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| Sprite () |
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virtual | ~Sprite () |
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virtual void | copyTo (SimObject *object) |
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void | setFlip (const bool flipX, const bool flipY) |
| Render flipping. More...
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void | setFlipX (const bool flipX) |
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void | setFlipY (const bool flipY) |
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bool | getFlipX (void) const |
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bool | getFlipY (void) const |
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virtual void | sceneRender (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) |
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| DECLARE_CONOBJECT (Sprite) |
| Declare Console Object. More...
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| SpriteBase () |
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virtual | ~SpriteBase () |
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virtual void | integrateObject (const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) |
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virtual bool | validRender (void) const |
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virtual bool | shouldRender (void) const |
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| DECLARE_CONOBJECT (SpriteBase) |
| Declare Console Object. More...
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| SceneObject () |
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virtual | ~SceneObject () |
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virtual bool | onAdd () |
| Engine. More...
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virtual void | onRemove () |
| Called when the object is removed from the sim. More...
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virtual void | onDestroyNotify (SceneObject *pSceneObject) |
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virtual void | preIntegrate (const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) |
| Integration. More...
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virtual void | postIntegrate (const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) |
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virtual void | interpolateObject (const F32 timeDelta) |
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bool | getIsEditorTickAllowed (void) const |
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void | setBatchIsolated (const bool batchIsolated) |
| Render batching. More...
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virtual bool | getBatchIsolated (void) |
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virtual bool | isBatchRendered (void) |
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virtual bool | canPrepareRender (void) const |
| Render Output. More...
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virtual void | scenePrepareRender (const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) |
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virtual void | sceneRenderFallback (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) |
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virtual void | sceneRenderOverlay (const SceneRenderState *pSceneRenderState) |
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virtual U32 | packUpdate (NetConnection *conn, U32 mask, BitStream *stream) |
| Networking. More...
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virtual void | unpackUpdate (NetConnection *conn, BitStream *stream) |
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Scene *const | getScene (void) const |
| Scene. More...
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F32 | getSceneTime (void) const |
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virtual void | setEnabled (const bool enabled) |
| Enabled. More...
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void | setLifetime (const F32 lifetime) |
| Lifetime. More...
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F32 | getLifetime (void) const |
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void | updateLifetime (const F32 elapsedTime) |
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void | setSceneLayer (const U32 sceneLayer) |
| Scene layers. More...
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U32 | getSceneLayer (void) const |
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U32 | getSceneLayerMask (void) const |
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void | setSceneLayerDepth (const F32 order) |
| Scene Layer depth. More...
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F32 | getSceneLayerDepth (void) const |
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bool | setSceneLayerDepthFront (void) |
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bool | setSceneLayerDepthBack (void) |
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bool | setSceneLayerDepthForward (void) |
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bool | setSceneLayerDepthBackward (void) |
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void | setSceneGroup (const U32 sceneGroup) |
| Scene groups. More...
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U32 | getSceneGroup (void) const |
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U32 | getSceneGroupMask (void) const |
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virtual void | setArea (const Vector2 &corner1, const Vector2 &corner2) |
| Area. More...
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bool | getAutoSizing (void) const |
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virtual void | setSize (const Vector2 &size) |
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void | setSize (const F32 width, const F32 height) |
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Vector2 | getSize (void) const |
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Vector2 | getHalfSize (void) const |
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b2AABB | getAABB (void) const |
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RectF | getAABBRectangle (void) const |
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S32 | getWorldProxy (void) const |
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virtual void | setPosition (const Vector2 &position) |
| Position / Angle. More...
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Vector2 | getPosition (void) const |
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Vector2 | getRenderPosition (void) const |
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F32 | getRenderAngle (void) const |
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const b2Vec2 * | getRenderOOBB (void) const |
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const b2Vec2 * | getLocalSizedOOBB (void) const |
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virtual void | setAngle (const F32 radians) |
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F32 | getAngle (void) const |
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virtual void | setFixedAngle (const bool fixed) |
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bool | getFixedAngle (void) const |
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b2Transform | getTransform (void) const |
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b2Transform | getRenderTransform (void) const |
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Vector2 | getLocalCenter (void) const |
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Vector2 | getWorldCenter (void) const |
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Vector2 | getLocalPoint (const Vector2 &worldPoint) |
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Vector2 | getWorldPoint (const Vector2 &localPoint) |
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Vector2 | getLocalVector (const Vector2 &worldVector) |
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Vector2 | getWorldVector (const Vector2 &localVector) |
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bool | getIsPointInOOBB (const Vector2 &worldPoint) |
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bool | getIsPointInCollisionShape (const U32 shapeIndex, const Vector2 &worldPoint) |
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virtual ePhysicsProxyType | getPhysicsProxyType (void) const |
| Body. More...
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b2Body * | getBody (void) const |
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void | setBodyType (const b2BodyType type) |
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b2BodyType | getBodyType (void) const |
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void | setActive (const bool active) |
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bool | getActive (void) const |
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void | setAwake (const bool awake) |
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bool | getAwake (void) const |
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void | setBullet (const bool bullet) |
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bool | getBullet (void) const |
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void | setSleepingAllowed (const bool allowed) |
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bool | getSleepingAllowed (void) const |
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F32 | getMass (void) const |
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F32 | getInertia (void) const |
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void | setCollisionAgainst (const SceneObject *pSceneObject, const bool clearMasks) |
| Collision control. More...
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void | setCollisionGroupMask (const U32 groupMask) |
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U32 | getCollisionGroupMask (void) const |
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void | setCollisionLayerMask (const U32 layerMask) |
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U32 | getCollisionLayerMask (void) const |
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void | setDefaultDensity (const F32 density, const bool updateShapes=true) |
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F32 | getDefaultDensity (void) const |
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void | setDefaultFriction (const F32 friction, const bool updateShapes=true) |
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F32 | getDefaultFriction (void) const |
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void | setDefaultRestitution (const F32 restitution, const bool updateShapes=true) |
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F32 | getDefaultRestitution (void) const |
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void | setCollisionSuppress (const bool status) |
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bool | getCollisionSuppress (void) const |
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const Scene::typeContactVector * | getCurrentContacts (void) const |
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U32 | getCurrentContactCount (void) const |
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virtual void | setGatherContacts (const bool gatherContacts) |
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bool | getGatherContacts (void) const |
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virtual void | onBeginCollision (const TickContact &tickContact) |
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virtual void | onEndCollision (const TickContact &tickContact) |
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void | setLinearVelocity (const Vector2 &velocity) |
| Velocities. More...
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Vector2 | getLinearVelocity (void) const |
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Vector2 | getLinearVelocityFromWorldPoint (const Vector2 &worldPoint) |
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Vector2 | getLinearVelocityFromLocalPoint (const Vector2 &localPoint) |
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void | setAngularVelocity (const F32 velocity) |
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F32 | getAngularVelocity (void) const |
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void | setLinearDamping (const F32 damping) |
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F32 | getLinearDamping (void) const |
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void | setAngularDamping (const F32 damping) |
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F32 | getAngularDamping (void) const |
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bool | moveTo (const Vector2 &targetWorldPoint, const F32 speed, const bool autoStop=true, const bool warpToTarget=true) |
| Move/Rotate to. More...
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bool | rotateTo (const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true) |
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void | cancelMoveTo (const bool autoStop=true) |
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void | cancelRotateTo (const bool autoStop=true) |
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bool | isMoveToComplete (void) const |
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bool | isRotateToComplete (void) const |
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void | applyForce (const Vector2 &worldForce, const bool wake=true) |
| Force and impulse. More...
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void | applyForce (const Vector2 &worldForce, const Vector2 &worldPoint, const bool wake=true) |
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void | applyTorque (const F32 torque, const bool wake=true) |
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void | applyLinearImpulse (const Vector2 &worldImpulse, const bool wake=true) |
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void | applyLinearImpulse (const Vector2 &worldImpulse, const Vector2 &worldPoint, const bool wake=true) |
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void | applyAngularImpulse (const F32 impulse, const bool wake=true) |
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void | setGravityScale (const F32 scale) |
| Gravity scaling. More...
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F32 | getGravityScale (void) const |
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void | deleteCollisionShape (const U32 shapeIndex) |
| General collision shape access. More...
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void | clearCollisionShapes (void) |
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U32 | getCollisionShapeCount (void) const |
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b2Shape::Type | getCollisionShapeType (const U32 shapeIndex) const |
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S32 | getCollisionShapeIndex (const b2Fixture *pFixture) const |
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void | setCollisionShapeDefinition (const U32 shapeIndex, const b2FixtureDef &fixtureDef) |
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b2FixtureDef | getCollisionShapeDefinition (const U32 shapeIndex) const |
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const b2CircleShape * | getCollisionCircleShape (const U32 shapeIndex) const |
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const b2PolygonShape * | getCollisionPolygonShape (const U32 shapeIndex) const |
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const b2ChainShape * | getCollisionChainShape (const U32 shapeIndex) const |
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const b2EdgeShape * | getCollisionEdgeShape (const U32 shapeIndex) const |
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void | setCollisionShapeDensity (const U32 shapeIndex, const F32 density) |
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F32 | getCollisionShapeDensity (const U32 shapeIndex) const |
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void | setCollisionShapeFriction (const U32 shapeIndex, const F32 friction) |
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F32 | getCollisionShapeFriction (const U32 shapeIndex) const |
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void | setCollisionShapeRestitution (const U32 shapeIndex, const F32 restitution) |
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F32 | getCollisionShapeRestitution (const U32 shapeIndex) const |
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void | setCollisionShapeIsSensor (const U32 shapeIndex, const bool isSensor) |
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bool | getCollisionShapeIsSensor (const U32 shapeIndex) const |
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S32 | createCircleCollisionShape (const F32 radius) |
| Circle collision shape creation. More...
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S32 | createCircleCollisionShape (const F32 radius, const b2Vec2 &localPosition) |
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F32 | getCircleCollisionShapeRadius (const U32 shapeIndex) const |
| Circle collision shape access. More...
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Vector2 | getCircleCollisionShapeLocalPosition (const U32 shapeIndex) const |
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S32 | createPolygonCollisionShape (const U32 pointCount, const b2Vec2 *localPoints) |
| Polygon collision shape creation. More...
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S32 | createPolygonBoxCollisionShape (const F32 width, const F32 height) |
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S32 | createPolygonBoxCollisionShape (const F32 width, const F32 height, const b2Vec2 &localCentroid) |
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S32 | createPolygonBoxCollisionShape (const F32 width, const F32 height, const b2Vec2 &localCentroid, const F32 rotation) |
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U32 | getPolygonCollisionShapePointCount (const U32 shapeIndex) const |
| Polygon collision shape access. More...
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Vector2 | getPolygonCollisionShapeLocalPoint (const U32 shapeIndex, const U32 pointIndex) const |
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S32 | createChainCollisionShape (const U32 pointCount, const b2Vec2 *localPoints) |
| Chain collision shape creation. More...
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S32 | createChainCollisionShape (const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) |
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U32 | getChainCollisionShapePointCount (const U32 shapeIndex) const |
| Chain collision shape access. More...
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Vector2 | getChainCollisionShapeLocalPoint (const U32 shapeIndex, const U32 pointIndex) const |
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bool | getChainCollisionShapeHasAdjacentStart (const U32 shapeIndex) const |
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bool | getChainCollisionShapeHasAdjacentEnd (const U32 shapeIndex) const |
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Vector2 | getChainCollisionShapeAdjacentStart (const U32 shapeIndex) const |
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Vector2 | getChainCollisionShapeAdjacentEnd (const U32 shapeIndex) const |
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S32 | createEdgeCollisionShape (const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd) |
| Edge collision shape creation. More...
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S32 | createEdgeCollisionShape (const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) |
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Vector2 | getEdgeCollisionShapeLocalPositionStart (const U32 shapeIndex) const |
| Edge collision shape access. More...
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Vector2 | getEdgeCollisionShapeLocalPositionEnd (const U32 shapeIndex) const |
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bool | getEdgeCollisionShapeHasAdjacentStart (const U32 shapeIndex) const |
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bool | getEdgeCollisionShapeHasAdjacentEnd (const U32 shapeIndex) const |
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Vector2 | getEdgeCollisionShapeAdjacentStart (const U32 shapeIndex) const |
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Vector2 | getEdgeCollisionShapeAdjacentEnd (const U32 shapeIndex) const |
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void | setVisible (const bool status) |
| Render visibility. More...
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bool | getVisible (void) const |
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void | setBlendMode (const bool blendMode) |
| Render blending. More...
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bool | getBlendMode (void) const |
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void | setSrcBlendFactor (const S32 blendFactor) |
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S32 | getSrcBlendFactor (void) const |
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void | setDstBlendFactor (const S32 blendFactor) |
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S32 | getDstBlendFactor (void) const |
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void | setBlendColor (const ColorF &blendColor) |
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const ColorF & | getBlendColor (void) const |
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void | setBlendAlpha (const F32 alpha) |
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F32 | getBlendAlpha (void) const |
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void | setAlphaTest (const F32 alpha) |
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F32 | getAlphaTest (void) const |
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void | setBlendOptions (void) |
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void | setSortPoint (const Vector2 &pt) |
| Render sorting. More...
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const Vector2 & | getSortPoint (void) const |
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void | setRenderGroup (const char *pRenderGroup) |
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StringTableEntry | getRenderGroup (void) const |
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void | setUseInputEvents (bool mouseStatus) |
| Input events. More...
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bool | getUseInputEvents (void) const |
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virtual void | onInputEvent (StringTableEntry name, const GuiEvent &event, const Vector2 &worldMousePoint) |
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void | setUpdateCallback (bool status) |
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bool | getUpdateCallback (void) const |
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void | setCollisionCallback (const bool status) |
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bool | getCollisionCallback (void) const |
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void | setSleepingCallback (bool status) |
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bool | getSleepingCallback (void) const |
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void | setDebugOn (const U32 debugMask) |
| Debug mode. More...
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void | setDebugOff (const U32 debugMask) |
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U32 | getDebugMask (void) const |
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void | addCameraMountReference (SceneWindow *pAttachedCamera) |
| Camera mounting. More...
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void | removeCameraMountReference (void) |
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void | dismountCamera (void) |
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void | attachGui (GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl) |
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void | detachGui (void) |
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void | updateAttachedGui (void) |
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void | setPickingAllowed (const bool pickingAllowed) |
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bool | getPickingAllowed (void) const |
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virtual void | copyFrom (SceneObject *pSceneObject, const bool copyDynamicFields) |
| Cloning. More...
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S32 | copyCollisionShapes (SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1) |
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void | setSafeDelete (const bool status) |
| Safe deletion. More...
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bool | getSafeDelete (void) const |
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bool | isBeingDeleted (void) const |
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virtual void | safeDelete (void) |
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void | addDestroyNotification (SceneObject *pSceneObject) |
| Destroy notifications. More...
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void | removeDestroyNotification (SceneObject *pSceneObject) |
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void | processDestroyNotifications (void) |
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void | notifyComponentsAddToScene (void) |
| Component notifications. More...
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void | notifyComponentsRemoveFromScene (void) |
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void | notifyComponentsUpdate (void) |
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const char * | scriptThis (void) const |
| Miscellaneous. More...
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bool | getIsAlwaysInScope (void) const |
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void | setWorldQueryKey (const U32 key) |
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U32 | getWorldQueryKey (void) const |
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U32 | getSerialId (void) const |
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virtual bool | writeField (StringTableEntry fieldname, const char *value) |
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| DECLARE_CONOBJECT (SceneObject) |
| Declare Console Object. More...
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| BehaviorComponent () |
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virtual | ~BehaviorComponent () |
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virtual void | onDeleteNotify (SimObject *object) |
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BehaviorInstance * | getBehaviorByInstanceId (const U32 behaviorId) |
| Behavior interface. More...
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virtual bool | addBehavior (BehaviorInstance *bi) |
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virtual bool | removeBehavior (BehaviorInstance *bi, bool deleteBehavior=true) |
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virtual void | clearBehaviors () |
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virtual U32 | getBehaviorCount () const |
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virtual const SimSet & | getBehaviors () const |
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virtual BehaviorInstance * | getBehavior (StringTableEntry behaviorTemplateName) |
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virtual BehaviorInstance * | getBehavior (const U32 index) |
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virtual bool | reOrder (BehaviorInstance *obj, U32 desiredIndex) |
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bool | connect (BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) |
| Behavior connectivity. More...
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bool | disconnect (BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) |
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bool | raise (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) |
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U32 | getBehaviorConnectionCount (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) |
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const BehaviorPortConnection * | getBehaviorConnection (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex) |
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const typePortConnectionVector * | getBehaviorConnections (BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) |
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virtual bool | handlesConsoleMethod (const char *fname, S32 *routingId) |
| DynamicConsoleMethodComponent Overrides. More...
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virtual const char * | callOnBehaviors (U32 argc, const char *argv[]) |
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virtual void | write (Stream &stream, U32 tabStop, U32 flags=0) |
| SimComponent overrides. More...
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| DECLARE_CONOBJECT (BehaviorComponent) |
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const char * | callMethod (S32 argc, const char *methodName,...) |
| Call Method format string. More...
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virtual const char * | callMethodArgList (U32 argc, const char *argv[], bool callThis=true) |
| Call Method. More...
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| DECLARE_CONOBJECT (DynamicConsoleMethodComponent) |
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| DECLARE_CONOBJECT (SimComponent) |
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| SimComponent () |
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virtual | ~SimComponent () |
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virtual bool | processArguments (S32 argc, const char **argv) |
| Process constructor options. (ie, new SimObject(1,2,3)) More...
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bool | hasComponents () const |
| Will return true if this object contains components. More...
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const SimComponent * | getOwner () const |
| The component which owns this object. More...
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virtual StringTableEntry | getComponentName () |
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virtual bool | addComponent (SimComponent *component) |
| Add Component to this one. More...
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virtual bool | removeComponent (SimComponent *component) |
| Remove Component from this one. More...
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virtual bool | clearComponents () |
| Clear Child components of this one. More...
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virtual bool | onComponentAdd (SimComponent *target) |
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virtual void | onComponentRemove (SimComponent *target) |
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U32 | getComponentCount () |
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SimComponent * | getComponent (const U32 index) |
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bool | isEnabled () const |
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virtual void | onUpdate (void) |
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virtual void | onAddToScene (void) |
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virtual void | onRemoveFromScene (void) |
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bool | callMethodOnComponents (U32 argc, const char *argv[], const char **result) |
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StringTableEntry | getClassNamespace () const |
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StringTableEntry | getSuperClassNamespace () const |
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void | setClassNamespace (const char *classNamespace) |
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void | setSuperClassNamespace (const char *superClassNamespace) |
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void | pushScriptCallbackGuard (void) |
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void | popScriptCallbackGuard (void) |
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S32 | getScriptCallbackGuard (void) |
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virtual SimObject * | findObject (const char *name) |
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Namespace * | getNamespace () |
| Return the object's namespace. More...
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const char * | tabComplete (const char *prevText, S32 baseLen, bool) |
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virtual void | dump () |
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virtual void | dumpClassHierarchy () |
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SimObject * | clone (const bool copyDynamicFields) |
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template<typename T > |
bool | isType (void) |
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| DECLARE_CONOBJECT (SimObject) |
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Notify * | removeNotify (void *ptr, Notify::Type) |
| Remove a notification from the list. More...
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void | deleteNotify (SimObject *obj) |
| Notify an object when we are deleted. More...
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void | clearNotify (SimObject *obj) |
| Notify an object when we are cleared. More...
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void | clearAllNotifications () |
| Remove all notifications for this object. More...
|
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void | processDeleteNotifies () |
| Send out deletion notifications. More...
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void | registerReference (SimObject **obj) |
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void | unregisterReference (SimObject **obj) |
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const char * | getDataField (StringTableEntry slotName, const char *array) |
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void | setDataField (StringTableEntry slotName, const char *array, const char *value) |
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const char * | getPrefixedDataField (StringTableEntry fieldName, const char *array) |
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void | setPrefixedDataField (StringTableEntry fieldName, const char *array, const char *value) |
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const char * | getPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const S32 fieldType=-1) |
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void | setPrefixedDynamicDataField (StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) |
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StringTableEntry | getDataFieldPrefix (StringTableEntry fieldName) |
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U32 | getDataFieldType (StringTableEntry slotName, const char *array) |
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SimFieldDictionary * | getFieldDictionary () |
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void | clearDynamicFields (void) |
| Clear all dynamic fields. More...
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void | setCanSaveDynamicFields (bool bCanSave) |
| Set whether fields created at runtime should be saved. Default is true. More...
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bool | getCanSaveDynamicFields (void) const |
| Get whether fields created at runtime should be saved. Default is true. More...
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void | setInternalName (const char *newname) |
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StringTableEntry | getInternalName () |
| Get the internal of of this control. More...
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virtual bool | save (const char *pcFilePath, bool bOnlySelected=false) |
| Save object as a TorqueScript File. More...
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virtual bool | isMethod (const char *methodName) |
| Check if a method exists in the objects current namespace. More...
|
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SimObjectId | getId (void) const |
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StringTableEntry | getIdString (void) const |
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U32 | getType () const |
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const StringTableEntry | getName (void) const |
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void | setId (SimObjectId id) |
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void | assignName (const char *name) |
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SimGroup * | getGroup () const |
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bool | isChildOfGroup (SimGroup *pGroup) |
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bool | isProperlyAdded () const |
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bool | isDeleted () const |
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bool | isRemoved () const |
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bool | isLocked () |
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void | setLocked (bool b) |
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bool | isHidden () |
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void | setHidden (bool b) |
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void | setProgenitorFile (const char *pFile) |
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StringTableEntry | getProgenitorFile (void) const |
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void | setPeriodicTimerID (const S32 timerID) |
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S32 | getPeriodicTimerID (void) const |
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bool | isPeriodicTimerActive (void) const |
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bool | isSelected () const |
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bool | isExpanded () const |
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void | setSelected (bool sel) |
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void | setExpanded (bool exp) |
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void | setModDynamicFields (bool dyn) |
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void | setModStaticFields (bool sta) |
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| SimObject (const U8 namespaceLinkMask=LinkSuperClassName|LinkClassName) |
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virtual | ~SimObject () |
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virtual void | onGroupAdd () |
| Called when the object is added to a SimGroup. More...
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virtual void | onGroupRemove () |
| Called when the object is removed from a SimGroup. More...
|
|
virtual void | onNameChange (const char *name) |
| Called when the object's name is changed. More...
|
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virtual void | onStaticModified (const char *slotName, const char *newValue=NULL) |
|
virtual void | inspectPreApply () |
|
virtual void | inspectPostApply () |
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virtual void | onEditorEnable () |
| Called when the editor is activated. More...
|
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virtual void | onEditorDisable () |
| Called when the editor is deactivated. More...
|
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bool | registerObject () |
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bool | registerObject (U32 id) |
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bool | registerObject (const char *name) |
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bool | registerObject (const char *name, U32 id) |
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void | unregisterObject () |
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void | deleteObject () |
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bool | addToSet (SimObjectId) |
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bool | addToSet (const char *) |
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bool | removeFromSet (SimObjectId) |
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bool | removeFromSet (const char *) |
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virtual void | writeFields (Stream &stream, U32 tabStop) |
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virtual bool | writeObject (Stream *stream) |
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virtual bool | readObject (Stream *stream) |
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virtual void | buildFilterList () |
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void | addFieldFilter (const char *fieldName) |
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void | removeFieldFilter (const char *fieldName) |
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void | clearFieldFilters () |
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bool | isFiltered (const char *fieldName) |
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void | assignFieldsFrom (SimObject *obj) |
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void | assignDynamicFieldsFrom (SimObject *obj) |
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const AbstractClassRep::Field * | findField (StringTableEntry fieldName) const |
| Get a reference to a field by name. More...
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virtual AbstractClassRep * | getClassRep () const |
| Gets the ClassRep. More...
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bool | setField (const char *fieldName, const char *value) |
| Set the value of a field. More...
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virtual | ~ConsoleObject () |
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const AbstractClassRep::FieldList & | getFieldList () const |
| Get a list of all the fields. This information cannot be modified. More...
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AbstractClassRep::FieldList & | getModifiableFieldList () |
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bool & | getDynamicGroupExpand () |
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S32 | getClassId (U32 netClassGroup) const |
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const char * | getClassName () const |
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| SceneRenderObject () |
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virtual | ~SceneRenderObject () |
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| PhysicsProxy () |
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virtual | ~PhysicsProxy () |
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| ImageFrameProvider () |
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virtual | ~ImageFrameProvider () |
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| ImageFrameProviderCore () |
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virtual | ~ImageFrameProviderCore () |
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void | allocateAssets (AssetPtr< ImageAsset > *pImageAssetPtr, AssetPtr< AnimationAsset > *pAnimationAssetPtr) |
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void | deallocateAssets (void) |
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virtual void | copyTo (ImageFrameProviderCore *pImageFrameProviderCore) const |
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virtual bool | update (const F32 elapsedTime) |
| Integration. More...
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virtual void | processTick () |
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virtual void | interpolateTick (F32 delta) |
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virtual void | advanceTime (F32 timeDelta) |
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virtual void | setProcessTicks (bool tick) |
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bool | updateAnimation (const F32 elapsedTime) |
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virtual void | render (const bool flipX, const bool flipY, const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, BatchRender *pBatchRenderer) const |
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void | renderGui (GuiControl &owner, Point2I offset, const RectI &updateRect) const |
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bool | setImage (const char *pImageAssetId) |
| Static-Image Frame. More...
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virtual bool | setImage (const char *pImageAssetId, const U32 frame) |
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StringTableEntry | getImage (void) const |
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virtual bool | setImageFrame (const U32 frame) |
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U32 | getImageFrame (void) const |
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virtual bool | setAnimation (const char *pAnimationAssetId) |
| Animated-Image Frame. More...
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StringTableEntry | getAnimation (void) const |
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void | setAnimationFrame (const U32 frameIndex) |
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void | setAnimationTimeScale (const F32 scale) |
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F32 | getAnimationTimeScale (void) const |
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bool | playAnimation (const AssetPtr< AnimationAsset > &animationAsset) |
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void | pauseAnimation (const bool animationPaused) |
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void | stopAnimation (void) |
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void | resetAnimationTime (void) |
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bool | isAnimationPaused (void) const |
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bool | isAnimationFinished (void) const |
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bool | isAnimationValid (void) const |
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bool | isStaticFrameProvider (void) const |
| Frame provision. More...
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TextureHandle & | getProviderTexture (void) const |
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const ImageAsset::FrameArea & | getProviderImageFrameArea (void) const |
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const AnimationAsset * | getCurrentAnimation (void) const |
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const StringTableEntry | getCurrentAnimationAssetId (void) const |
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const U32 | getCurrentAnimationFrame (void) const |
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const F32 | getCurrentAnimationTime (void) const |
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void | clearAssets (void) |
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virtual void | resetState (void) |
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| Tickable () |
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virtual | ~Tickable () |
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virtual bool | isProcessingTicks () const |
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static bool | writeFlipX (void *obj, StringTableEntry pFieldName) |
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static bool | writeFlipY (void *obj, StringTableEntry pFieldName) |
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static bool | setImage (void *obj, const char *data) |
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static const char * | getImage (void *obj, const char *data) |
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static bool | writeImage (void *obj, StringTableEntry pFieldName) |
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static bool | setImageFrame (void *obj, const char *data) |
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static bool | writeImageFrame (void *obj, StringTableEntry pFieldName) |
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static bool | setAnimation (void *obj, const char *data) |
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static const char * | getAnimation (void *obj, const char *data) |
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static bool | writeAnimation (void *obj, StringTableEntry pFieldName) |
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static S32 QSORT_CALLBACK | sceneObjectLayerDepthSort (const void *a, const void *b) |
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static bool | setLifetime (void *obj, const char *data) |
| Lifetime. More...
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static bool | writeLifetime (void *obj, StringTableEntry pFieldName) |
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static bool | setSceneLayer (void *obj, const char *data) |
| Scene layers. More...
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static bool | writeSceneLayer (void *obj, StringTableEntry pFieldName) |
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static bool | setSceneLayerDepth (void *obj, const char *data) |
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static bool | writeSceneLayerDepth (void *obj, StringTableEntry pFieldName) |
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static bool | setSceneGroup (void *obj, const char *data) |
| Scene groups. More...
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static bool | writeSceneGroup (void *obj, StringTableEntry pFieldName) |
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static bool | setSize (void *obj, const char *data) |
| Area. More...
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static bool | writeSize (void *obj, StringTableEntry pFieldName) |
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static bool | setPosition (void *obj, const char *data) |
| Position / Angle. More...
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static const char * | getPosition (void *obj, const char *data) |
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static bool | writePosition (void *obj, StringTableEntry pFieldName) |
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static bool | setAngle (void *obj, const char *data) |
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static const char * | getAngle (void *obj, const char *data) |
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static bool | writeAngle (void *obj, StringTableEntry pFieldName) |
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static bool | setFixedAngle (void *obj, const char *data) |
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static const char * | getFixedAngle (void *obj, const char *data) |
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static bool | writeFixedAngle (void *obj, StringTableEntry pFieldName) |
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static bool | setBodyType (void *obj, const char *data) |
| Body. More...
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static const char * | getBodyType (void *obj, const char *data) |
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static bool | writeBodyType (void *obj, StringTableEntry pFieldName) |
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static bool | setActive (void *obj, const char *data) |
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static const char * | getActive (void *obj, const char *data) |
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static bool | writeActive (void *obj, StringTableEntry pFieldName) |
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static bool | setAwake (void *obj, const char *data) |
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static const char * | getAwake (void *obj, const char *data) |
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static bool | writeAwake (void *obj, StringTableEntry pFieldName) |
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static bool | setBullet (void *obj, const char *data) |
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static const char * | getBullet (void *obj, const char *data) |
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static bool | writeBullet (void *obj, StringTableEntry pFieldName) |
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static bool | setSleepingAllowed (void *obj, const char *data) |
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static const char * | getSleepingAllowed (void *obj, const char *data) |
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static bool | writeSleepingAllowed (void *obj, StringTableEntry pFieldName) |
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static bool | setDefaultDensity (void *obj, const char *data) |
| Collision control. More...
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static bool | writeDefaultDensity (void *obj, StringTableEntry pFieldName) |
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static bool | setDefaultFriction (void *obj, const char *data) |
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static bool | writeDefaultFriction (void *obj, StringTableEntry pFieldName) |
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static bool | setDefaultRestitution (void *obj, const char *data) |
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static bool | writeDefaultRestitution (void *obj, StringTableEntry pFieldName) |
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static bool | setCollisionGroups (void *obj, const char *data) |
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static bool | writeCollisionGroups (void *obj, StringTableEntry pFieldName) |
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static bool | setCollisionLayers (void *obj, const char *data) |
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static bool | writeCollisionLayers (void *obj, StringTableEntry pFieldName) |
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static bool | writeCollisionSuppress (void *obj, StringTableEntry pFieldName) |
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static bool | setGatherContacts (void *obj, const char *data) |
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static bool | writeGatherContacts (void *obj, StringTableEntry pFieldName) |
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static bool | setLinearVelocity (void *obj, const char *data) |
| Velocities. More...
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static const char * | getLinearVelocity (void *obj, const char *data) |
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static bool | writeLinearVelocity (void *obj, StringTableEntry pFieldName) |
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static bool | setAngularVelocity (void *obj, const char *data) |
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static const char * | getAngularVelocity (void *obj, const char *data) |
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static bool | writeAngularVelocity (void *obj, StringTableEntry pFieldName) |
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static bool | setLinearDamping (void *obj, const char *data) |
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static const char * | getLinearDamping (void *obj, const char *data) |
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static bool | writeLinearDamping (void *obj, StringTableEntry pFieldName) |
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static bool | setAngularDamping (void *obj, const char *data) |
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static const char * | getAngularDamping (void *obj, const char *data) |
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static bool | writeAngularDamping (void *obj, StringTableEntry pFieldName) |
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static bool | setGravityScale (void *obj, const char *data) |
| Gravity scaling. More...
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static const char * | getGravityScale (void *obj, const char *data) |
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static bool | writeGravityScale (void *obj, StringTableEntry pFieldName) |
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static bool | writeVisible (void *obj, StringTableEntry pFieldName) |
| Render visibility. More...
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static bool | writeBlendMode (void *obj, StringTableEntry pFieldName) |
| Render blending. More...
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static bool | writeSrcBlendFactor (void *obj, StringTableEntry pFieldName) |
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static bool | writeDstBlendFactor (void *obj, StringTableEntry pFieldName) |
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static bool | writeBlendColor (void *obj, StringTableEntry pFieldName) |
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static bool | writeAlphaTest (void *obj, StringTableEntry pFieldName) |
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static bool | writeSortPoint (void *obj, StringTableEntry pFieldName) |
| Render sorting. More...
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static bool | writeRenderGroup (void *obj, StringTableEntry pFieldName) |
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static bool | writeUseInputEvents (void *obj, StringTableEntry pFieldName) |
| Input events. More...
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static bool | writePickingAllowed (void *obj, StringTableEntry pFieldName) |
| Picking. More...
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static bool | writeUpdateCallback (void *obj, StringTableEntry pFieldName) |
| Script callbacks. More...
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static bool | writeCollisionCallback (void *obj, StringTableEntry pFieldName) |
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static bool | writeSleepingCallback (void *obj, StringTableEntry pFieldName) |
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static bool | setScene (void *obj, const char *data) |
| Scene. More...
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static bool | writeScene (void *obj, StringTableEntry pFieldName) |
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