimObject *object)
 
template<typename T >
bool isType (void)
 
virtual bool handlesConsoleMethod (const char *fname, S32 *routingId)
 
 DECLARE_CONOBJECT (SimObject)
 
NotifyremoveNotify (void *ptr, Notify::Type)
 Remove a notification from the list. More...
 
void deleteNotify (SimObject *obj)
 Notify an object when we are deleted. More...
 
void clearNotify (SimObject *obj)
 Notify an object when we are cleared. More...
 
void clearAllNotifications ()
 Remove all notifications for this object. More...
 
void processDeleteNotifies ()
 Send out deletion notifications. More...
 
void registerReference (SimObject **obj)
 
void unregisterReference (SimObject **obj)
 
const char * getDataField (StringTableEntry slotName, const char *array)
 
void setDataField (StringTableEntry slotName, const char *array, const char *value)
 
const char * getPrefixedDataField (StringTableEntry fieldName, const char *array)
 
void setPrefixedDataField (StringTableEntry fieldName, const char *array, const char *value)
 
const char * getPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const S32 fieldType=-1)
 
void setPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)
 
StringTableEntry getDataFieldPrefix (StringTableEntry fieldName)
 
U32 getDataFieldType (StringTableEntry slotName, const char *array)
 
SimFieldDictionarygetFieldDictionary ()
 
void clearDynamicFields (void)
 Clear all dynamic fields. More...
 
void setCanSaveDynamicFields (bool bCanSave)
 Set whether fields created at runtime should be saved. Default is true. More...
 
bool getCanSaveDynamicFields (void) const
 Get whether fields created at runtime should be saved. Default is true. More...
 
void setInternalName (const char *newname)
 
StringTableEntry getInternalName ()
 Get the internal of of this control. More...
 
virtual bool save (const char *pcFilePath, bool bOnlySelected=false)
 Save object as a TorqueScript File. More...
 
virtual bool isMethod (const char *methodName)
 Check if a method exists in the objects current namespace. More...
 
SimObjectId getId (void) const
 
StringTableEntry getIdString (void) const
 
U32 getType () const
 
const StringTableEntry getName (void) const
 
void setId (SimObjectId id)
 
void assignName (const char *name)
 
SimGroupgetGroup () const
 
bool isChildOfGroup (SimGroup *pGroup)
 
bool isProperlyAdded () const
 
bool isDeleted () const
 
bool isRemoved () const
 
bool isLocked ()
 
void setLocked (bool b)
 
bool isHidden ()
 
void setHidden (bool b)
 
void setProgenitorFile (const char *pFile)
 
StringTableEntry getProgenitorFile (void) const
 
void setPeriodicTimerID (const S32 timerID)
 
S32 getPeriodicTimerID (void) const
 
bool isPeriodicTimerActive (void) const
 
bool isSelected () const
 
bool isExpanded () const
 
void setSelected (bool sel)
 
void setExpanded (bool exp)
 
void setModDynamicFields (bool dyn)
 
void setModStaticFields (bool sta)
 
 SimObject (const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName)
 
virtual ~SimObject ()
 
virtual void onGroupAdd ()
 Called when the object is added to a SimGroup. More...
 
virtual void onGroupRemove ()
 Called when the object is removed from a SimGroup. More...
 
virtual void onNameChange (const char *name)
 Called when the object's name is changed. More...
 
virtual void onStaticModified (const char *slotName, const char *newValue=NULL)
 
virtual void onEditorEnable ()
 Called when the editor is activated. More...
 
virtual void onEditorDisable ()
 Called when the editor is deactivated. More...
 
bool registerObject ()
 
bool registerObject (U32 id)
 
bool registerObject (const char *name)
 
bool registerObject (const char *name, U32 id)
 
void unregisterObject ()
 
void deleteObject ()
 
bool addToSet (SimObjectId)
 
bool addToSet (const char *)
 
bool removeFromSet (SimObjectId)
 
bool removeFromSet (const char *)
 
virtual bool writeField (StringTableEntry fieldname, const char *value)
 
virtual void writeFields (Stream &stream, U32 tabStop)
 
virtual void buildFilterList ()
 
void addFieldFilter (const char *fieldName)
 
void removeFieldFilter (const char *fieldName)
 
void clearFieldFilters ()
 
bool isFiltered (const char *fieldName)
 
void assignFieldsFrom (SimObject *obj)
 
void assignDynamicFieldsFrom (SimObject *obj)
 
- Public Member Functions inherited from ConsoleObject
const AbstractClassRep::FieldfindField (StringTableEntry fieldName) const
 Get a reference to a field by name. More...
 
virtual AbstractClassRepgetClassRep () const
 Gets the ClassRep. More...
 
bool setField (const char *fieldName, const char *value)
 Set the value of a field. More...
 
virtual ~ConsoleObject ()
 
const AbstractClassRep::FieldListgetFieldList () const
 Get a list of all the fields. This information cannot be modified. More...
 
AbstractClassRep::FieldListgetModifiableFieldList ()
 
bool & getDynamicGroupExpand ()
 
S32 getClassId (U32 netClassGroup) const
 
const char * getClassName () const
 
- Public Member Functions inherited from Tickable
 Tickable ()
 
virtual ~Tickable ()
 
virtual bool isProcessingTicks () const
 
virtual void setProcessTicks (bool tick=true)
 

Static Public Member Functions

static void initPersistFields ()
 
static CameraInterpolationMode getInterpolationModeEnum (const char *label)
 
- Static Public Member Functions inherited from GuiControl
static void initPersistFields ()
 
- Static Public Member Functions inherited from Tickable
static bool advanceTime (U32 timeDelta)
 

Public Attributes

enum
SceneWindow::CameraInterpolationMode 
mCameraInterpolationMode
 
- Public Attributes inherited from GuiControl
GuiControlProfilemProfile
 
GuiControlProfilemTooltipProfile
 
S32 mTipHoverTime
 
S32 mTooltipWidth
 
bool mVisible
 
bool mActive
 
bool mAwake
 
bool mSetFirstResponder
 
bool mCanSave
 
bool mIsContainer
 if true, then the GuiEditor can drag other controls into this one. More...
 
S32 mLayer
 
RectI mBounds
 
Point2I mMinExtent
 
StringTableEntry mLangTableName
 
LangTablemLangTable
 
SimObjectPtr< GuiControlmFirstResponder
 

Static Protected Member Functions

static bool writeLockMouse (void *obj, StringTableEntry pFieldName)
 
static bool writeUseWindowInputEvents (void *obj, StringTableEntry pFieldName)
 
static bool writeUseObjectInputEvents (void *obj, StringTableEntry pFieldName)
 
static bool writeBackgroundColor (void *obj, StringTableEntry pFieldName)
 
static bool writeUseBackgroundColor (void *obj, StringTableEntry pFieldName)
 

Additional Inherited Members

- Static Public Attributes inherited from GuiControl
static GuiEditCtrlsmEditorHandle = NULL
 
static S32 smCursorChanged = -1
 Has this control modified the cursor? -1 or type. More...
 
static bool smDesignTime = false
 
static GuiControlsmPrevResponder = NULL
 
static GuiControlsmCurResponder = NULL
 
- Static Public Attributes inherited from Tickable
static const U32 smTickShift = 4
 Shift value to control how often Ticks occur. More...
 
static const U32 smTickMs = ( 1 << smTickShift )
 Number of milliseconds per tick, 32 in this case. More...
 
static const F32 smTickSec = ( F32( Tickable::smTickMs ) / 1000.f )
 Fraction of a second per tick. More...
 
static const U32 smTickMask = ( smTickMs - 1 )
 
- Protected Types inherited from SimObject
enum  SimObjectNSLinkType { LinkClassName = BIT(0), LinkSuperClassName = BIT(1) }
 
- Protected Member Functions inherited from GuiControl
const char * execConsoleCallback ()
 Executes mConsoleCommand, and returns the result. More...
 
const char * execAltConsoleCallback ()
 Executes mAltConsoleCommand, and returns the result. More...
 
void setVariable (const char *value)
 
void setIntVariable (S32 value)
 
void setFloatVariable (F32 value)
 
const char * getVariable ()
 Returns value of control's bound variable as a string. More...
 
S32 getIntVariable ()
 Returns value of control's bound variable as a integer. More...
 
F32 getFloatVariable ()
 Returns value of control's bound variable as a float. More...
 
- Protected Attributes inherited from GuiControl
S32 mHorizSizing
 Set from horizSizingOptions. More...
 
S32 mVertSizing
 Set from vertSizingOptions. More...
 
StringTableEntry mConsoleVariable
 
StringTableEntry mConsoleCommand
 
StringTableEntry mAltConsoleCommand
 
StringTableEntry mAcceleratorKey
 
StringTableEntry mTooltip
 
- Protected Attributes inherited from SimSet
SimObjectList objectList
 
void * mMutex
 
- Static Protected Attributes inherited from SimObject
static SimObject::NotifymNotifyFreeList = NULL
 

Member Enumeration Documentation

Camera Interpolation Mode.

Enumerator
INVALID_INTERPOLATION_MODE 
LINEAR 

Standard Linear.

SIGMOID 

Slow Start / Slow Stop.

Constructor & Destructor Documentation

~SceneWindow ( )
virtual

Member Function Documentation

void addInputListener ( SimObject pSimObject)
virtual void advanceTime ( F32  timeDelta)
inlinevirtual

This method is called once every frame regardless of the return value of isProcessingTicks and informs the object of the passage of time

Implements Tickable.

void calculateCameraMount ( const F32  elapsedTime)
void clampCameraViewLimit ( void  )
inline
void clearWatchedInputEvents ( void  )
inline
void completeCameraMove ( void  )
DECLARE_CONOBJECT ( SceneWindow  )

Declare Console Object.

void dismount ( void  )
void dismountMe ( SceneObject pSceneObject)
const ColorF& getBackgroundColor ( void  ) const
inline
const CameraView& getCamera ( void  ) const
inline
F32 getCameraAngle ( void  ) const
inline
RectF getCameraArea ( void  ) const
inline
F32 getCameraInterpolationTime ( void  )
inline
Vector2 getCameraPosition ( void  ) const
inline
RectF getCameraRenderArea ( void  )
inline
Vector2 getCameraRenderPosition ( void  )
inline
const Vector2& getCameraShake ( void  ) const
inline
Vector2 getCameraSize ( void  ) const
inline
const Vector2 getCameraWindowScale ( void  ) const
inline
F32 getCameraZoom ( void  ) const
inline
SceneWindow::CameraInterpolationMode getInterpolationModeEnum ( const char *  label)
static
bool getLockMouse ( void  )
inline
Vector2 getMousePosition ( void  )
U32 getRenderGroupMask ( void  )
inline
U32 getRenderLayerMask ( void  )
inline
Scene* getScene ( void  ) const
inline

Get scene.

F32 getTargetCameraAngle ( void  ) const
inline
RectF getTargetCameraArea ( void  ) const
inline
Vector2 getTargetCameraPosition ( void  ) const
inline
Vector2 getTargetCameraSize ( void  ) const
inline
F32 getTargetCameraZoom ( void  ) const
inline
bool getUseBackgroundColor ( void  ) const
inline
bool getUseObjectInputEvents ( void  ) const
inline
bool getUseWindowInputEvents ( void  ) const
inline
Vector2 getViewLimitMax ( void  ) const
inline
Vector2 getViewLimitMin ( void  ) const
inline
void initPersistFields ( )
static
F32 interpolate ( F32  from,
F32  to,
F32  delta 
)
void interpolateCameraMount ( const F32  timeDelta)
void interpolateTick ( F32  delta)
virtual

This method is called every frame and lets the control interpolate between ticks so you can smooth things as long as isProcessingTicks returns true when it is called on the object

Implements Tickable.

bool isCameraMounted ( void  ) const
inline
bool isCameraMoving ( void  ) const
inline
bool isViewLimitOn ( void  ) const
inline
F32 linearInterpolate ( F32  from,
F32  to,
F32  delta 
)
void mount ( SceneObject pSceneObject,
const Vector2 mountOffset,
const F32  mountForce,
const bool  sendToMount,
const bool  mountAngle 
)

Mounting.

bool onAdd ( void  )
virtual

Called when the object is added to the sim.

Reimplemented from SimObject.

void onMiddleMouseDown ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMiddleMouseDragged ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMiddleMouseUp ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMouseDown ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMouseDragged ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMouseEnter ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMouseLeave ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMouseMove ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onMouseUp ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

bool onMouseWheelDown ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

bool onMouseWheelUp ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onRemove ( )
virtual

Called when this object is removed.

Reimplemented from GuiControl.

void onRender ( Point2I  offset,
const RectI updateRect 
)
virtual

Called when this control is to render itself

Parameters
offsetThe location this control is to begin rendering
updateRectThe screen area this control has drawing access to

Reimplemented from GuiControl.

void onRightMouseDown ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onRightMouseDragged ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void onRightMouseUp ( const GuiEvent event)
virtual

Reimplemented from GuiControl.

void processTick ( )
virtual

This method is called once every 32ms if isProcessingTicks returns true when called on the object

Implements Tickable.

void removeFromInputEventPick ( SceneObject pSceneObject)
inline
void removeInputListener ( SimObject pSimObject)
void renderMetricsOverlay ( Point2I  offset,
const RectI updateRect 
)
void resetScene ( void  )
virtual
void resetTickCameraPosition ( void  )
void resetTickCameraTime ( void  )
void resize ( const Point2I newPosition,
const Point2I newExtent 
)
virtual

GuiControl.

Reimplemented from GuiControl.

void sceneToWindowPoint ( const Vector2 srcPoint,
Vector2 dstPoint 
) const
void setBackgroundColor ( const ColorF backgroundColor)
inline

Background color.

void setCameraAngle ( const F32  cameraAngle)
void setCameraArea ( const RectF cameraWindow)
virtual
void setCameraInterpolationMode ( const CameraInterpolationMode  interpolationMode)
void setCameraInterpolationTime ( const F32  interpolationTime)

Camera Interpolation Time/Mode.

void setCameraPosition ( const Vector2 position)
virtual

Camera,.

void setCameraSize ( const Vector2 size)
void setCameraZoom ( const F32  zoomFactor)
void setLockMouse ( bool  lockStatus)
inline

Mouse.

void setMousePosition ( const Vector2 mousePosition)
void setObjectInputEventFilter ( const U32  groupMask,
const U32  layerMask,
const bool  useInvisible = false 
)
void setObjectInputEventGroupFilter ( const U32  groupMask)
void setObjectInputEventInvisibleFilter ( const bool  useInvisible)
void setObjectInputEventLayerFilter ( const U32  layerMask)
void setRenderGroups ( const U32  groupMask)
inline
void setRenderLayers ( const U32  layerMask)
inline
void setRenderMasks ( const U32  layerMask,
const U32  groupMask 
)
inline
void setScene ( Scene pScene)
virtual

Initialization.

void setTargetCameraAngle ( const F32  cameraAngle)
void setTargetCameraArea ( const RectF cameraWindow)
virtual
void setTargetCameraPosition ( const Vector2 position)
virtual

Target Camera.

void setTargetCameraSize ( const Vector2 size)
void setTargetCameraZoom ( const F32  zoomFactor)
void setUseBackgroundColor ( const bool  useBackgroundColor)
inline
void setUseObjectInputEvents ( const bool  inputStatus)
inline
void setUseWindowInputEvents ( const bool  inputStatus)
inline
void setViewLimitOff ( void  )
inline
void setViewLimitOn ( const Vector2 limitMin,
const Vector2 limitMax 
)

View Limit.

F32 sigmoidInterpolate ( F32  from,
F32  to,
F32  delta 
)
void startCameraMove ( const F32  interpolationTime)

Camera Movement.

void startCameraShake ( const F32  magnitude,
const F32  time 
)

Camera Shake.

void stopCameraMove ( void  )
void stopCameraShake ( void  )
void undoCameraMove ( const F32  interpolationTime)
void updateCamera ( void  )
void updateTickCameraTime ( void  )
void windowToScenePoint ( const Vector2 srcPoint,
Vector2 dstPoint 
) const

Coordinate Conversion.

static bool writeBackgroundColor ( void *  obj,
StringTableEntry  pFieldName 
)
inlinestaticprotected
static bool writeLockMouse ( void *  obj,
StringTableEntry  pFieldName 
)
inlinestaticprotected
static bool writeUseBackgroundColor ( void *  obj,
StringTableEntry  pFieldName 
)
inlinestaticprotected
static bool writeUseObjectInputEvents ( void *  obj,
StringTableEntry  pFieldName 
)
inlinestaticprotected
static bool writeUseWindowInputEvents ( void *  obj,
StringTableEntry  pFieldName 
)
inlinestaticprotected
void zeroCameraTime ( void  )

Tick Processing.

Member Data Documentation

enum SceneWindow::CameraInterpolationMode mCameraInterpolationMode

The documentation for this class was generated from the following files: